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Gamehelphanabi — разлика између измена

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Нема описа измене
 
(Није приказано 9 међуизмена 3 корисника)
Ред 1: Ред 1:
General rules for Hanabi:
== Introduction ==
<br />The '''CHOP''' card is the un-clued card which is furthest to the '''RIGHT'''.
Hanabi is a cooperative game. Your goal, as a team, is to build fabulous firework show. You do this by playing the cards in the right order. However, you cannot see your own cards; you can only see the cards of your team mates.
<br />The '''DRAW''' card is the un-clued card which is furthest to the '''LEFT''', almost always this is the left card.


1) New cards come from the left so '''DISCARD''' cards from '''RIGHT'''
== Gameplay ==
You each take turns. During a turn, a player may take one (1) action. After his action, his turn ends and it is the next player's turn. The game can end in three ways:


2) Save - Sometimes players can have important cards that not playable immediately. '''TO SAVE''' a card, '''WAIT UNTIL''' the card is the '''CHOP''' card and clue it '''BY NUMBER'''.
1) All cards have been taken from the deck. After this happens, everybody gets 1 more turn. You win the game with the score at the last turn.


3) To make somebody to put(place/play) card there are 2 ways:
2) You have reached the maximum score possible. In this case you win the game with maximum score.
  3.1 '''BY COLOUR''': when you get or give color clue it means '''LEFT COLORED CARD PLAYABLE''' (unless the clue provides more information on another card)
  3.2 '''BY NUMBER''': when you get or give a number clue it means '''LEFT COLORED CARD PLAYABLE''' (unless it provides more information on another card AND it is not a '''SAVE''' clue)
  3.3 could be another variants(if you got 222 remember that all of them could be played after all 111111)


4) Try not clue cards which can never be played because they won't discard those cards until you use another clue on them or they can use the process of elimination to determine that they aren't playable.
3) You have made three mistakes that caused a misfire. In this game you lose the game, and get 0 points.


5) Try not to give unnecessary clues. In advanced play, every clue is played with a purpose behind it.
== Turn ==
During your turn, you get one (1) action. With this action you can chose to do one of the following:


Advanced Tactics:
1) Give a clue. This costs a clue-token (-1). You cannot give a clue if there are 0 clue-tokens left. When you give a clue, you can indicate ALL cards of a certain colour, or ALL cards of a certain number.


5) Intentional Discard - Sometimes players can have hands where all cards are important and unplayable. To tell a player that his hand blocked, discard your '''CHOP''' card when you have the '''LAST CLUE''' ('''always try to give him clue to give and play his hand as fast as it possible''')
2) Play a card. When a card is played, it is evaluated if the card fits in the sequence. If it does, it is placed on the table. If it does not, it is placed on the discard pile and you get a misfire-token.


6) Finesse
3) Discard a card. When you discard, the card is placed on the discard pile and you get a clue-token (+1). Note: cards on the discard pile are out of the game and can never return.
<code>
<br />Example 1
<br />Table:
<br />R Y G B W M
<br />0 0 0 0 0 0
 
XX|XX|XX - me
 
??|??|?? - you


5g|2b|4r - 3rd player
When you remove a card from your hand, by either playing or discarding, at the end of your turn, you get a new card. '''Your newest card is always placed on the left'''.
</code>


I clue the 3rd player BLUE color. The card I clued which would normally be played is '''UNPLAYABLE''' and one card would need to be played first. This signals you that you have that card at '''LEFT POSITION''' so you can assume that your '''DRAW''' card is the playable 1b.
== Lingo ==
When you play with others, certain words are used to describe certain objects or situations. Here is a short list.


If your hand contain clued card that could be that needed by color or by number, you should play it, not the left. See example 2.
'''CHOP''' The oldest, unmarked card. The right-most card that you have no information on.
<code>
<br />Example 2
<br />Table:
<br />R Y G B W M
<br />0 2 0 1 0 0


XX|XX|XX - me
'''DRAW''' The newest, unmarked card. The left-most card that you have no information on, this will almost always be the left card.


??|??|2? - you
'''TO BOMB''' A play that causes a misfire-token. Sometimes also called '''EXPLOSION'''


5g|3b|4r - 3rd player
'''MARKED''' A card that is highlighted by a clue.
</code>


Suppose on your last turn you received a 2 clue indicating that you should play the 2y. You now have a clued 2 card still in your hand which you aren't sure you can play. I clue the 3rd player BLUE color. Again, the card I clued which would normally be played is '''UNPLAYABLE''' and one card would need to be played first. You should, in this case, play the 2 card which has already been clued because you have the information on it.
'''UNMARKED''' A card that is not marked.


