<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="sr">
	<id>https://sr.doc.boardgamearena.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Nanaki404</id>
	<title>Board Game Arena - Кориснички доприноси [sr]</title>
	<link rel="self" type="application/atom+xml" href="https://sr.doc.boardgamearena.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Nanaki404"/>
	<link rel="alternate" type="text/html" href="https://sr.doc.boardgamearena.com/%D0%9F%D0%BE%D1%81%D0%B5%D0%B1%D0%BD%D0%BE:%D0%94%D0%BE%D0%BF%D1%80%D0%B8%D0%BD%D0%BE%D1%81%D0%B8/Nanaki404"/>
	<updated>2026-09-16T01:41:32Z</updated>
	<subtitle>Кориснички доприноси</subtitle>
	<generator>MediaWiki 1.39.0</generator>
	<entry>
		<id>https://sr.doc.boardgamearena.com/index.php?title=Post-release_phase&amp;diff=2088</id>
		<title>Post-release phase</title>
		<link rel="alternate" type="text/html" href="https://sr.doc.boardgamearena.com/index.php?title=Post-release_phase&amp;diff=2088"/>
		<updated>2016-12-04T16:55:15Z</updated>

		<summary type="html">&lt;p&gt;Nanaki404: /* Updating the database schema */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
Your game is now on BGA: congrats!&lt;br /&gt;
&lt;br /&gt;
But what happened when there are some bugs to fix or when you want to optimize something?&lt;br /&gt;
&lt;br /&gt;
Don&#039;t be afraid: you&#039;re still allowed to modify your game. You just have to pay attention to the points below.&lt;br /&gt;
&lt;br /&gt;
== Bugs reporting ==&lt;br /&gt;
&lt;br /&gt;
Bugs are reported in the [http://forum.boardgamearena.com/viewforum.php?f=4 BGA bugs forum].&lt;br /&gt;
&lt;br /&gt;
During days after your game has been published and from time to time, please have a look at it to check if everything is fine.&lt;br /&gt;
&lt;br /&gt;
== How to submit changes? ==&lt;br /&gt;
&lt;br /&gt;
There is 3 (short) steps to make your changes visible on BGA (from your Control Panel):&lt;br /&gt;
&lt;br /&gt;
* Commit your changes.&lt;br /&gt;
* Build a new version (don&#039;t forget to do a successful commit BEFORE your build).&lt;br /&gt;
* Deploy your new version in production.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== What can be modified after release? ==&lt;br /&gt;
&lt;br /&gt;
Everything can be modified. BUT, some items requires a special attention, and you must inform us in some cases:&lt;br /&gt;
&lt;br /&gt;
===Changes that breaks the games in progress===&lt;br /&gt;
&lt;br /&gt;
Some changes will break the games in progress at the moment the release/the hotfix will be performed. Each time you make a change, you should ask you the question &amp;quot;it is safe to make this change in a game in progress&amp;quot;, and if the answer is &amp;quot;no&amp;quot; you have to inform us.&lt;br /&gt;
&lt;br /&gt;
Example of changes that break the games in progress:&lt;br /&gt;
* Changes in the database schema of the game (dbmodel.sql).&lt;br /&gt;
* New global variable or game option accessed during the game (if it&#039;s only used during setup, it should be safe).&lt;br /&gt;
* New statistic (it won&#039;t be initialized properly, so it&#039;s going to crash the game).&lt;br /&gt;
* Change ID of existing game states (adding new game states is fine).&lt;br /&gt;
&lt;br /&gt;
Of course, as a rule of thumb, you should avoid to introduce changes that break a game in progress. Sometimes however, you do not have any other choice. In this case:&lt;br /&gt;
* Try to group all your updates in one version, thus we won&#039;t have to block your game several times.&lt;br /&gt;
* Tell us explicitly that you introduce some update that can break games in progress so we can block the game during a short time.&lt;br /&gt;
&lt;br /&gt;
Note: in the near future, we will introduce the possibility for you to block/unblock a game directly from your Control Panel in order to perform all the process by yourself.&lt;br /&gt;
&lt;br /&gt;
=== Updating Statistics ===&lt;br /&gt;
&lt;br /&gt;
You should be careful when updating a statistics:&lt;br /&gt;
&lt;br /&gt;
* If you want to add a new statistics, please refer to the paragraph above (&amp;quot;changes that breaks the games in progress&amp;quot;).&lt;br /&gt;
* If you want to update a statistic, please update it and do not remove/create another one. Otherwise, the statistic won&#039;t keep the same ID and players will lost all the historical statistics data.&lt;br /&gt;
* If your game is published on BGA, please don&#039;t remove any statistics (historical data will be lost).&lt;br /&gt;
&lt;br /&gt;
=== Updating the database schema ===&lt;br /&gt;
&lt;br /&gt;
If you want to update the database schema of the game (dbmodel.sql), you should inform us before releasing the new version (see &amp;quot;[[#Changes that breaks the games in progress|changes that breaks the games in progress]]&amp;quot;).&lt;br /&gt;
&lt;br /&gt;
Any modification in dbmodel.sql should also appear in your nameofyourgame.game.php, in a function&lt;br /&gt;
&lt;br /&gt;
function upgradeTableDb( $from_version ){&lt;br /&gt;
&lt;br /&gt;
if( $from_version &amp;lt;= YYMMDDHHMM ){ // where your current version in production has number YYMMDD-HHMM&lt;br /&gt;
&lt;br /&gt;
$sql = &amp;quot;&amp;quot;; // your request&lt;br /&gt;
&lt;br /&gt;
self::DbQuery($sql);&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Moreover, every new modification of the &amp;quot;player&amp;quot; table in the database should also be replicated &#039;&#039;in nameofyourgame.game.php&#039;&#039; only, for tables &#039;zz_replay1_player&#039;, &#039;zz_replay2_player&#039; and &#039;zz_replay3_player&#039;.&lt;br /&gt;
&lt;br /&gt;
Those tables are automatically modified for new games (so no need to see them in dbmodel.sql), but have to be manually modified for games in progress (through upgradeTableDb in nameofyourgame.game.php)&lt;br /&gt;
&lt;br /&gt;
=== Updating string to be translated  ===&lt;br /&gt;
&lt;br /&gt;
When you update a string that has been marked to be translatable, please keep in mind that all current translations done by the BGA community will be lost.&lt;br /&gt;
&lt;br /&gt;
Consequently, when you are about to modify a string to be translated (after release), please ask you the following questions:&lt;br /&gt;
