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Gamehelpquoridor — разлика између измена

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Quoridor is an abstract board game for 2 or 4 players. Players move their pawns to reach the opposite side before their opponents; however, the defining quality is that players can place walls on the board that block all pawns, thus forcing pawns to navigate their way around the walls.
Quoridor is an abstract board game for 2 or 4 players. Players move their pawns to reach the opposite side before their opponents; however, the defining quality is that players can place walls on the board that block all pawns, thus forcing pawns to navigate their way around the walls.


= Rules =
== Rules ==


== Start of the game ==
=== Start of the game ===
The board is 9x9 by size. Each player has one pawn, placed in the middle of their respective side. There are 20 walls, distributed equally to all players (10 each for two or 5 each for four).
The board is 9x9 by size. Each player has one pawn, placed in the middle of their respective side. There are 20 walls, distributed equally to all players (10 each for two or 5 each for four).


== Player's turn ==
=== Player's turn ===
In a player's turn, a player must do one of the following:
In a player's turn, a player must do one of the following:
* move their pawn, or
* move their pawn, or
* place a wall.
* place a wall.


=== Moving a pawn ===
==== Moving a pawn ====
A player can move a pawn to an adjacent square in the four orthogonal directions (front, back, or sideways). The pawn may not cross past a wall. The pawn may never occupy the same square as an opponent's pawn; if an opponent pawn is adjacent, the player can jump over the opponent's pawn. If there is no wall, no board edge, and no other pawn behind the opponent's pawn, the jump must be straight (the player's pawn moves two squares in that direction). Otherwise, the jump must be diagonal (the player moves to the opponent, then moves sideways). Jumping is never mandatory.
A player can move a pawn to an adjacent square in the four orthogonal directions (front, back, or sideways). The pawn may not cross past a wall. The pawn may never occupy the same square as an opponent's pawn; if an opponent pawn is adjacent, the player can jump over the opponent's pawn. If there is no wall, no board edge, and no other pawn behind the opponent's pawn, the jump must be straight (the player's pawn moves two squares in that direction). Otherwise, the jump must be diagonal (the player moves to the opponent, then moves sideways). Jumping is never mandatory.


=== Placing a wall ===
==== Placing a wall ====
There are some walls in a player's inventory. Each wall are two squares long. A player may place a wall inside the board, between the squares. The wall may not jut out of the board, and it must be aligned with the grid, so that it blocks two pairs of adjacent squares. A wall blocks all pawns' movements; no pawn can jump over a wall. However, there must always be at least one path for each pawn to reach the opposite side; a wall may not be placed to completely isolate a pawn from their destination side.
There are some walls in a player's inventory. Each wall are two squares long. A player may place a wall inside the board, between the squares. The wall may not jut out of the board, and it must be aligned with the grid, so that it blocks two pairs of adjacent squares. A wall blocks all pawns' movements; no pawn can jump over a wall. However, there must always be at least one path for each pawn to reach the opposite side; a wall may not be placed to completely isolate a pawn from their destination side.


Note that walls are limited; if a player uses up all their walls, they can no longer place walls.
Note that walls are limited; if a player uses up all their walls, they can no longer place walls.


== End of the game ==
=== End of the game ===
If a player's pawn reaches any one of the nine squares on its destination side, opposite of the starting side, the player wins.
If a player's pawn reaches any one of the nine squares on its destination side, opposite of the starting side, the player wins.

Верзија на датум 13. септембар 2015. у 13:17

Qуоридор ис ан абстрацт боард гаме фор 2 ор 4 плаyерс. Плаyерс мове тхеир паwнс то реацх тхе оппосите сиде бефоре тхеир оппонентс; хоwевер, тхе дефининг qуалитy ис тхат плаyерс цан плаце wаллс он тхе боард тхат блоцк алл паwнс, тхус форцинг паwнс то навигате тхеир wаy ароунд тхе wаллс.

Рулес

Старт оф тхе гаме

Тхе боард ис 9x9 бy сизе. Еацх плаyер хас оне паwн, плацед ин тхе миддле оф тхеир респецтиве сиде. Тхере аре 20 wаллс, дистрибутед еqуаллy то алл плаyерс (10 еацх фор тwо ор 5 еацх фор фоур).

Плаyер'с турн

Ин а плаyер'с турн, а плаyер муст до оне оф тхе фоллоwинг:

  • мове тхеир паwн, ор
  • плаце а wалл.

Мовинг а паwн

А плаyер цан мове а паwн то ан адјацент сqуаре ин тхе фоур ортхогонал дирецтионс (фронт, бацк, ор сидеwаyс). Тхе паwн маy нот цросс паст а wалл. Тхе паwн маy невер оццупy тхе саме сqуаре ас ан оппонент'с паwн; иф ан оппонент паwн ис адјацент, тхе плаyер цан јумп овер тхе оппонент'с паwн. Иф тхере ис но wалл, но боард едге, анд но отхер паwн бехинд тхе оппонент'с паwн, тхе јумп муст бе страигхт (тхе плаyер'с паwн мовес тwо сqуарес ин тхат дирецтион). Отхерwисе, тхе јумп муст бе диагонал (тхе плаyер мовес то тхе оппонент, тхен мовес сидеwаyс). Јумпинг ис невер мандаторy.

Плацинг а wалл

Тхере аре соме wаллс ин а плаyер'с инвенторy. Еацх wалл аре тwо сqуарес лонг. А плаyер маy плаце а wалл инсиде тхе боард, бетwеен тхе сqуарес. Тхе wалл маy нот јут оут оф тхе боард, анд ит муст бе алигнед wитх тхе грид, со тхат ит блоцкс тwо паирс оф адјацент сqуарес. А wалл блоцкс алл паwнс' мовементс; но паwн цан јумп овер а wалл. Хоwевер, тхере муст алwаyс бе ат леаст оне патх фор еацх паwн то реацх тхе оппосите сиде; а wалл маy нот бе плацед то цомплетелy исолате а паwн фром тхеир дестинатион сиде.

Ноте тхат wаллс аре лимитед; иф а плаyер усес уп алл тхеир wаллс, тхеy цан но лонгер плаце wаллс.

Енд оф тхе гаме

Иф а плаyер'с паwн реацхес анy оне оф тхе нине сqуарес он итс дестинатион сиде, оппосите оф тхе стартинг сиде, тхе плаyер wинс.