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Gamehelpraceforthegalaxy — разлика између измена

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In Race for the Galaxy players are competing civilizations exploring space, discovering planets to conquer or settle, building an economy by consuming a planet's goods and building developments. 
== Rules for the Base Game ==


The object of the game is to earn the most victory points from planets and developments played in their tableau, by consuming goods, and from bonuses from special developments.  
Players control competing civilizations exploring space, discovering planets to conquer or settle, building an economy by consuming a planet's goods and building developments. The object of the game is to earn the most victory points from planets and developments played in their tableau, from consuming goods, and from bonuses from special developments.


There are five phases to choose from: explore, develop, settle, consume and produce. Players pick one phase per turn (two phases in a two-player game). Then everyone plays only the chosen phases in phase order.  Players that chose each phase get an extra benefit.  At the end of each round players with more than 10 cards discard down to 10 and a new round begins.   
There are five phases to choose from: explore, develop, settle, consume and produce. Players pick one phase per turn (two phases in a two-player game). Then everyone plays only the chosen phases in phase order.  Players who chose that phase get an extra benefit.  At the end of each round, players with more than 10 cards discard down to 10 and a new round begins.   


The game continues until any player has played 12 cards on their tableau or when the VP pool is exhausted. At the end of that round points are added up. The player with the most points is the winner!   
The game continues until any player has 12 cards in their tableau, or when the VP pool is exhausted. At the end of that round points are added up. The player with the most points is the winner!   


In case of a tie, the player with the most goods on the board plus cards in hand wins.   
In case of a tie, the player with the most goods on the board plus cards in hand wins.   


You may drag a good (single-coloured small card) to a consumption power to consume it.
Cards may generally be played into your tableau by "paying" for them by discarding other cards. For instance, a planet of cost 3 (the large number) requires you to discard 3 cards to place it. (The smaller number next to it is the number of VPs you earn from having that card in your tableau.)
 
There are different types of planets:
Production: A colored circle indicates that this planet generates the corresponding good during the production phase.
Windfall: A white circle with a colored ring indicates that this planet generates a good immediately upon settling, but not during production.
Non-producing worlds: Gray worlds never produce goods.
Military: A red ring indicates that a planet cannot be settled by paying for it: instead, you need a sufficient military force (the red +X number present on some cards). No discards are needed in this case.


'''Summary of Phases'''
'''Summary of Phases'''
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  Develop = place and pay for a development
  Develop = place and pay for a development
  Settle = place and pay for a world, receiving any windfall good as indicated
  Settle = place and pay for a world, receiving any windfall good as indicated
  Consume = use consume powers if possible, typically to discard goods for victory point chips
  Consume = use consume powers if possible, typically to discard goods for VPs. Note that once a consume power is activated, you must exhaust it (e.g. if you have 3 Novelty Goods, then if you trigger Consumer Markets to consume the first good, then the other two must also be consumed on Consumer Markets). To consume a good in the BGA interface, click on the world with the good, and then click on the world with the consume power.
  Produce = place a good on each world without a good that produces one
  Produce = place a good on each world without a good that produces one
Most cards indicate bonuses for certain phases; these are activated once they are in your tableau.


'''Phase Bonuses'''
'''Phase Bonuses'''
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  Develop = discard 1 less card when paying for the development
  Develop = discard 1 less card when paying for the development
  Settle = draw 1 card after settling a world
  Settle = draw 1 card after settling a world
  Consume = Gain double victory points for consumed goods OR trade by discarding a good
  Consume = Gain double victory points for consumed goods OR trigger a trade phase prior to Consume, which allows you to discard a good to draw cards equal to its trade value
  from play to draw cards equal to its trade value (bonuses from $ row apply)
  Produce = Produce a good on one windfall world that does not already have a good
  Produce = Produce a good on one windfall world that does not already have a good
Note that in two-player games it is possible for one player to trigger both phase bonuses in Explore or Consume (e.g. in Explore, to draw 6 extra cards and keep 2), but the phase only happens once. It is not possible to trigger Produce twice. It is possible to trigger Develop or Settle twice, in which case the phase happens twice in a row.