* Is it just an English misspelling? In this case, it is better to fix the English translation of the string than the original string to be translated.&lt;br /&gt;
* Has the meaning of the string changed? If yes, you HAVE to change the original string in order to invalidate all translations that has been done already.&lt;br /&gt;
* Is there a similar string already used elsewhere in my game? In this case, you&#039;d better use it again to enjoy immediately all translations already available.&lt;br /&gt;
&lt;br /&gt;
===Major changes===&lt;br /&gt;
&lt;br /&gt;
If you do some major changes to your game like:&lt;br /&gt;
* Introducing a new expansion.&lt;br /&gt;
* Major code rewriting/refactoring.&lt;br /&gt;
&lt;br /&gt;
... please tell us. In this case, we can:&lt;br /&gt;
* Make your game back from &amp;quot;gold&amp;quot; to &amp;quot;public beta&amp;quot;, to incite player to report bugs.&lt;br /&gt;
* And eventually, publish a news about it :)&lt;/div&gt;</summary>
		<author><name>Nanaki404</name></author>
	</entry>
	<entry>
		<id>https://sr.doc.boardgamearena.com/index.php?title=Post-release_phase&amp;diff=2087</id>
		<title>Post-release phase</title>
		<link rel="alternate" type="text/html" href="https://sr.doc.boardgamearena.com/index.php?title=Post-release_phase&amp;diff=2087"/>
		<updated>2016-12-04T16:53:49Z</updated>

		<summary type="html">&lt;p&gt;Nanaki404: /* Updating the database schema */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
Your game is now on BGA: congrats!&lt;br /&gt;
&lt;br /&gt;
But what happened when there are some bugs to fix or when you want to optimize something?&lt;br /&gt;
&lt;br /&gt;
Don&#039;t be afraid: you&#039;re still allowed to modify your game. You just have to pay attention to the points below.&lt;br /&gt;
&lt;br /&gt;
== Bugs reporting ==&lt;br /&gt;
&lt;br /&gt;
Bugs are reported in the [http://forum.boardgamearena.com/viewforum.php?f=4 BGA bugs forum].&lt;br /&gt;
&lt;br /&gt;
During days after your game has been published and from time to time, please have a look at it to check if everything is fine.&lt;br /&gt;
&lt;br /&gt;
== How to submit changes? ==&lt;br /&gt;
&lt;br /&gt;
There is 3 (short) steps to make your changes visible on BGA (from your Control Panel):&lt;br /&gt;
&lt;br /&gt;
* Commit your changes.&lt;br /&gt;
* Build a new version (don&#039;t forget to do a successful commit BEFORE your build).&lt;br /&gt;
* Deploy your new version in production.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== What can be modified after release? ==&lt;br /&gt;
&lt;br /&gt;
Everything can be modified. BUT, some items requires a special attention, and you must inform us in some cases:&lt;br /&gt;
&lt;br /&gt;
===Changes that breaks the games in progress===&lt;br /&gt;
&lt;br /&gt;
Some changes will break the games in progress at the moment the release/the hotfix will be performed. Each time you make a change, you should ask you the question &amp;quot;it is safe to make this change in a game in progress&amp;quot;, and if the answer is &amp;quot;no&amp;quot; you have to inform us.&lt;br /&gt;
&lt;br /&gt;
Example of changes that break the games in progress:&lt;br /&gt;
* Changes in the database schema of the game (dbmodel.sql).&lt;br /&gt;
* New global variable or game option accessed during the game (if it&#039;s only used during setup, it should be safe).&lt;br /&gt;
* New statistic (it won&#039;t be initialized properly, so it&#039;s going to crash the game).&lt;br /&gt;
* Change ID of existing game states (adding new game states is fine).&lt;br /&gt;
&lt;br /&gt;
Of course, as a rule of thumb, you should avoid to introduce changes that break a game in progress. Sometimes however, you do not have any other choice. In this case:&lt;br /&gt;
* Try to group all your updates in one version, thus we won&#039;t have to block your game several times.&lt;br /&gt;
* Tell us explicitly that you introduce some update that can break games in progress so we can block the game during a short time.&lt;br /&gt;
&lt;br /&gt;
Note: in the near future, we will introduce the possibility for you to block/unblock a game directly from your Control Panel in order to perform all the process by yourself.&lt;br /&gt;
&lt;br /&gt;
=== Updating Statistics ===&lt;br /&gt;
&lt;br /&gt;
You should be careful when updating a statistics:&lt;br /&gt;
&lt;br /&gt;
* If you want to add a new statistics, please refer to the paragraph above (&amp;quot;changes that breaks the games in progress&amp;quot;).&lt;br /&gt;
* If you want to update a statistic, please update it and do not remove/create another one. Otherwise, the statistic won&#039;t keep the same ID and players will lost all the historical statistics data.&lt;br /&gt;
* If your game is published on BGA, please don&#039;t remove any statistics (historical data will be lost).&lt;br /&gt;
&lt;br /&gt;
=== Updating the database schema ===&lt;br /&gt;
&lt;br /&gt;
If you want to update the database schema of the game (dbmodel.sql), you should inform us before releasing the new version (see &amp;quot;[[#changes that breaks the games in progress|changes that breaks the games in progress]]&amp;quot;).&lt;br /&gt;
&lt;br /&gt;
Any modification in dbmodel.sql should also appear in your nameofyourgame.game.php, in a function&lt;br /&gt;
&lt;br /&gt;
function upgradeTableDb( $from_version ){&lt;br /&gt;
&lt;br /&gt;
if( $from_version &amp;lt;= YYMMDDHHMM ){ // where your current version in production has number YYMMDD-HHMM&lt;br /&gt;
&lt;br /&gt;
$sql = &amp;quot;&amp;quot;; // your request&lt;br /&gt;
&lt;br /&gt;
self::DbQuery($sql);&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Moreover, every new modification of the &amp;quot;player&amp;quot; table in the database should also be replicated &#039;&#039;in nameofyourgame.game.php&#039;&#039; only, for tables &#039;zz_replay1_player&#039;, &#039;zz_replay2_player&#039; and &#039;zz_replay3_player&#039;.&lt;br /&gt;
&lt;br /&gt;
Those tables are automatically modified for new games (so no need to see them in dbmodel.sql), but have to be manually modified for games in progress (through upgradeTableDb in nameofyourgame.game.php)&lt;br /&gt;
&lt;br /&gt;
=== Updating string to be translated  ===&lt;br /&gt;
&lt;br /&gt;
