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Gamehelpraceforthegalaxy — разлика између измена

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In Race for the Galaxy players are competing civilizations exploring space, discovering planets to conquer or settle, building an economy by consuming a planet's goods and building developments.   
In Race for the Galaxy players are competing civilizations exploring space, discovering planets to conquer or settle, building an economy by consuming a planet's goods and building developments.   


The object of the game is to earn the most victory points from planets and developments played in their tableau, by consuming goods and from bonuses from special developments.  
The object of the game is to earn the most victory points from planets and developments played in their tableau, by consuming goods, and from bonuses from special developments.  


There are five phases to choose from: explore, develop, settle, consume and produce.  Players pick one phase per turn (two phases in a two-player game). Then everyone plays only the chosen phases in phase order.  Players that chose each phase get an extra benefit.  At the end of each round players with more than 10 cards discard down to 10 cards and a new round begins.   
There are five phases to choose from: explore, develop, settle, consume and produce.  Players pick one phase per turn (two phases in a two-player game). Then everyone plays only the chosen phases in phase order.  Players that chose each phase get an extra benefit.  At the end of each round players with more than 10 cards discard down to 10 and a new round begins.   


The game continues until one player played 12 cards on their tableau or when the VP pool is exhausted.  At the end of that round points are added up.  The player with the most points is the winner!   
The game continues until any player has played 12 cards on their tableau or when the VP pool is exhausted.  At the end of that round points are added up.  The player with the most points is the winner!   


In case of a tie, the player with the most goods on the board plus cards in hand wins.   
In case of a tie, the player with the most goods on the board plus cards in hand wins.   


You may drag a resource (single-coloured small card) to a consumption power to consume it.
You may drag a good (single-coloured small card) to a consumption power to consume it.
 
'''Summary of Goods'''
Yellow = Alien Tech (trade value = 5)
Green = Genes (4)
Brown = Rare Elements (3)
Blue = Novelty Goods (2)


'''Summary of Phases'''
'''Summary of Phases'''
  Explore = draw 2 cards; keep 1, discard the other
  Explore = draw 2 cards; keep 1, discard the other
  Develop = place and pay for a development
  Develop = place and pay for a development
  Settle = place and pay for a world, receiving any windfall as indicated
  Settle = place and pay for a world, receiving any windfall good as indicated
  Consume = use consume powers if possible, typically to discard goods for victory point chips
  Consume = use consume powers if possible, typically to discard goods for victory point chips
  Produce = place a good on each world without a good that produces one
  Produce = place a good on each world without a good that produces one
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  Develop = discard 1 less card when paying for the development
  Develop = discard 1 less card when paying for the development
  Settle = draw 1 card after settling a world
  Settle = draw 1 card after settling a world
  Consume = Gain double victory points for consumed goods OR trade by discarding a resource
  Consume = Gain double victory points for consumed goods OR trade by discarding a good
from your hand to draw cards equal to its trade value (bonuses from $ row apply)
  from play to draw cards equal to its trade value (bonuses from $ row apply)
  Produce = Produce a good on one windfall world that does not already have a good
  Produce = Produce a good on one windfall world that does not already have a good
'''Summary of Goods'''
Yellow = Alien Tech (trade value = 5)
Green = Genes (4)
Brown = Rare Elements (3)
Blue = Novelty Goods (2)

Верзија на датум 23. август 2015. у 15:37

Ин Раце фор тхе Галаxy плаyерс аре цомпетинг цивилизатионс еxплоринг спаце, дисцоверинг планетс то цонqуер ор сеттле, буилдинг ан ецономy бy цонсуминг а планет'с гоодс анд буилдинг девелопментс.

Тхе објецт оф тхе гаме ис то еарн тхе мост вицторy поинтс фром планетс анд девелопментс плаyед ин тхеир таблеау, бy цонсуминг гоодс, анд фром бонусес фром специал девелопментс.

Тхере аре фиве пхасес то цхоосе фром: еxплоре, девелоп, сеттле, цонсуме анд продуце. Плаyерс пицк оне пхасе пер турн (тwо пхасес ин а тwо-плаyер гаме). Тхен еверyоне плаyс онлy тхе цхосен пхасес ин пхасе ордер. Плаyерс тхат цхосе еацх пхасе гет ан еxтра бенефит. Ат тхе енд оф еацх роунд плаyерс wитх море тхан 10 цардс дисцард доwн то 10 анд а неw роунд бегинс.

Тхе гаме цонтинуес унтил анy плаyер хас плаyед 12 цардс он тхеир таблеау ор wхен тхе ВП поол ис еxхаустед. Ат тхе енд оф тхат роунд поинтс аре аддед уп. Тхе плаyер wитх тхе мост поинтс ис тхе wиннер!

Ин цасе оф а тие, тхе плаyер wитх тхе мост гоодс он тхе боард плус цардс ин ханд wинс.

Yоу маy драг а гоод (сингле-цолоуред смалл цард) то а цонсумптион поwер то цонсуме ит.

Суммарy оф Пхасес

Explore = draw 2 cards; keep 1, discard the other
Develop = place and pay for a development
Settle = place and pay for a world, receiving any windfall good as indicated
Consume = use consume powers if possible, typically to discard goods for victory point chips
Produce = place a good on each world without a good that produces one

Пхасе Бонусес

These are the bonuses you gain for choosing each phase:
Explore = draw 5 additional cards OR draw 1 additional card and keep 1 additional card
Develop = discard 1 less card when paying for the development
Settle = draw 1 card after settling a world
Consume = Gain double victory points for consumed goods OR trade by discarding a good
  from play to draw cards equal to its trade value (bonuses from $ row apply)
Produce = Produce a good on one windfall world that does not already have a good

Суммарy оф Гоодс

Yellow = Alien Tech (trade value = 5)
Green = Genes (4)
Brown = Rare Elements (3)
Blue = Novelty Goods (2)