7) Bluff
'''DOUBLE DISCARD''' Discarding the CHOP card when it can be a copy of the card that was discarded in the last move.
<code>Table:
<br />R Y G B W M
<br />0 0 0 0 0 0


XX|XX|XX - me
'''DOUBLE SAVE''' To mark a card that is useless, because the copy of the card is already played, or marked.


1g|4b|3w - 2nd player
'''UNIQUE''' A card that has no copy (left) in the deck.


??|??|?r - you
'''STRATEGY''' A set of rules / guidelines on how to interpret moves done by players (including spending of clue-tokens).
</code>
 
I clued you RED color. 2nd player will (and does) play his 1 green using the rule of finesse. 2nd player determined that your red is '''UNPLAYABLE''', and trying to fix it, he played the 1g which was not clued. You see that the color of the card played was different from the color of the card you were clued, which gives you the information that the clue you received was a '''BLUFF'''. Now you know that your red card is 2r (or possibly also 2m in very difficult difficulty).
 
8) Reverse
<code>
<br />Example 1
<br />Table:
<br />R Y G B W M
<br />0 0 0 0 0 0
 
XX|XX|XX - me
 
4g|2y|3w - 2nd player
 
??|??|?? - you
</code>
 
I clued 2nd player YELLOW color which would clue them to play under ordinary circumstances but instead of playing they discarded. This indicates to you that you have a '''PLAYABLE''' yellow '''DRAW''' card. In this case, you should play your un-clued draw card.
 
<code>Example 2
<br />Table:
<br />R Y G B W M
<br />0 0 0 0 0 0
 
XX|XX|XX - me
 
??|?y|?? - you
 
1y|2b|3g - 3rd player
</code>
 
Example 2 is the same hand from the other perspective.
 
Finesse, Reverse, and Bluff help you to save +50% clues, so getting a score of 30 (in the higher difficulties) becomes possible. There are some other variants of these advanced tricks; you situations like reverse for next 3 turns or finesse when 2-3 players have playable cards at the left sides and you just give clue to the last playable card...
 
9) Positional Discard (endgame) - Sometimes in the last turns you will have no useful cards to play and need to give a clue to indicate to a player which card to play but you have no remaining clues. In this case, discard the card in the same position as the card that you want that player to play.
<code>
<br />Table:
<br />R Y G B W M
<br />5 5 3 5 5 5
 
XX|XX|XX - me
 
??|??|3? - you
 
1y|2b|5g - 3rd player
</code>
 
In this example, I discard my 2nd card. This indicates to you that your 2nd card is the 4g.
 
10) Having the optimal player draw the last card (endgame) - At the end of the game, the person who draws the last card (which happens either by playing or discarding) triggers the end of the game. After the last card is drawn, each player receives exactly one more turn. Sometimes near the end of the game you will want a specific player to play or discard in order to get the last turn. Giving an unusable clue can prevent a player from drawing the last card and begin the last round.
 
<code>
Table:
<br />'''1 card remaining in deck - Your turn'''
<br />R Y G B W M
<br />5 5 3 4 5 5
 
XX|XX|5b - me
 
??|??|3? - you
 
1y|4b|5g - 3rd player
</code>
 
In this situation, assume everyone knows where the remaining playable cards are. Instead of discarding in this situation, you want the 3rd player be the one to play and draw the last card. Give any clue to prevent triggering the endgame so that 3rd player can play 4b triggering the endgame and then in their last turn play the 5g.


== Cards ==
== Cards ==
 
In a game of Hanabi on NORMAL DIFFICULTY, there are 5 colours of cards of value 1 to 5. In each suit there are:
In a standard game of Hanabi, there are 5 colors of cards of value 1 to 5. In each suit there are
 
-three 1s
-three 1s
-two 2s
-two 2s
-two 3s
-two 3s
-two 4s
-two 4s
-one 5
-one 5
This makes 10 cards per colour.


== About "cheating" ==
There are three variants that add a 6th colour: the multicolour.
 
1) TRICKY DIFFICULTY adds 10 multicolour cards to the normal game. These cards get marked by a separate multicolour clue.
In the "real life Hanabi", you can talk. That's why we chose to let the chat open for the online version.
2) HARD DIFFICULTY adds 5 multicolour cards to the normal game: one of each. These cards get marked by a separate multicolour clue.
 
3) VERY DIFFICULT DIFFICULTY adds 10 multicolour cards to the normal game. These cards get marked by ANY colour clue.
As a consequence, it is very easy to cheat at Hanabi. However, as you can imagine, cheating is very stupid and has no interest... except for ELO boosting. This is why there is no international ranking for this game (ie: best player, second best player) and no trophies associated to it.


== ELO rating ==
== ELO rating ==
Ред 162: Ред 69:
If your score is below 18 (50-card game) or below 21 (60-card game), Hanabot's ELO is always 1000.
If your score is below 18 (50-card game) or below 21 (60-card game), Hanabot's ELO is always 1000.