When you update a string that has been marked to be translatable, please keep in mind that all current translations done by the BGA community will be lost.&lt;br /&gt;
&lt;br /&gt;
Consequently, when you are about to modify a string to be translated (after release), please ask you the following questions:&lt;br /&gt;
* Is it just an English misspelling? In this case, it is better to fix the English translation of the string than the original string to be translated.&lt;br /&gt;
* Has the meaning of the string changed? If yes, you HAVE to change the original string in order to invalidate all translations that has been done already.&lt;br /&gt;
* Is there a similar string already used elsewhere in my game? In this case, you&#039;d better use it again to enjoy immediately all translations already available.&lt;br /&gt;
&lt;br /&gt;
===Major changes===&lt;br /&gt;
&lt;br /&gt;
If you do some major changes to your game like:&lt;br /&gt;
* Introducing a new expansion.&lt;br /&gt;
* Major code rewriting/refactoring.&lt;br /&gt;
&lt;br /&gt;
... please tell us. In this case, we can:&lt;br /&gt;
* Make your game back from &amp;quot;gold&amp;quot; to &amp;quot;public beta&amp;quot;, to incite player to report bugs.&lt;br /&gt;
* And eventually, publish a news about it :)&lt;/div&gt;</summary>
		<author><name>Nanaki404</name></author>
	</entry>
	<entry>
		<id>https://sr.doc.boardgamearena.com/index.php?title=Game_database_model:_dbmodel.sql&amp;diff=2086</id>
		<title>Game database model: dbmodel.sql</title>
		<link rel="alternate" type="text/html" href="https://sr.doc.boardgamearena.com/index.php?title=Game_database_model:_dbmodel.sql&amp;diff=2086"/>
		<updated>2016-12-04T16:52:56Z</updated>

		<summary type="html">&lt;p&gt;Nanaki404: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;In this file you specify the database schema of your game.&lt;br /&gt;
&lt;br /&gt;
This file contains SQL queries that will be executed during the creation of your game table.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; you can&#039;t change the database schema during the game.&lt;br /&gt;
&lt;br /&gt;
== Create your schema ==&lt;br /&gt;
&lt;br /&gt;
To build this file, we recommend you to build the tables you need with the PhpMyAdmin tool (see BGA user guide), and then to export them and to copy/paste the content inside this file.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; you must not use for a column the same name as for the table, as the framework replay function relies on regexp substitution to save/restore a previous state in a clone table with another name.&lt;br /&gt;
&lt;br /&gt;
== Default tables ==&lt;br /&gt;
&lt;br /&gt;
Important: by default, BGA creates 4 tables for your game: global, stats, gamelog, and player.&lt;br /&gt;
&lt;br /&gt;
You must not modify the schema of global, stats and gamelog tables (and you must not access them directly with SQL queries in your PHP code).&lt;br /&gt;
&lt;br /&gt;
You may add columns to &amp;quot;player&amp;quot; table. This is very practical to add simple values associated with players.&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
ALTER TABLE `player` ADD `player_reserve_size` SMALLINT UNSIGNED NOT NULL DEFAULT &#039;7&#039;;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
For your information, the useful columns of default &amp;quot;player&amp;quot; table are:&lt;br /&gt;
* player_no: the index of player in natural playing order.&lt;br /&gt;
* player_id&lt;br /&gt;
* player_name: (note: you should better access this date with getActivePlayerName() or loadPlayersBasicInfos() methods)&lt;br /&gt;
* player_score: the current score of the player (displayed in the player panel). You must update this field to update player&#039;s scores.&lt;br /&gt;
* player_score_aux: the secondary score, used as a tie breaker. You must update this field according to tie breaking rules of the game (see also: [[Main_game_logic:_yourgamename.game.php#Manage_player_scores_and_Tie_breaker|Manage_player_scores_and_Tie_breaker]])&lt;br /&gt;
&lt;br /&gt;
== CREATE TABLES ==&lt;br /&gt;
you can create tables, using engine InnoDB&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
CREATE TABLE IF NOT EXISTS `hands` &lt;br /&gt;
(&lt;br /&gt;
`id` INT(10) UNSIGNED NOT NULL AUTO_INCREMENT, &lt;br /&gt;
`player_id` TINYINT(1) NOT NULL,&lt;br /&gt;
`1` BOOL NOT NULL DEFAULT 1,	&lt;br /&gt;
`2` BOOL NOT NULL DEFAULT 1,	&lt;br /&gt;
`3` BOOL NOT NULL DEFAULT 1,	&lt;br /&gt;
`4` BOOL NOT NULL DEFAULT 1,	&lt;br /&gt;
`5` BOOL NOT NULL DEFAULT 1,		&lt;br /&gt;
`6` BOOL NOT NULL DEFAULT 1,	&lt;br /&gt;
`7` BOOL NOT NULL DEFAULT 1,	&lt;br /&gt;
PRIMARY KEY (`id`)&lt;br /&gt;
) ENGINE=InnoDB DEFAULT CHARSET=utf8 AUTO_INCREMENT=1 ;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note&#039;&#039;&#039;: if you put comments, you cannot do it in same line than code,&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
`3` BOOL NOT NULL DEFAULT 1, --  activated or not&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 will comment also starting from `3` BOOL,  and code will not be taken into account.&lt;br /&gt;
&lt;br /&gt;
== Link ==&lt;br /&gt;
You can add your Db inits in function SetupNewGame() from file &#039;gamename.game.php&#039;&lt;br /&gt;
  &lt;br /&gt;
== Errors Log ==&lt;br /&gt;
To trace Database creation check the logs that you can access in /admin/studio.&lt;br /&gt;
&lt;br /&gt;
== Post-release database modification ==&lt;br /&gt;
If you want to modify your database schema after the first release of your game in production, you should consult the [[Post-release phase#Updating the database schema|related section]]&lt;/div&gt;</summary>
		<author><name>Nanaki404</name></author>
	</entry>
	<entry>
		<id>https://sr.doc.boardgamearena.com/index.php?title=Post-release_phase&amp;diff=2085</id>
		<title>Post-release phase</title>
		<link rel="alternate" type="text/html" href="https://sr.doc.boardgamearena.com/index.php?title=Post-release_phase&amp;diff=2085"/>
		<updated>2016-12-04T16:47:55Z</updated>

		<summary type="html">&lt;p&gt;Nanaki404: /* What can be modified after release? */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
Your game is now on BGA: congrats!&lt;br /&gt;
&lt;br /&gt;
