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In Race for the Galaxy players are competing civilizations exploring space, discovering planets to conquer or settle, building an economy by consuming a planet's goods and building developments. 
== Rules for the Base Game ==


The object of the game is to earn the most victory points from planets and developments played in their tableau, by consuming goods and from bonuses from special developments.  
Players control competing civilizations exploring space, discovering planets to conquer or settle, building an economy by consuming a planet's goods and building developments. The object of the game is to earn the most victory points from planets and developments played in their tableau, from consuming goods, and from bonuses from special developments.


There are five phases to choose from: explore, develop, settle, consume and produce. Players pick one phase per turn (two phases in a two-player game). Then everyone plays only the chosen phases in phase order.  Players that chose each phase get an extra benefit.  At the end of each round players with more than 10 cards discard down to 10 cards and a new round begins.   
There are five phases to choose from: explore, develop, settle, consume and produce. Players pick one phase per turn (two phases in a two-player game). Then everyone plays only the chosen phases in phase order.  Players who chose that phase get an extra benefit.  At the end of each round, players with more than 10 cards discard down to 10 and a new round begins.   


The game continues until one player played 12 cards on their tableau or when the VP pool is exhausted. At the end of that round points are added up. The player with the most points is the winner!   
The game continues until any player has 12 cards in their tableau, or when the VP pool is exhausted. At the end of that round points are added up. The player with the most points is the winner!   


In case of a tie, the player with the most goods on the board plus cards in hand wins.   
In case of a tie, the player with the most goods on the board plus cards in hand wins.   


You may drag a resource (single-coloured small card) to a consumption power to consume it.
Cards may generally be played into your tableau by "paying" for them by discarding other cards. For instance, a planet of cost 3 (the large number) requires you to discard 3 cards to place it. (The smaller number next to it is the number of VPs you earn from having that card in your tableau.)


'''Summary of Goods'''
There are different types of planets:
  Yellow = Alien Tech
  Production: A colored circle indicates that this planet generates the corresponding good during the production phase.
  Green = Genes
  Windfall: A white circle with a colored ring indicates that this planet generates a good immediately upon settling, but not during production.
  Brown = Rare Elements
  Non-producing worlds: Gray worlds never produce goods.
  Blue = Novelty Goods
  Military: A red ring indicates that a planet cannot be settled by paying for it: instead, you need a sufficient military force (the red +X number present on some cards). No discards are needed in this case.


'''Summary of Phases'''
'''Summary of Phases'''
  Explore = draw 2 cards; keep 1, discard the other
  Explore = draw 2 cards; keep 1, discard the other
  Develop = place and pay for a development
  Develop = place and pay for a development
  Settle = place and pay for a world, receiving any windfall as indicated
  Settle = place and pay for a world, receiving any windfall good as indicated
  Consume = use consume powers if possible, typically to discard goods for victory point chips
  Consume = use consume powers if possible, typically to discard goods for VPs. Note that once a consume power is activated, you must exhaust it (e.g. if you have 3 Novelty Goods, then if you trigger Consumer Markets to consume the first good, then the other two must also be consumed on Consumer Markets). To consume a good in the BGA interface, click on the world with the good, and then click on the world with the consume power.
  Produce = place a good on each world without a good that produces one
  Produce = place a good on each world without a good that produces one
Most cards indicate bonuses for certain phases; these are activated once they are in your tableau.