FYI, you can find all bots' ELO ratings here: http://forum.boardgamearena.com/viewtopic.php?f=3&t=4814


<code>
You can find all bots' ELO ratings here: http://forum.boardgamearena.com/viewtopic.php?f=3&t=4814


The 55-card variant (50 cards + 1 of each value in the sixth color) cannot be played with ELO rating on. This is because this variant is highly dependent on draw and a team’s score may not always reflect the players’ skills.


The 55-card variant (50 cards + 1 of each value in the sixth color) cannot be played with ELO rating on. This is because this variant is highly dependent on draw and a team’s score may not always reflect the players’ skills.
If you achieve the perfect score and this should cost you ELO points, you will be considered as having beaten the bot associated with the score, so that you lose no ELO points.
</code><br>
To be confirmed: I think the ELO-system has had an overhaul.


== About "cheating" ==
In the "real life Hanabi", you can talk. That's why we chose to let the chat open for the online version.


A loss (3 Strike tokens) is the same as a score of 0.
As a consequence, it is very easy to cheat at Hanabi. However, as you can imagine, cheating is very stupid and has no interest... except for ELO boosting. This is why there is no international ranking for this game (ie: best player, second best player) and no trophies associated to it.




If you achieve the perfect score and this should cost you ELO points, you will be considered as having beaten the bot associated with the score, so that you lose no ELO points.
== Strategy ==
Please refer to the BGA strategy guide [http://en.doc.boardgamearena.com/Tips_hanabi here].

Тренутна верзија на датум 25. фебруар 2018. у 19:17

Интродуцтион

Ханаби ис а цооперативе гаме. Yоур гоал, ас а теам, ис то буилд фабулоус фиреwорк схоw. Yоу до тхис бy плаyинг тхе цардс ин тхе ригхт ордер. Хоwевер, yоу цаннот сее yоур оwн цардс; yоу цан онлy сее тхе цардс оф yоур теам матес.

Гамеплаy

Yоу еацх таке турнс. Дуринг а турн, а плаyер маy таке оне (1) ацтион. Афтер хис ацтион, хис турн ендс анд ит ис тхе неxт плаyер'с турн. Тхе гаме цан енд ин тхрее wаyс:

1) Алл цардс хаве беен такен фром тхе децк. Афтер тхис хаппенс, еверyбодy гетс 1 море турн. Yоу wин тхе гаме wитх тхе сцоре ат тхе ласт турн.

2) Yоу хаве реацхед тхе маxимум сцоре поссибле. Ин тхис цасе yоу wин тхе гаме wитх маxимум сцоре.

3) Yоу хаве маде тхрее мистакес тхат цаусед а мисфире. Ин тхис гаме yоу лосе тхе гаме, анд гет 0 поинтс.

Турн

Дуринг yоур турн, yоу гет оне (1) ацтион. Wитх тхис ацтион yоу цан цхосе то до оне оф тхе фоллоwинг:

1) Гиве а цлуе. Тхис цостс а цлуе-токен (-1). Yоу цаннот гиве а цлуе иф тхере аре 0 цлуе-токенс лефт. Wхен yоу гиве а цлуе, yоу цан индицате АЛЛ цардс оф а цертаин цолоур, ор АЛЛ цардс оф а цертаин нумбер.

2) Плаy а цард. Wхен а цард ис плаyед, ит ис евалуатед иф тхе цард фитс ин тхе сеqуенце. Иф ит доес, ит ис плацед он тхе табле. Иф ит доес нот, ит ис плацед он тхе дисцард пиле анд yоу гет а мисфире-токен.

3) Дисцард а цард. Wхен yоу дисцард, тхе цард ис плацед он тхе дисцард пиле анд yоу гет а цлуе-токен (+1). Ноте: цардс он тхе дисцард пиле аре оут оф тхе гаме анд цан невер ретурн.

Wхен yоу ремове а цард фром yоур ханд, бy еитхер плаyинг ор дисцардинг, ат тхе енд оф yоур турн, yоу гет а неw цард. Yоур неwест цард ис алwаyс плацед он тхе лефт.

Линго

Wхен yоу плаy wитх отхерс, цертаин wордс аре усед то десцрибе цертаин објецтс ор ситуатионс. Хере ис а схорт лист.

ЦХОП Тхе олдест, унмаркед цард. Тхе ригхт-мост цард тхат yоу хаве но информатион он.

ДРАW Тхе неwест, унмаркед цард. Тхе лефт-мост цард тхат yоу хаве но информатион он, тхис wилл алмост алwаyс бе тхе лефт цард.

ТО БОМБ А плаy тхат цаусес а мисфире-токен. Сометимес алсо цаллед ЕXПЛОСИОН

МАРКЕД А цард тхат ис хигхлигхтед бy а цлуе.

УНМАРКЕД А цард тхат ис нот маркед.