But what happened when there are some bugs to fix or when you want to optimize something?&lt;br /&gt;
&lt;br /&gt;
Don&#039;t be afraid: you&#039;re still allowed to modify your game. You just have to pay attention to the points below.&lt;br /&gt;
&lt;br /&gt;
== Bugs reporting ==&lt;br /&gt;
&lt;br /&gt;
Bugs are reported in the [http://forum.boardgamearena.com/viewforum.php?f=4 BGA bugs forum].&lt;br /&gt;
&lt;br /&gt;
During days after your game has been published and from time to time, please have a look at it to check if everything is fine.&lt;br /&gt;
&lt;br /&gt;
== How to submit changes? ==&lt;br /&gt;
&lt;br /&gt;
There is 3 (short) steps to make your changes visible on BGA (from your Control Panel):&lt;br /&gt;
&lt;br /&gt;
* Commit your changes.&lt;br /&gt;
* Build a new version (don&#039;t forget to do a successful commit BEFORE your build).&lt;br /&gt;
* Deploy your new version in production.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== What can be modified after release? ==&lt;br /&gt;
&lt;br /&gt;
Everything can be modified. BUT, some items requires a special attention, and you must inform us in some cases:&lt;br /&gt;
&lt;br /&gt;
===Changes that breaks the games in progress===&lt;br /&gt;
&lt;br /&gt;
Some changes will break the games in progress at the moment the release/the hotfix will be performed. Each time you make a change, you should ask you the question &amp;quot;it is safe to make this change in a game in progress&amp;quot;, and if the answer is &amp;quot;no&amp;quot; you have to inform us.&lt;br /&gt;
&lt;br /&gt;
Example of changes that break the games in progress:&lt;br /&gt;
* Changes in the database schema of the game (dbmodel.sql).&lt;br /&gt;
* New global variable or game option accessed during the game (if it&#039;s only used during setup, it should be safe).&lt;br /&gt;
* New statistic (it won&#039;t be initialized properly, so it&#039;s going to crash the game).&lt;br /&gt;
* Change ID of existing game states (adding new game states is fine).&lt;br /&gt;
&lt;br /&gt;
Of course, as a rule of thumb, you should avoid to introduce changes that break a game in progress. Sometimes however, you do not have any other choice. In this case:&lt;br /&gt;
* Try to group all your updates in one version, thus we won&#039;t have to block your game several times.&lt;br /&gt;
* Tell us explicitly that you introduce some update that can break games in progress so we can block the game during a short time.&lt;br /&gt;
&lt;br /&gt;
Note: in the near future, we will introduce the possibility for you to block/unblock a game directly from your Control Panel in order to perform all the process by yourself.&lt;br /&gt;
&lt;br /&gt;
=== Updating Statistics ===&lt;br /&gt;
&lt;br /&gt;
You should be careful when updating a statistics:&lt;br /&gt;
&lt;br /&gt;
* If you want to add a new statistics, please refer to the paragraph above (&amp;quot;changes that breaks the games in progress&amp;quot;).&lt;br /&gt;
* If you want to update a statistic, please update it and do not remove/create another one. Otherwise, the statistic won&#039;t keep the same ID and players will lost all the historical statistics data.&lt;br /&gt;
* If your game is published on BGA, please don&#039;t remove any statistics (historical data will be lost).&lt;br /&gt;
&lt;br /&gt;
=== Updating the database schema ===&lt;br /&gt;
&lt;br /&gt;
If you want to update the database schema of the game (dbmodel.sql), you should inform us before releasing the new version (see &amp;quot;changes that breaks the games in progress&amp;quot;).&lt;br /&gt;
&lt;br /&gt;
Any modification in dbmodel.sql should also appear in your nameofyourgame.game.php, in a function&lt;br /&gt;
&lt;br /&gt;
function upgradeTableDb( $from_version ){&lt;br /&gt;
&lt;br /&gt;
if( $from_version &amp;lt;= YYMMDDHHMM ){ // where your current version in production has number YYMMDD-HHMM&lt;br /&gt;
&lt;br /&gt;
$sql = &amp;quot;&amp;quot;; // your request&lt;br /&gt;
&lt;br /&gt;
self::DbQuery($sql);&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Moreover, every new modification of the &amp;quot;player&amp;quot; table in the database should also be replicated &#039;&#039;in nameofyourgame.game.php&#039;&#039; only, for tables &#039;zz_replay1_player&#039;, &#039;zz_replay2_player&#039; and &#039;zz_replay3_player&#039;.&lt;br /&gt;
&lt;br /&gt;
Those tables are automatically modified for new games (so no need to see them in dbmodel.sql), but have to be manually modified for games in progress (through upgradeTableDb in nameofyourgame.game.php)&lt;br /&gt;
&lt;br /&gt;
=== Updating string to be translated  ===&lt;br /&gt;
&lt;br /&gt;
When you update a string that has been marked to be translatable, please keep in mind that all current translations done by the BGA community will be lost.&lt;br /&gt;
&lt;br /&gt;
Consequently, when you are about to modify a string to be translated (after release), please ask you the following questions:&lt;br /&gt;
* Is it just an English misspelling? In this case, it is better to fix the English translation of the string than the original string to be translated.&lt;br /&gt;
* Has the meaning of the string changed? If yes, you HAVE to change the original string in order to invalidate all translations that has been done already.&lt;br /&gt;
* Is there a similar string already used elsewhere in my game? In this case, you&#039;d better use it again to enjoy immediately all translations already available.&lt;br /&gt;
&lt;br /&gt;
===Major changes===&lt;br /&gt;
&lt;br /&gt;
If you do some major changes to your game like:&lt;br /&gt;
* Introducing a new expansion.&lt;br /&gt;
* Major code rewriting/refactoring.&lt;br /&gt;
&lt;br /&gt;
... please tell us. In this case, we can:&lt;br /&gt;
* Make your game back from &amp;quot;gold&amp;quot; to &amp;quot;public beta&amp;quot;, to incite player to report bugs.&lt;br /&gt;
* And eventually, publish a news about it :)&lt;/div&gt;</summary>
		<author><name>Nanaki404</name></author>
	</entry>
	<entry>
		<id>https://sr.doc.boardgamearena.com/index.php?title=Help&amp;diff=2084</id>
		<title>Help</title>
		<link rel="alternate" type="text/html" href="https://sr.doc.boardgamearena.com/index.php?title=Help&amp;diff=2084"/>