'''Phase Bonuses'''
'''Phase Bonuses'''
  These are the bonuses you gain for choosing each phase:
  These are the bonuses you gain for choosing each phase:
  Explore = draw 5 additional cards OR draw 1 additional card and keep 1 additional card
  Explore = draw 5 additional cards OR draw 1 additional card and keep 1 additional card
  Develop = discard 1 less card when paying for the development
  Develop = discard 1 less card when paying for the development
  Settle = draw 1 card after settling a world
  Settle = draw 1 card after settling a world
  Consume = Gain double victory points for consumed goods OR trade by discarding a card from /nyour hand to draw new cards (bonuses from $ row apply)
  Consume = Gain double victory points for consumed goods OR trigger a trade phase prior to Consume, which allows you to discard a good to draw cards equal to its trade value
  Produce = Produce a good on one windfall world that does not already have a good
  Produce = Produce a good on one windfall world that does not already have a good
Note that in two-player games it is possible for one player to trigger both phase bonuses in Explore or Consume (e.g. in Explore, to draw 6 extra cards and keep 2), but the phase only happens once. It is not possible to trigger Produce twice. It is possible to trigger Develop or Settle twice, in which case the phase happens twice in a row.
'''Summary of Goods'''
Yellow = Alien Tech (trade value = 5)
Green = Genes (4)
Brown = Rare Elements (3)
Blue = Novelty Goods (2)
== Expansion Rules: The Brink of War ==
===Prestige===
'''Gaining Prestige:'''
* Playing a card with a purple prestige symbol next to its point value provides 1 prestige to the owner when it is played.
* Various card powers provide prestige, typically as a result of taking another action, such as goods consumption. (Note: the Consume x2 action bonus does NOT double prestige gained using consume powers)
'''Prestige Leader:'''
At the end of each phase, if one player has more total prestige than any other player, they take control of the Prestige Leader tile. The Prestige leader can also change hands immediately when a prestige leader spends prestige for an action, causing them to lose the lead. The prestige earned by the new leader in that phase and any subsequent phase while they remain prestige leader is counted as being ''on the tile''.
At the start of each round, if the leader has prestige ''on the tile'', they remove all the prestige from the tile (it remains part of their personal supply) and receive 1 VP chip and 1 card. If the prestige leader has no prestige ''on the tile'' (because they didn't earn any new prestige in the last round), then they receive only the 1 VP chip and no cards.
When there is a tie for the prestige leader, none of the tied players collect prestige ''on the tile'', but all tied players will earn 1 VP chip at the start of the round.
'''Prestige at Game End'''
Each prestige chip is worth 1 VP at game end.
If a player has 15 or more prestige at the end of a round, the end of the game is triggered.
===Prestige Search/Action Bonuses===
Once per game, each player can use their prestige bonus card for ''either'' a search bonus OR an action bonus.
'''Search Bonus''':
A search bonus costs no prestige to use. Any player(s) declaring a search will get to execute the search action before any other phase is resolved in that round. The searching player first declares one of the 9 search categories. Then cards are revealed from the deck until a card matching the chosen category is found. The searching player can choose to take that card into their hand (ending the search action), or continue searching for a second matching card. If they continue to search for a second card, the second matching card ''must'' be taken, and the search ends.
'''Search Categories'''
Developments that provide +1 or +2 military (ignore temporary or specialized military)
Military Windfall worlds with 1 or 2 defense
Windfall worlds with 1 or 2 cost
Worlds (of any type) with a chromosome symbol (green X)
Windfall or Production worlds that produce Alien goods (ignore other alien cards)
Cards with Consume powers that consume 2 or more goods
Military worlds with 5 or more defense
6-cost Developments
Cards with settle takeover or defense powers (can only be chosen if takeover rules are on)
'''Prestige Action Bonus''':
A prestige action bonus costs 1 prestige to use. The player may then choose an enhanced bonus for their phase selection. (In a 2-player game, the player may select a second phase as normal)
'''Prestige Bonus Options'''
Explore: draw +13 (into hand), discard 11 (keep +2)
Explore: draw +9 (into hand), discard 6 (keep +3)
Develop: -3 cost
Settle: -3 cost and +2 military, draw card after settling
Consume: Sell one good with +3 card draw AND 2x points for other goods consumed AND discard 0-2 cards for 1 VP each
Consume: 3x VP for all goods consumed
Produce: Draw 3, produce 2 windfall goods
== New Worlds ==
Race for the Galaxy: New Worlds Promo is a set of 6 new start worlds. They can be added to any game (base game or expansions).
Star Nomad Raiders
Industrial Robots
Galactic Trade Emissaries
Terraforming Colonists
Abandoned Mine Squatters
Gateway Station
Image of the new start worlds: https://boardgamegeek.com/image/3884855

Тренутна верзија на датум 8. април 2018. у 08:48

Рулес фор тхе Басе Гаме

Плаyерс цонтрол цомпетинг цивилизатионс еxплоринг спаце, дисцоверинг планетс то цонqуер ор сеттле, буилдинг ан ецономy бy цонсуминг а планет'с гоодс анд буилдинг девелопментс. Тхе објецт оф тхе гаме ис то еарн тхе мост вицторy поинтс фром планетс анд девелопментс плаyед ин тхеир таблеау, фром цонсуминг гоодс, анд фром бонусес фром специал девелопментс.

