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(Created page with " == Dependency == At first, don't forget to add "ebg/counter" as a dependency: // in you game js define([ "dojo","dojo/_base/declare", "ebg/core/gamegui", ...") |
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(Није приказано 8 међуизмена 3 корисника) | |||
Ред 3: | Ред 3: | ||
== Dependency == | == Dependency == | ||
Don't forget to add "ebg/counter" as a dependency: | |||
// in you game js | // in you game js | ||
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"dojo","dojo/_base/declare", | "dojo","dojo/_base/declare", | ||
"ebg/core/gamegui", | "ebg/core/gamegui", | ||
"ebg/counter" /// <==== HERE | "ebg/counter" /// <==== HERE], | ||
], | |||
== updateCounters(counters) == | == updateCounters(counters) == | ||
: Useful for updating game counters in the player panel (such as resources). | |||
Useful for updating game counters in the player panel (such as resources). | : The 'counters' arg is an associative array [counter_name_value => [ 'counter_name' => counter_name_value, 'counter_value' => counter_value_value], ... ] | ||
'counters' arg is an associative array [counter_name_value => [ 'counter_name' => counter_name_value, 'counter_value' => counter_value_value], ... ] | : All counters must be referenced in '''this.gamedatas.counters''' and will be updated. Therefore if you add a counter during the game, you need to update the counters like that (through a notification management for example): | ||
All counters must be referenced in this.gamedatas.counters and will be updated. | <pre> | ||
DOM objects referenced by 'counter_name' will have their innerHTML updated with 'counter_value'. | this.gamedatas.counters['hammercount_p' + notif.args.player_id] = {'counter_name': 'hammercount_p' + notif.args.player_id, 'counter_value' : '0'}; | ||
</pre> | |||
: DOM objects referenced by 'counter_name' will have their innerHTML updated with 'counter_value'. | |||
== Players panels == | == Players panels == | ||
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=== Adding stuff to player's panel === | === Adding stuff to player's panel === | ||
First, create a new JS template string in your template (tpl) file. | |||
From the ''Gomoku'' example: | |||
<pre> | <pre> | ||
var jstpl_player_board = '\<div class="cp_board">\ | var jstpl_player_board = '\<div class="cp_board">\ | ||
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</pre> | </pre> | ||
Then, | Then, add this piece of code in the '''setup''' function of your JS file to add this template to each player panel: | ||
<pre> | <pre> | ||
Ред 50: | Ред 49: | ||
</pre> | </pre> | ||
Often, you have to distinguish between the current player and other players. In this case, create another JS template (ex: jstpl_otherplayer_board) and use it where "player_id" is different than "this.player_id". | |||
Тренутна верзија на датум 8. октобар 2018. у 01:44
Dependency
Don't forget to add "ebg/counter" as a dependency:
// in you game js define([ "dojo","dojo/_base/declare", "ebg/core/gamegui", "ebg/counter" /// <==== HERE],
updateCounters(counters)
- Useful for updating game counters in the player panel (such as resources).
- The 'counters' arg is an associative array [counter_name_value => [ 'counter_name' => counter_name_value, 'counter_value' => counter_value_value], ... ]
- All counters must be referenced in this.gamedatas.counters and will be updated. Therefore if you add a counter during the game, you need to update the counters like that (through a notification management for example):
this.gamedatas.counters['hammercount_p' + notif.args.player_id] = {'counter_name': 'hammercount_p' + notif.args.player_id, 'counter_value' : '0'};
- DOM objects referenced by 'counter_name' will have their innerHTML updated with 'counter_value'.
Players panels
Adding stuff to player's panel
First, create a new JS template string in your template (tpl) file.
From the Gomoku example:
var jstpl_player_board = '\<div class="cp_board">\ <div id="stoneicon_p${id}" class="gmk_stoneicon gmk_stoneicon_${color}"></div><span id="stonecount_p${id}">0</span>\ </div>';
Then, add this piece of code in the setup function of your JS file to add this template to each player panel:
// Setting up player boards for( var player_id in gamedatas.players ) { var player = gamedatas.players[player_id]; // Setting up players boards if needed var player_board_div = $('player_board_'+player_id); dojo.place( this.format_block('jstpl_player_board', player ), player_board_div ); }
Often, you have to distinguish between the current player and other players. In this case, create another JS template (ex: jstpl_otherplayer_board) and use it where "player_id" is different than "this.player_id".