		<updated>2016-12-04T14:09:51Z</updated>

		<summary type="html">&lt;p&gt;Nanaki404: /* Games */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;An issue? A question?&lt;br /&gt;
&lt;br /&gt;
* [[Faq|Frequently asked questions]] is the most complete source of help for BGA.&lt;br /&gt;
&lt;br /&gt;
* [http://forum.boardgamearena.com Forums] are also helpful to get information.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Help contents ==&lt;br /&gt;
&lt;br /&gt;
* [[Faq|Frequently asked questions]]&lt;br /&gt;
* [[About Board Game Arena|About Board Game Arena]]&lt;br /&gt;
** [[About us|About us]]&lt;br /&gt;
** [[Club Board Game Arena|Club Board Game Arena]]&lt;br /&gt;
** [[Contact us|Contact us]]&lt;br /&gt;
&lt;br /&gt;
=== Detailed help ===&lt;br /&gt;
&lt;br /&gt;
* [[Getting started|Getting started]]&lt;br /&gt;
* [[Browser support|Browser support]]&lt;br /&gt;
* [[Moderation and grades|Moderation and grades]]&lt;br /&gt;
* [[Game clock|Game clock]]&lt;br /&gt;
* [[Rating|Rating]]&lt;br /&gt;
* [[Reputation|Reputation]]&lt;br /&gt;
* [[Translation guidelines|Translation guidelines]]&lt;br /&gt;
&lt;br /&gt;
== Games ==&lt;br /&gt;
Game names which are displayed in red still need game help/summaries written for them. So help out and write one for them by creating a new page for these games. To do so simply click on them below, this will direct you to a page creation page.&lt;br /&gt;
&amp;lt;table cellpadding=&amp;quot;0&amp;quot; cellspacing=&amp;quot;5&amp;quot; border=&amp;quot;0&amp;quot;&amp;gt;&lt;br /&gt;
 &amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Available on BGA&#039;&#039;&#039;&lt;br /&gt;
* [[Gamehelpsechsnimmt|6 Nimmt!]]&lt;br /&gt;
* [[Gamehelpeightmastersrevenge|8 Master&#039;s Revenge]]&lt;br /&gt;
* [[Gamehelpamyitis|Amyitis]]&lt;br /&gt;
* [[Gamehelparmadora|Armadöra]]&lt;br /&gt;
* [[Gamehelpassyria|Assyria]]&lt;br /&gt;
* [[Gamehelpbackgammon|Backgammon]]&lt;br /&gt;
* [[Gamehelpbattlesheep|Battle Sheep]]&lt;br /&gt;
* [[Gamehelpbattleoflits|Battle of LITS]]&lt;br /&gt;
* [[Gamehelpbelote|Belote]]&lt;br /&gt;
* [[Gamehelpbombay|Bombay]]&lt;br /&gt;
* [[Gamehelpcantstop|Can&#039;t Stop]] &lt;br /&gt;
* [[Gamehelpcaylus|Caylus]]&lt;br /&gt;
* [[Gamehelpcheckers|Checkers]]&lt;br /&gt;
* [[Gamehelpchess|Chess]]&lt;br /&gt;
* [[Gamehelpchinagold|China Gold]]&lt;br /&gt;
* [[Gamehelpcinco|Cinco]]&lt;br /&gt;
* [[Gamehelpcolorpop|Color Pop]]&lt;br /&gt;
* [[Gamehelpcoloretto|Coloretto]]&lt;br /&gt;
* [[Gamehelpcoltexpress|Colt Express]]&lt;br /&gt;
* [[Gamehelpdarkagent|Dark Agent]]&lt;br /&gt;
* [[Gamehelpdiams|Diam&#039;s]]&lt;br /&gt;
* [[Gamehelpdragonline|Dragon Line]]&lt;br /&gt;
* [[Gamehelpdragonheart|Dragonheart]]&lt;br /&gt;
* [[Gamehelpelfenland|Elfenland]]&lt;br /&gt;
* [[Gamehelpakeruption|Eruption]]&lt;br /&gt;
* [[Gamehelpnorthwestpassage|Expedition: Northwest Passage]]&lt;br /&gt;
&lt;br /&gt;
  &amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
  &lt;br /&gt;
&lt;br /&gt;
* [[Gamehelpflorenzacardgame|Florenza: The Card Game]]&lt;br /&gt;
* [[Gamehelpgearnpiston|Gear &amp;amp; Piston]]&lt;br /&gt;
* [[Gamehelpgomoku|Gomoku]]&lt;br /&gt;
* [[Gamehelpgosu|Gosu]]&lt;br /&gt;
* [[Gamehelpgyges|Gygès]]&lt;br /&gt;
* [[Gamehelphaggis|Haggis]]&lt;br /&gt;
* [[Gamehelphawaii|Hawaii]]&lt;br /&gt;
* [[Gamehelphanabi|Hanabi]]&lt;br /&gt;
* [[Gamehelphearts|Hearts]]&lt;br /&gt;
* [[Gamehelphex|Hex]]&lt;br /&gt;
* [[Gamehelphive|Hive]]&lt;br /&gt;
* [[Gamehelpintheyearofthedragon|In the Year of the Dragon]]&lt;br /&gt;
* [[Gamehelpinjawara|Injawara]]&lt;br /&gt;
* [[Gamehelpjaipur|Jaipur]]&lt;br /&gt;
* [[Gamehelpk2|K2]]&lt;br /&gt;
* [[Gamehelpkahuna|Kahuna]]&lt;br /&gt;
* [[Gamehelpkalah|Kalah]]&lt;br /&gt;
* [[Gamehelpkeyflower|Keyflower]]&lt;br /&gt;
* [[Gamehelpkoikoi|Koi-koi]]&lt;br /&gt;
* [[Gamehelpkoryo|Koryŏ]]&lt;br /&gt;
* [[Gamehelpledernierpeuple|Le Dernier Peuple]]&lt;br /&gt;
* [[Gamehelplibertalia|Libertalia]]&lt;br /&gt;
* [[Gamehelplordsofxidit|Lords of Xidit]]&lt;br /&gt;
* [[Gamehelplostcities|Lost Cities]]&lt;br /&gt;
  &amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
  &lt;br /&gt;
&lt;br /&gt;
* [[Gamehelpmachiavelli|Machiavelli]]&lt;br /&gt;
* [[Gamehelpmetromania|Metromania]]&lt;br /&gt;
* [[Gamehelpmadeira|Madeira]]&lt;br /&gt;
* [[Gamehelpnautilus|Nautilus]]&lt;br /&gt;
* [[Gamehelpneutreeko|Neutreeko]]&lt;br /&gt;
* [[Gamehelpniagara|Niagara]]&lt;br /&gt;
* [[Gamehelpnoirkvi|Noir: Killer versus Inspector]]&lt;br /&gt;
* [[Gamehelpdudo|Perudo]]&lt;br /&gt;
* [[Gamehelppolis|Polis: Fight for the Hegemony]]&lt;br /&gt;
* [[Gamehelppuertorico|Puerto Rico]]&lt;br /&gt;
* [[Gamehelppylos|Pylos]]&lt;br /&gt;
* [[Gamehelpquarto|Quarto]]&lt;br /&gt;
* [[Gamehelpquantum|Quantum]]&lt;br /&gt;
* [[Gamehelpquoridor|Quoridor]]&lt;br /&gt;
* [[Gamehelpraceforthegalaxy|Race for the Galaxy]]&lt;br /&gt;
* [[Gamehelpreversi|Reversi]]&lt;br /&gt;
* [[Gamehelpsaboteur|Saboteur]]&lt;br /&gt;
* [[Gamehelpseasons|Seasons]]&lt;br /&gt;
* [[Gamehelpsenet|Senet]]&lt;br /&gt;
* [[Gamehelpsobek|Sobek]]&lt;br /&gt;
* [[Gamehelpspyrium|Spyrium]]&lt;br /&gt;
* [[Gamehelpstoneage|Stone Age]]&lt;br /&gt;
* [[Gamehelptakenoko|Takenoko]]&lt;br /&gt;
* [[Gamehelptargi|Targi]]&lt;br /&gt;
* [[Gamehelptashkalar|Tash-Kalar]]&lt;br /&gt;
&lt;br /&gt;
  &amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* [[Gamehelptheboss|The Boss]]&lt;br /&gt;
* [[Gamehelpthejellymonsterlab|The Jelly Monster Lab]]&lt;br /&gt;
* [[Gamehelpcarrara|The Palaces of Carrara]]&lt;br /&gt;
* [[Gamehelpthermopyles|Thermopyles]]&lt;br /&gt;
* [[Gamehelpthroughtheages|Through the Ages]]&lt;br /&gt;
* [[Gamehelptimemasters|Time Masters]]&lt;br /&gt;
* [[Gamehelptobago|Tobago]]&lt;br /&gt;
* [[Gamehelptokaido|Tokaido]]&lt;br /&gt;
* [[Gamehelptournay|Tournay]]&lt;br /&gt;
* [[Gamehelptroyes|Troyes]]&lt;br /&gt;
* [[Gamehelptwintinbots|Twin Tin Bots]]&lt;br /&gt;
* [[Gamehelptzolkin|Tzolk&#039;in]]&lt;br /&gt;
* [[Gamehelpunclechestnuttablegype|Uncle Chesnut&#039;s Table Gype]]&lt;br /&gt;
* [[Gamehelpunitedsquare|United Square]]&lt;br /&gt;
* [[Gamehelpxiangqi|Xiangqi]]&lt;br /&gt;
* [[Gamehelpyatzy|Yahtzee]]&lt;br /&gt;
  &amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Removed from BGA&#039;&#039;&#039; &lt;br /&gt;