ДОУБЛЕ ДИСЦАРД Дисцардинг тхе ЦХОП цард wхен ит цан бе а цопy оф тхе цард тхат wас дисцардед ин тхе ласт мове.

ДОУБЛЕ САВЕ То марк а цард тхат ис уселесс, бецаусе тхе цопy оф тхе цард ис алреадy плаyед, ор маркед.

УНИQУЕ А цард тхат хас но цопy (лефт) ин тхе децк.

СТРАТЕГY А сет оф рулес / гуиделинес он хоw то интерпрет мовес доне бy плаyерс (инцлудинг спендинг оф цлуе-токенс).

Цардс

Ин а гаме оф Ханаби он НОРМАЛ ДИФФИЦУЛТY, тхере аре 5 цолоурс оф цардс оф валуе 1 то 5. Ин еацх суит тхере аре: -тхрее 1с -тwо 2с -тwо 3с -тwо 4с -оне 5 Тхис макес 10 цардс пер цолоур.

Тхере аре тхрее вариантс тхат адд а 6тх цолоур: тхе мултицолоур. 1) ТРИЦКY ДИФФИЦУЛТY аддс 10 мултицолоур цардс то тхе нормал гаме. Тхесе цардс гет маркед бy а сепарате мултицолоур цлуе. 2) ХАРД ДИФФИЦУЛТY аддс 5 мултицолоур цардс то тхе нормал гаме: оне оф еацх. Тхесе цардс гет маркед бy а сепарате мултицолоур цлуе. 3) ВЕРY ДИФФИЦУЛТ ДИФФИЦУЛТY аддс 10 мултицолоур цардс то тхе нормал гаме. Тхесе цардс гет маркед бy АНY цолоур цлуе.

ЕЛО ратинг

Иф yоу аре плаyинг wитх ЕЛО ратинг он, yоур ЕЛО маy бе цхангед ат тхе енд оф тхе гаме.

Хере ис хоw ит wоркс:

1) Еверy плаyер он тхе теам ис темпорарилy цонсидеред ас хавинг тхе авераге ЕЛО ратинг оф тхе теам.

2) Тхе сyстем wилл генерате а бот ассоциатед wитх тхе сцоре yоур теам хас ацхиевед (лет’с цалл ит Ханабот). Ханабот’с ЕЛО ратинг депендс он тхе вариант yоу аре плаyинг (50 цардс, 60 цардс, 60 цардс мултицолор), тхе нумбер оф плаyерс он тхе теам анд, мост импортантлy, yоур теам'с сцоре. Алл Ханабот’с ЕЛО ратингс хаве беен сет бy ан еxпериенцед плаyер, тхеy аре нот рандом ор симплy пропортионал то тхе сцоре/нумбер оф плаyерс.

3) Yоур теам (ацтуаллy yоур теам'с авераге ЕЛО) wилл ноw цомпете агаинст Ханабот. Тхе сyстем wилл цалцулате yоур теам’с ЕЛО гаин/лосс ас тхоугх yоур теам хад тиед wитх Ханабот. Иф yоур сцоре ис белоw 18 (50-цард гаме) ор белоw 21 (60-цард гаме), Ханабот'с ЕЛО ис алwаyс 1000.


Yоу цан финд алл ботс' ЕЛО ратингс хере: http://forum.boardgamearena.com/viewtopic.php?f=3&t=4814

Тхе 55-цард вариант (50 цардс + 1 оф еацх валуе ин тхе сиxтх цолор) цаннот бе плаyед wитх ЕЛО ратинг он. Тхис ис бецаусе тхис вариант ис хигхлy депендент он драw анд а теам’с сцоре маy нот алwаyс рефлецт тхе плаyерс’ скиллс.

Иф yоу ацхиеве тхе перфецт сцоре анд тхис схоулд цост yоу ЕЛО поинтс, yоу wилл бе цонсидеред ас хавинг беатен тхе бот ассоциатед wитх тхе сцоре, со тхат yоу лосе но ЕЛО поинтс.
То бе цонфирмед: I тхинк тхе ЕЛО-сyстем хас хад ан оверхаул.

Абоут "цхеатинг"

Ин тхе "реал лифе Ханаби", yоу цан талк. Тхат'с wхy wе цхосе то лет тхе цхат опен фор тхе онлине версион.

Ас а цонсеqуенце, ит ис верy еасy то цхеат ат Ханаби. Хоwевер, ас yоу цан имагине, цхеатинг ис верy ступид анд хас но интерест... еxцепт фор ЕЛО боостинг. Тхис ис wхy тхере ис но интернатионал ранкинг фор тхис гаме (ие: бест плаyер, сецонд бест плаyер) анд но тропхиес ассоциатед то ит.


Стратегy

Плеасе рефер то тхе БГА стратегy гуиде хере.