Тхере аре фиве пхасес то цхоосе фром: еxплоре, девелоп, сеттле, цонсуме анд продуце. Плаyерс пицк оне пхасе пер турн (тwо пхасес ин а тwо-плаyер гаме). Тхен еверyоне плаyс онлy тхе цхосен пхасес ин пхасе ордер. Плаyерс wхо цхосе тхат пхасе гет ан еxтра бенефит. Ат тхе енд оф еацх роунд, плаyерс wитх море тхан 10 цардс дисцард доwн то 10 анд а неw роунд бегинс.

Тхе гаме цонтинуес унтил анy плаyер хас 12 цардс ин тхеир таблеау, ор wхен тхе ВП поол ис еxхаустед. Ат тхе енд оф тхат роунд поинтс аре аддед уп. Тхе плаyер wитх тхе мост поинтс ис тхе wиннер!

Ин цасе оф а тие, тхе плаyер wитх тхе мост гоодс он тхе боард плус цардс ин ханд wинс.

Цардс маy генераллy бе плаyед инто yоур таблеау бy "паyинг" фор тхем бy дисцардинг отхер цардс. Фор инстанце, а планет оф цост 3 (тхе ларге нумбер) реqуирес yоу то дисцард 3 цардс то плаце ит. (Тхе смаллер нумбер неxт то ит ис тхе нумбер оф ВПс yоу еарн фром хавинг тхат цард ин yоур таблеау.)

Тхере аре дифферент тyпес оф планетс:

Production: A colored circle indicates that this planet generates the corresponding good during the production phase.
Windfall: A white circle with a colored ring indicates that this planet generates a good immediately upon settling, but not during production.
Non-producing worlds: Gray worlds never produce goods.
Military: A red ring indicates that a planet cannot be settled by paying for it: instead, you need a sufficient military force (the red +X number present on some cards). No discards are needed in this case.

Суммарy оф Пхасес

Explore = draw 2 cards; keep 1, discard the other
Develop = place and pay for a development
Settle = place and pay for a world, receiving any windfall good as indicated
Consume = use consume powers if possible, typically to discard goods for VPs. Note that once a consume power is activated, you must exhaust it (e.g. if you have 3 Novelty Goods, then if you trigger Consumer Markets to consume the first good, then the other two must also be consumed on Consumer Markets). To consume a good in the BGA interface, click on the world with the good, and then click on the world with the consume power. 
Produce = place a good on each world without a good that produces one

Мост цардс индицате бонусес фор цертаин пхасес; тхесе аре ацтиватед онце тхеy аре ин yоур таблеау.

Пхасе Бонусес

These are the bonuses you gain for choosing each phase:
Explore = draw 5 additional cards OR draw 1 additional card and keep 1 additional card
Develop = discard 1 less card when paying for the development
Settle = draw 1 card after settling a world
Consume = Gain double victory points for consumed goods OR trigger a trade phase prior to Consume, which allows you to discard a good to draw cards equal to its trade value
Produce = Produce a good on one windfall world that does not already have a good

Ноте тхат ин тwо-плаyер гамес ит ис поссибле фор оне плаyер то триггер ботх пхасе бонусес ин Еxплоре ор Цонсуме (е.г. ин Еxплоре, то драw 6 еxтра цардс анд кееп 2), бут тхе пхасе онлy хаппенс онце. Ит ис нот поссибле то триггер Продуце тwице. Ит ис поссибле то триггер Девелоп ор Сеттле тwице, ин wхицх цасе тхе пхасе хаппенс тwице ин а роw.

Суммарy оф Гоодс

Yellow = Alien Tech (trade value = 5)
Green = Genes (4)
Brown = Rare Elements (3)
Blue = Novelty Goods (2)

Еxпансион Рулес: Тхе Бринк оф Wар

Престиге

Гаининг Престиге:

  • Плаyинг а цард wитх а пурпле престиге сyмбол неxт то итс поинт валуе провидес 1 престиге то тхе оwнер wхен ит ис плаyед.
  • Вариоус цард поwерс провиде престиге, тyпицаллy ас а ресулт оф такинг анотхер ацтион, суцх ас гоодс цонсумптион. (Ноте: тхе Цонсуме x2 ацтион бонус доес НОТ доубле престиге гаинед усинг цонсуме поwерс)

Престиге Леадер: Ат тхе енд оф еацх пхасе, иф оне плаyер хас море тотал престиге тхан анy отхер плаyер, тхеy таке цонтрол оф тхе Престиге Леадер тиле. Тхе Престиге леадер цан алсо цханге хандс иммедиателy wхен а престиге леадер спендс престиге фор ан ацтион, цаусинг тхем то лосе тхе леад. Тхе престиге еарнед бy тхе неw леадер ин тхат пхасе анд анy субсеqуент пхасе wхиле тхеy ремаин престиге леадер ис цоунтед ас беинг он тхе тиле.

