This is a documentation for Board Game Arena: play board games online !

Tips cantstop — разлика између измена

Извор: Board Game Arena
Пређи на навигацију Пређи на претрагу
Нема описа измене
мНема описа измене
 
(Није приказано 5 међуизмена 4 корисника)
Ред 1: Ред 1:
The numbers on the center of the board are easier to roll.
The numbers near the centre of the board are easier to roll. If you manage to get your tokens on 6/7/8 or 5/7/8 or 6/7/9, it's very unlikely that you'll be unable to advance. Time to get greedy and make the most of it. In turn, if you have advanced on 2, 3, 11, or 12, and have all three black tokens on the board, it is often advisable to stop immediately. Remember, a move ahead on 2/12 is worth about 4 moves on 6/7/8.


Try to get as little new black tokens per turn, try to advance one or two.
The longer you can delay putting the third black token on the table, the longer you can safely continue rolling. For this reason, on your first few rolls, it is usually preferable to advance on one track only (especially if you can do it twice) than on two different tracks.
Don't try to get more than one column per turn


Don't get too greedy.
Manage your risks. If you're far ahead, play it a bit safer. If you're far behind, the best you can get by avoiding risks is a respectable defeat.
don't be too sure you are going to win.
 
Use the Rule of 28.
Remember that you can't use tracks won by any player. This includes the ones you've won, and the ones you're about to win if you stop. Thus in the later stages of the game, it's easier to get stuck and lose progress.
Use your instinct.
 
Pick your battles. In games with more than 2 players (especially 3), try not to fight the same opponent on every track you go for.
 
Never ever assume that you'll win a track even if you only need to move one more, especially near the centre of the board.
The more turns you have the higher the chance of getting caught out is, so be careful.

Тренутна верзија на датум 3. јун 2018. у 03:20

The numbers near the centre of the board are easier to roll. If you manage to get your tokens on 6/7/8 or 5/7/8 or 6/7/9, it's very unlikely that you'll be unable to advance. Time to get greedy and make the most of it. In turn, if you have advanced on 2, 3, 11, or 12, and have all three black tokens on the board, it is often advisable to stop immediately. Remember, a move ahead on 2/12 is worth about 4 moves on 6/7/8.

The longer you can delay putting the third black token on the table, the longer you can safely continue rolling. For this reason, on your first few rolls, it is usually preferable to advance on one track only (especially if you can do it twice) than on two different tracks.

Manage your risks. If you're far ahead, play it a bit safer. If you're far behind, the best you can get by avoiding risks is a respectable defeat.

Remember that you can't use tracks won by any player. This includes the ones you've won, and the ones you're about to win if you stop. Thus in the later stages of the game, it's easier to get stuck and lose progress.

Pick your battles. In games with more than 2 players (especially 3), try not to fight the same opponent on every track you go for.

Never ever assume that you'll win a track even if you only need to move one more, especially near the centre of the board. The more turns you have the higher the chance of getting caught out is, so be careful.