* [[Gamehelpdominion|Dominion]]&lt;br /&gt;
  &amp;lt;/td&amp;gt;&lt;br /&gt;
 &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>Nanaki404</name></author>
	</entry>
	<entry>
		<id>https://sr.doc.boardgamearena.com/index.php?title=Gamehelpbelote&amp;diff=2079</id>
		<title>Gamehelpbelote</title>
		<link rel="alternate" type="text/html" href="https://sr.doc.boardgamearena.com/index.php?title=Gamehelpbelote&amp;diff=2079"/>
		<updated>2016-11-29T08:51:07Z</updated>

		<summary type="html">&lt;p&gt;Nanaki404: /* Belote Rebelote */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Belote is one of the most popular card game in France.&lt;br /&gt;
&lt;br /&gt;
It is a 2vs2 trick-taking game, played with a 32 card deck (7, 8, 9, 10, J, Q, K, A for each 4 suits).&lt;br /&gt;
&lt;br /&gt;
Teammates are not allowed to communicate during the game, so &#039;&#039;&#039;please be fair and do not share information with your partner&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
Belote usually plays in several &#039;&#039;hands&#039;&#039;, up until one team reach a total score of at least 1000.&lt;br /&gt;
Unlike most game, it is also played &#039;&#039;&#039;counter-clockwise&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Each hand is played in two phases, a bidding phase and a playing phase.&lt;br /&gt;
&lt;br /&gt;
During the bidding phase (see Bidding for more details), the players will determine one suit (Heart, Spade, Diamond, or Club) to be the &#039;&#039;&#039;trump&#039;&#039;&#039; suit for this hand.&lt;br /&gt;
&lt;br /&gt;
During the playing phase, each player plays a card, one after the other. &lt;br /&gt;
The player who played the strongest card wins the trick, and the 4 cards are added to the team points for this hand.&lt;br /&gt;
This player then starts the next trick.&lt;br /&gt;
&lt;br /&gt;
== Points and card order ==&lt;br /&gt;
&lt;br /&gt;
A trump card is always stronger than a non-trump card. Card order and points are different if this card is trump or not.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;1&amp;quot; cellpadding=&amp;quot;3&amp;quot; style=&amp;quot;border-collapse: collapse; text-align: center;&amp;quot;&lt;br /&gt;
|+ Non-Trump cards&lt;br /&gt;
|-&lt;br /&gt;
! | Rank&lt;br /&gt;
|| A  || 10 || K || Q || J || 9 || 8 || 7&lt;br /&gt;
|-&lt;br /&gt;
! | Points&lt;br /&gt;
| 11 || 10 || 4 || 3 || 2 || 0 || 0 || 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;1&amp;quot; cellpadding=&amp;quot;3&amp;quot; style=&amp;quot;border-collapse: collapse; text-align: center;&amp;quot;&lt;br /&gt;
|+ Trump cards&lt;br /&gt;
|-&lt;br /&gt;
! | Rank&lt;br /&gt;
|| J  || 9 || A || 10 || K || Q || 8 || 7&lt;br /&gt;
|-&lt;br /&gt;
! | Points&lt;br /&gt;
| 20 || 14 || 11 || 10 || 4 || 3 || 0 || 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Special cases, when &amp;quot;No Trumps&amp;quot; or &amp;quot;All Trumps&amp;quot; is chosen, no suit is stronger than another. The points are as follows : &lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;1&amp;quot; cellpadding=&amp;quot;3&amp;quot; style=&amp;quot;border-collapse: collapse; text-align: center;&amp;quot;&lt;br /&gt;
|+ No Trumps&lt;br /&gt;
|-&lt;br /&gt;
! | Rank&lt;br /&gt;
|| A  || 10 || K || Q || J || 9 || 8 || 7&lt;br /&gt;
|-&lt;br /&gt;
! | Points&lt;br /&gt;
| 19 || 10 || 4 || 3 || 2 || 0 || 0 || 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;1&amp;quot; cellpadding=&amp;quot;3&amp;quot; style=&amp;quot;border-collapse: collapse; text-align: center;&amp;quot;&lt;br /&gt;
|+ All Trumps&lt;br /&gt;
|-&lt;br /&gt;
! | Rank&lt;br /&gt;
|| J  || 9 || A || 10 || K || Q || 8 || 7&lt;br /&gt;
|-&lt;br /&gt;
! | Points&lt;br /&gt;
| 13 || 9 || 6 || 5 || 3 || 2 || 0 || 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Bidding ==&lt;br /&gt;
&lt;br /&gt;
Each player starts this phase with 5 cards in hand, and will receive additional cards to reach 8 at the end of this phase.&lt;br /&gt;
One card (out of the remaining 12) is made visible to all players.&lt;br /&gt;
&lt;br /&gt;
Starting from the player to the right of the dealer, players are given the choice to take the revealed card, or not.&lt;br /&gt;
If one player takes it, the bidding ends, and the suit of this card becomes the &#039;&#039;&#039;Trump&#039;&#039;&#039; for this hand.&lt;br /&gt;
&lt;br /&gt;
If all 4 players refuse to take the card, they are once again (in the same order) given the choice of taking this card or not.&lt;br /&gt;
But during this second time, if a player takes this card, he can choose any suit to be &#039;&#039;&#039;Trump&#039;&#039;&#039; for this hand.&lt;br /&gt;
&lt;br /&gt;
If all 4 players refuse twice to take the card, then this hand is cancelled, the cards are shuffled, and the dealer changes for the next hand.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If the &amp;quot;All/No Trumps&amp;quot; variant is enabled, and all 4 players refuse twice, there is a &#039;&#039;&#039;third&#039;&#039;&#039; round during which players can choose &amp;quot;All trumps&amp;quot; or &amp;quot;No trumps&amp;quot; instead of a trump suit, or pass.&lt;br /&gt;
The hand is cancelled if all 4 players pass three times.&lt;br /&gt;
&lt;br /&gt;
== Playing ==&lt;br /&gt;
&lt;br /&gt;
Each hand is composed of 8 tricks, during which each player will, in turn order, play a card.&lt;br /&gt;
The player starting the first trick, is the player to the right of the dealer. Later tricks are started by the player who won the previous trick.&lt;br /&gt;
&lt;br /&gt;
If possible, each player must play a card sharing the suit with the first card played during this trick (also called &#039;&#039;leading&#039;&#039; suit). Moreover, if that card was a trump, the player must play a trump stronger than each trump played during this trick if possible (called &#039;&#039;overtrumping&#039;&#039;).&lt;br /&gt;
&lt;br /&gt;
If a player does not have any card of the &#039;&#039;leading&#039;&#039; suit, and if his partner has played the strongest card in the current trick (remember that trump is stronger than non-trump), then he can play any card.&lt;br /&gt;
&lt;br /&gt;