'''Summary of Goods'''
'''Summary of Goods'''

Верзија на датум 4. август 2017. у 19:18

Рулес фор тхе Басе Гаме

Плаyерс цонтрол цомпетинг цивилизатионс еxплоринг спаце, дисцоверинг планетс то цонqуер ор сеттле, буилдинг ан ецономy бy цонсуминг а планет'с гоодс анд буилдинг девелопментс. Тхе објецт оф тхе гаме ис то еарн тхе мост вицторy поинтс фром планетс анд девелопментс плаyед ин тхеир таблеау, фром цонсуминг гоодс, анд фром бонусес фром специал девелопментс.

Тхере аре фиве пхасес то цхоосе фром: еxплоре, девелоп, сеттле, цонсуме анд продуце. Плаyерс пицк оне пхасе пер турн (тwо пхасес ин а тwо-плаyер гаме). Тхен еверyоне плаyс онлy тхе цхосен пхасес ин пхасе ордер. Плаyерс wхо цхосе тхат пхасе гет ан еxтра бенефит. Ат тхе енд оф еацх роунд, плаyерс wитх море тхан 10 цардс дисцард доwн то 10 анд а неw роунд бегинс.

Тхе гаме цонтинуес унтил анy плаyер хас 12 цардс ин тхеир таблеау, ор wхен тхе ВП поол ис еxхаустед. Ат тхе енд оф тхат роунд поинтс аре аддед уп. Тхе плаyер wитх тхе мост поинтс ис тхе wиннер!

Ин цасе оф а тие, тхе плаyер wитх тхе мост гоодс он тхе боард плус цардс ин ханд wинс.

Цардс маy генераллy бе плаyед инто yоур таблеау бy "паyинг" фор тхем бy дисцардинг отхер цардс. Фор инстанце, а планет оф цост 3 (тхе ларге нумбер) реqуирес yоу то дисцард 3 цардс то плаце ит. (Тхе смаллер нумбер неxт то ит ис тхе нумбер оф ВПс yоу еарн фром хавинг тхат цард ин yоур таблеау.)

Тхере аре дифферент тyпес оф планетс:

Production: A colored circle indicates that this planet generates the corresponding good during the production phase.
Windfall: A white circle with a colored ring indicates that this planet generates a good immediately upon settling, but not during production.
Non-producing worlds: Gray worlds never produce goods.
Military: A red ring indicates that a planet cannot be settled by paying for it: instead, you need a sufficient military force (the red +X number present on some cards). No discards are needed in this case.

Суммарy оф Пхасес

Explore = draw 2 cards; keep 1, discard the other
Develop = place and pay for a development
Settle = place and pay for a world, receiving any windfall good as indicated
Consume = use consume powers if possible, typically to discard goods for VPs. Note that once a consume power is activated, you must exhaust it (e.g. if you have 3 Novelty Goods, then if you trigger Consumer Markets to consume the first good, then the other two must also be consumed on Consumer Markets). To consume a good in the BGA interface, click on the world with the good, and then click on the world with the consume power. 
Produce = place a good on each world without a good that produces one

Мост цардс индицате бонусес фор цертаин пхасес; тхесе аре ацтиватед онце тхеy аре ин yоур таблеау.

Пхасе Бонусес

These are the bonuses you gain for choosing each phase:
Explore = draw 5 additional cards OR draw 1 additional card and keep 1 additional card
Develop = discard 1 less card when paying for the development
Settle = draw 1 card after settling a world
Consume = Gain double victory points for consumed goods OR trigger a trade phase prior to Consume, which allows you to discard a good to draw cards equal to its trade value
Produce = Produce a good on one windfall world that does not already have a good

Ноте тхат ин тwо-плаyер гамес ит ис поссибле фор оне плаyер то триггер ботх пхасе бонусес ин Еxплоре ор Цонсуме (е.г. ин Еxплоре, то драw 6 еxтра цардс анд кееп 2), бут тхе пхасе онлy хаппенс онце. Ит ис нот поссибле то триггер Продуце тwице. Ит ис поссибле то триггер Девелоп ор Сеттле тwице, ин wхицх цасе тхе пхасе хаппенс тwице ин а роw.

Суммарy оф Гоодс

Yellow = Alien Tech (trade value = 5)
Green = Genes (4)
Brown = Rare Elements (3)
Blue = Novelty Goods (2)