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Gamehelphypnosia — разлика између измена
Нема описа измене |
м (die - singular; dice - plural (no such word as dices used as a noun)) |
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Ред 7: | Ред 7: | ||
-1 board | -1 board | ||
-2 | -2 dice | ||
-24 pawns (4 pawns in 6 different colors) | -24 pawns (4 pawns in 6 different colors) | ||
Ред 15: | Ред 15: | ||
Each player chooses a color and takes the 4 pawns of the same color, then puts those pawns on the 4 starting locations of that color. | Each player chooses a color and takes the 4 pawns of the same color, then puts those pawns on the 4 starting locations of that color. | ||
Each player throws the 2 | Each player throws the 2 dice: the player getting the higher score begins the game. | ||
'''Goal''' | '''Goal''' | ||
The goal of Hypnosia is to bring pawns on the center of the board. | The goal of Hypnosia is to bring pawns on the center of the board. | ||
The first player throws the 2 | The first player throws the 2 dice; then, he has to move 1 or 2 of his pawns as many locations as the number indicated by of each die; for example, he gets 5 and 4: he can move 1 pawn of 5 locations and a second pawn of 4 locations, or only 1 pawn of 5+4=9 locations. | ||
Important: a player must "burn" every points of the result of a | Important: a player must "burn" every points of the result of a die, so that he can't stop his pawn before. | ||
'''How to move''' | '''How to move''' | ||
Pawns can only move in a anti-clockwise way. | Pawns can only move in a anti-clockwise way. | ||
Pawns leave their starting location when the player gets a score high enough with | Pawns leave their starting location when the player gets a score high enough with a die to allow his pawns to enter on the first circle (pawns must indeed move on the locations occupied by the other pawns); for example, the 1st pawn can enter on the circle with any score from 1 to 6, whereas the last one will enter on the circle with a score of 4 or more. | ||
Some locations are special (double-coloured): they permit a pawn to come on the next inner circle by crossing a "bridge". | Some locations are special (double-coloured): they permit a pawn to come on the next inner circle by crossing a "bridge". | ||
A pawn must first stop on this location, and it's only then it can go on the next inner circle: | A pawn must first stop on this location, and it's only then it can go on the next inner circle: | ||
-during the next turn | -during the next turn | ||
-in the same turn if the pawn came on the special location with the result of the 1st | -in the same turn if the pawn came on the special location with the result of the 1st die. | ||
Ред 54: | Ред 54: | ||
To enter on the center, a player must: | To enter on the center, a player must: | ||
-put a pawn on one of the 6 special locations surrounding the center. | -put a pawn on one of the 6 special locations surrounding the center. | ||
-get a "1" with | -get a "1" with a die (because all points of a die must be "burnt", even there). | ||
The game ends: | The game ends: |
Верзија на датум 3. мај 2018. у 03:14
HYPNOSIA
Hypnosia is a strategy game designed for 2 to 6 players.
Content:
-1 board
-2 dice
-24 pawns (4 pawns in 6 different colors)
Set up of the game
Each player chooses a color and takes the 4 pawns of the same color, then puts those pawns on the 4 starting locations of that color. Each player throws the 2 dice: the player getting the higher score begins the game.
Goal
The goal of Hypnosia is to bring pawns on the center of the board. The first player throws the 2 dice; then, he has to move 1 or 2 of his pawns as many locations as the number indicated by of each die; for example, he gets 5 and 4: he can move 1 pawn of 5 locations and a second pawn of 4 locations, or only 1 pawn of 5+4=9 locations. Important: a player must "burn" every points of the result of a die, so that he can't stop his pawn before.
How to move
Pawns can only move in a anti-clockwise way. Pawns leave their starting location when the player gets a score high enough with a die to allow his pawns to enter on the first circle (pawns must indeed move on the locations occupied by the other pawns); for example, the 1st pawn can enter on the circle with any score from 1 to 6, whereas the last one will enter on the circle with a score of 4 or more.
Some locations are special (double-coloured): they permit a pawn to come on the next inner circle by crossing a "bridge". A pawn must first stop on this location, and it's only then it can go on the next inner circle: -during the next turn -in the same turn if the pawn came on the special location with the result of the 1st die.
A pawn can't go on an outsider circle.
Once the 2 moves done, the following player on his left does the same sequence of events.
Stacking pawns
A player can stack 2 pawns (2 being the maximum). To do so, he must move a pawn so that it will end his move on a location occupied by an other of his pawn. Now, those 2 pawns are stacked. This stack moves as a single pawn. For strategical reasons, a player can decide to dismantle a stack by moving only one of the pawn of the stack, the second one remaining on its location.
Capturing pawns
A player can remove opponent's pawn. To do so, he must move 1 of his pawn or a stack so that it will end his move on a location occupied by an opponent's pawn or stack; in this case, the opponent's pawn or stack is definitely removed from the game. -A stack can remove a single opponent pawn. -A stack can remove an opponent's stack. -A single pawn can't remove an opponent stack. Every opponent removed pawn gives 1 pt to the remover. Every controller of a removed pawn loses 1 pt.
End of the game/Victory
To enter on the center, a player must: -put a pawn on one of the 6 special locations surrounding the center. -get a "1" with a die (because all points of a die must be "burnt", even there).
The game ends: -as soon as there are 5 pawns on the center. -sooner if there are no more pawns on the board.
The 1st pawn coming on the center gives 5 points, the 2nd: 4 pts; the 3rd: 3 pts; the 4th: 2 pts and the 5th: 1 pt. If a stack comes in the center whereas there are already 4 pawns there, only one of them can enter. In case of a tie, the arrival order on the final location will be considered to decide the ranking of the tied players.