If a player does not have any card of the &#039;&#039;leading&#039;&#039; suit, but his partner has not played yet, or not played the strongest card, in the current trick, then he must play a trump card if possible. &lt;br /&gt;
Also, if another player has played a trump during this trick, he must play a stronger trump if possible (he &#039;&#039;overtrumps&#039;&#039;).&lt;br /&gt;
&lt;br /&gt;
== Additional points ==&lt;br /&gt;
&lt;br /&gt;
The player winning the last trick earns his team 10 additional points called &#039;&#039;&#039;Dix de Der&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
If a team wins all 8 tricks of a hand, they get a bonus 90 points (for a total of 252). This is called &#039;&#039;&#039;Capot&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
If the team containing the player who took the card during the bidding (called &#039;&#039;attacking team&#039;&#039;) has less points than the other team (&#039;&#039;defending team&#039;&#039;) for the hand, they &#039;&#039;&#039;lose the contract&#039;&#039;&#039;. If this happens, they end up with 0 points, and the other team gets all the 162 points for this hand.&lt;br /&gt;
&lt;br /&gt;
If both attacking team and defending team have the exact same amount of points for a hand, there is a &#039;&#039;&#039;Contention&#039;&#039;&#039;. The defending team immediately earns its points, but the points of the attacking team will be attributed to the winner of the next hand.&lt;br /&gt;
&lt;br /&gt;
== Belote Rebelote ==&lt;br /&gt;
&lt;br /&gt;
During a hand, if a player has both the Queen and the King of the trump suit, he has what is called &#039;&#039;&#039;belote&#039;&#039;&#039; and &#039;&#039;&#039;rebelote&#039;&#039;&#039;.&lt;br /&gt;
When playing one of these card, he says &amp;quot;Belote&amp;quot;, and &amp;quot;Rebelote&amp;quot; for the second one, regardless of whether he starts by the Queen or the King.&lt;br /&gt;
&lt;br /&gt;
The corresponding team will have a bonus 20 points, in any case, even if those cards are captured by the opponents.&lt;br /&gt;
&lt;br /&gt;
Those 20 points are counted to know if a team &#039;&#039;lose the contract&#039;&#039; or if there is a &#039;&#039;contention&#039;&#039;.&lt;br /&gt;
But this bonus of 20 points cannot be transferred to the other team in case of contract loss, and does not prevent the other team from winning a Capot.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
There is a special case with the &amp;quot;All trumps&amp;quot; variant, because all suits are &amp;quot;trumps&amp;quot;, which means a hand can contain up to 4 belote-rebelote, each awarding 20 points to its team.&lt;/div&gt;</summary>
		<author><name>Nanaki404</name></author>
	</entry>
	<entry>
		<id>https://sr.doc.boardgamearena.com/index.php?title=Gamehelpbelote&amp;diff=2078</id>
		<title>Gamehelpbelote</title>
		<link rel="alternate" type="text/html" href="https://sr.doc.boardgamearena.com/index.php?title=Gamehelpbelote&amp;diff=2078"/>
		<updated>2016-11-29T08:47:46Z</updated>

		<summary type="html">&lt;p&gt;Nanaki404: /* Bidding */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Belote is one of the most popular card game in France.&lt;br /&gt;
&lt;br /&gt;
It is a 2vs2 trick-taking game, played with a 32 card deck (7, 8, 9, 10, J, Q, K, A for each 4 suits).&lt;br /&gt;
&lt;br /&gt;
Teammates are not allowed to communicate during the game, so &#039;&#039;&#039;please be fair and do not share information with your partner&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
Belote usually plays in several &#039;&#039;hands&#039;&#039;, up until one team reach a total score of at least 1000.&lt;br /&gt;
Unlike most game, it is also played &#039;&#039;&#039;counter-clockwise&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Each hand is played in two phases, a bidding phase and a playing phase.&lt;br /&gt;
&lt;br /&gt;
During the bidding phase (see Bidding for more details), the players will determine one suit (Heart, Spade, Diamond, or Club) to be the &#039;&#039;&#039;trump&#039;&#039;&#039; suit for this hand.&lt;br /&gt;
&lt;br /&gt;
During the playing phase, each player plays a card, one after the other. &lt;br /&gt;
The player who played the strongest card wins the trick, and the 4 cards are added to the team points for this hand.&lt;br /&gt;
This player then starts the next trick.&lt;br /&gt;
&lt;br /&gt;
== Points and card order ==&lt;br /&gt;
&lt;br /&gt;
A trump card is always stronger than a non-trump card. Card order and points are different if this card is trump or not.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;1&amp;quot; cellpadding=&amp;quot;3&amp;quot; style=&amp;quot;border-collapse: collapse; text-align: center;&amp;quot;&lt;br /&gt;
|+ Non-Trump cards&lt;br /&gt;
|-&lt;br /&gt;
! | Rank&lt;br /&gt;
|| A  || 10 || K || Q || J || 9 || 8 || 7&lt;br /&gt;
|-&lt;br /&gt;
! | Points&lt;br /&gt;
| 11 || 10 || 4 || 3 || 2 || 0 || 0 || 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;1&amp;quot; cellpadding=&amp;quot;3&amp;quot; style=&amp;quot;border-collapse: collapse; text-align: center;&amp;quot;&lt;br /&gt;
|+ Trump cards&lt;br /&gt;
|-&lt;br /&gt;
! | Rank&lt;br /&gt;
|| J  || 9 || A || 10 || K || Q || 8 || 7&lt;br /&gt;
|-&lt;br /&gt;
! | Points&lt;br /&gt;
| 20 || 14 || 11 || 10 || 4 || 3 || 0 || 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Special cases, when &amp;quot;No Trumps&amp;quot; or &amp;quot;All Trumps&amp;quot; is chosen, no suit is stronger than another. The points are as follows : &lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;1&amp;quot; cellpadding=&amp;quot;3&amp;quot; style=&amp;quot;border-collapse: collapse; text-align: center;&amp;quot;&lt;br /&gt;
|+ No Trumps&lt;br /&gt;
|-&lt;br /&gt;
! | Rank&lt;br /&gt;
|| A  || 10 || K || Q || J || 9 || 8 || 7&lt;br /&gt;
|-&lt;br /&gt;
! | Points&lt;br /&gt;
| 19 || 10 || 4 || 3 || 2 || 0 || 0 || 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;1&amp;quot; cellpadding=&amp;quot;3&amp;quot; style=&amp;quot;border-collapse: collapse; text-align: center;&amp;quot;&lt;br /&gt;
|+ All Trumps&lt;br /&gt;
|-&lt;br /&gt;
! | Rank&lt;br /&gt;
|| J  || 9 || A || 10 || K || Q || 8 || 7&lt;br /&gt;
|-&lt;br /&gt;
! | Points&lt;br /&gt;
| 13 || 9 || 6 || 5 || 3 || 2 || 0 || 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Bidding ==&lt;br /&gt;