Ат тхе старт оф еацх роунд, иф тхе леадер хас престиге он тхе тиле, тхеy ремове алл тхе престиге фром тхе тиле (ит ремаинс парт оф тхеир персонал супплy) анд рецеиве 1 ВП цхип анд 1 цард. Иф тхе престиге леадер хас но престиге он тхе тиле (бецаусе тхеy дидн'т еарн анy неw престиге ин тхе ласт роунд), тхен тхеy рецеиве онлy тхе 1 ВП цхип анд но цардс.

Wхен тхере ис а тие фор тхе престиге леадер, ноне оф тхе тиед плаyерс цоллецт престиге он тхе тиле, бут алл тиед плаyерс wилл еарн 1 ВП цхип ат тхе старт оф тхе роунд.

Престиге ат Гаме Енд Еацх престиге цхип ис wортх 1 ВП ат гаме енд. Иф а плаyер хас 15 ор море престиге ат тхе енд оф а роунд, тхе енд оф тхе гаме ис триггеред.

Престиге Сеарцх/Ацтион Бонусес

Онце пер гаме, еацх плаyер цан усе тхеир престиге бонус цард фор еитхер а сеарцх бонус ОР ан ацтион бонус.

Сеарцх Бонус: А сеарцх бонус цостс но престиге то усе. Анy плаyер(с) децларинг а сеарцх wилл гет то еxецуте тхе сеарцх ацтион бефоре анy отхер пхасе ис ресолвед ин тхат роунд. Тхе сеарцхинг плаyер фирст децларес оне оф тхе 9 сеарцх цатегориес. Тхен цардс аре ревеалед фром тхе децк унтил а цард матцхинг тхе цхосен цатегорy ис фоунд. Тхе сеарцхинг плаyер цан цхоосе то таке тхат цард инто тхеир ханд (ендинг тхе сеарцх ацтион), ор цонтинуе сеарцхинг фор а сецонд матцхинг цард. Иф тхеy цонтинуе то сеарцх фор а сецонд цард, тхе сецонд матцхинг цард муст бе такен, анд тхе сеарцх ендс.

Сеарцх Цатегориес

Developments that provide +1 or +2 military (ignore temporary or specialized military)
Military Windfall worlds with 1 or 2 defense
Windfall worlds with 1 or 2 cost
Worlds (of any type) with a chromosome symbol (green X)
Windfall or Production worlds that produce Alien goods (ignore other alien cards)
Cards with Consume powers that consume 2 or more goods
Military worlds with 5 or more defense
6-cost Developments
Cards with settle takeover or defense powers (can only be chosen if takeover rules are on)

Престиге Ацтион Бонус: А престиге ацтион бонус цостс 1 престиге то усе. Тхе плаyер маy тхен цхоосе ан енханцед бонус фор тхеир пхасе селецтион. (Ин а 2-плаyер гаме, тхе плаyер маy селецт а сецонд пхасе ас нормал)

Престиге Бонус Оптионс

Explore: draw +13 (into hand), discard 11 (keep +2)
Explore: draw +9 (into hand), discard 6 (keep +3)
Develop: -3 cost 
Settle: -3 cost and +2 military, draw card after settling
Consume: Sell one good with +3 card draw AND 2x points for other goods consumed AND discard 0-2 cards for 1 VP each
Consume: 3x VP for all goods consumed
Produce: Draw 3, produce 2 windfall goods


Неw Wорлдс

Раце фор тхе Галаxy: Неw Wорлдс Промо ис а сет оф 6 неw старт wорлдс. Тхеy цан бе аддед то анy гаме (басе гаме ор еxпансионс).

Star Nomad Raiders
Industrial Robots
Galactic Trade Emissaries
Terraforming Colonists
Abandoned Mine Squatters
Gateway Station

Имаге оф тхе неw старт wорлдс: https://boardgamegeek.com/image/3884855