&lt;br /&gt;
Each player starts this phase with 5 cards in hand, and will receive additional cards to reach 8 at the end of this phase.&lt;br /&gt;
One card (out of the remaining 12) is made visible to all players.&lt;br /&gt;
&lt;br /&gt;
Starting from the player to the right of the dealer, players are given the choice to take the revealed card, or not.&lt;br /&gt;
If one player takes it, the bidding ends, and the suit of this card becomes the &#039;&#039;&#039;Trump&#039;&#039;&#039; for this hand.&lt;br /&gt;
&lt;br /&gt;
If all 4 players refuse to take the card, they are once again (in the same order) given the choice of taking this card or not.&lt;br /&gt;
But during this second time, if a player takes this card, he can choose any suit to be &#039;&#039;&#039;Trump&#039;&#039;&#039; for this hand.&lt;br /&gt;
&lt;br /&gt;
If all 4 players refuse twice to take the card, then this hand is cancelled, the cards are shuffled, and the dealer changes for the next hand.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If the &amp;quot;All/No Trumps&amp;quot; variant is enabled, and all 4 players refuse twice, there is a &#039;&#039;&#039;third&#039;&#039;&#039; round during which players can choose &amp;quot;All trumps&amp;quot; or &amp;quot;No trumps&amp;quot; instead of a trump suit, or pass.&lt;br /&gt;
The hand is cancelled if all 4 players pass three times.&lt;br /&gt;
&lt;br /&gt;
== Playing ==&lt;br /&gt;
&lt;br /&gt;
Each hand is composed of 8 tricks, during which each player will, in turn order, play a card.&lt;br /&gt;
The player starting the first trick, is the player to the right of the dealer. Later tricks are started by the player who won the previous trick.&lt;br /&gt;
&lt;br /&gt;
If possible, each player must play a card sharing the suit with the first card played during this trick (also called &#039;&#039;leading&#039;&#039; suit). Moreover, if that card was a trump, the player must play a trump stronger than each trump played during this trick if possible (called &#039;&#039;overtrumping&#039;&#039;).&lt;br /&gt;
&lt;br /&gt;
If a player does not have any card of the &#039;&#039;leading&#039;&#039; suit, and if his partner has played the strongest card in the current trick (remember that trump is stronger than non-trump), then he can play any card.&lt;br /&gt;
&lt;br /&gt;
If a player does not have any card of the &#039;&#039;leading&#039;&#039; suit, but his partner has not played yet, or not played the strongest card, in the current trick, then he must play a trump card if possible. &lt;br /&gt;
Also, if another player has played a trump during this trick, he must play a stronger trump if possible (he &#039;&#039;overtrumps&#039;&#039;).&lt;br /&gt;
&lt;br /&gt;
== Additional points ==&lt;br /&gt;
&lt;br /&gt;
The player winning the last trick earns his team 10 additional points called &#039;&#039;&#039;Dix de Der&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
If a team wins all 8 tricks of a hand, they get a bonus 90 points (for a total of 252). This is called &#039;&#039;&#039;Capot&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
If the team containing the player who took the card during the bidding (called &#039;&#039;attacking team&#039;&#039;) has less points than the other team (&#039;&#039;defending team&#039;&#039;) for the hand, they &#039;&#039;&#039;lose the contract&#039;&#039;&#039;. If this happens, they end up with 0 points, and the other team gets all the 162 points for this hand.&lt;br /&gt;
&lt;br /&gt;
If both attacking team and defending team have the exact same amount of points for a hand, there is a &#039;&#039;&#039;Contention&#039;&#039;&#039;. The defending team immediately earns its points, but the points of the attacking team will be attributed to the winner of the next hand.&lt;br /&gt;
&lt;br /&gt;
== Belote Rebelote ==&lt;br /&gt;
&lt;br /&gt;
During a hand, if a player has both the Queen and the King of the trump suit, he has what is called &#039;&#039;&#039;belote&#039;&#039;&#039; and &#039;&#039;&#039;rebelote&#039;&#039;&#039;.&lt;br /&gt;
When playing one of these card, he says &amp;quot;Belote&amp;quot;, and &amp;quot;Rebelote&amp;quot; for the second one, regardless of whether he starts by the Queen or the King.&lt;br /&gt;
&lt;br /&gt;
The corresponding team will have a bonus 20 points, in any case, even if those cards are captured by the opponents.&lt;br /&gt;
&lt;br /&gt;
Those 20 points are counted to know if a team &#039;&#039;lose the contract&#039;&#039; or if there is a &#039;&#039;contention&#039;&#039;.&lt;br /&gt;
But this bonus of 20 points cannot be transferred to the other team in case of contract loss, and does not prevent the other team from winning a Capot.&lt;/div&gt;</summary>
		<author><name>Nanaki404</name></author>
	</entry>
	<entry>
		<id>https://sr.doc.boardgamearena.com/index.php?title=Gamehelpbelote&amp;diff=2077</id>
		<title>Gamehelpbelote</title>
		<link rel="alternate" type="text/html" href="https://sr.doc.boardgamearena.com/index.php?title=Gamehelpbelote&amp;diff=2077"/>
		<updated>2016-11-29T08:45:07Z</updated>

		<summary type="html">&lt;p&gt;Nanaki404: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Belote is one of the most popular card game in France.&lt;br /&gt;
&lt;br /&gt;
It is a 2vs2 trick-taking game, played with a 32 card deck (7, 8, 9, 10, J, Q, K, A for each 4 suits).&lt;br /&gt;
&lt;br /&gt;
Teammates are not allowed to communicate during the game, so &#039;&#039;&#039;please be fair and do not share information with your partner&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
Belote usually plays in several &#039;&#039;hands&#039;&#039;, up until one team reach a total score of at least 1000.&lt;br /&gt;
Unlike most game, it is also played &#039;&#039;&#039;counter-clockwise&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Each hand is played in two phases, a bidding phase and a playing phase.&lt;br /&gt;
&lt;br /&gt;
During the bidding phase (see Bidding for more details), the players will determine one suit (Heart, Spade, Diamond, or Club) to be the &#039;&#039;&#039;trump&#039;&#039;&#039; suit for this hand.&lt;br /&gt;
&lt;br /&gt;
During the playing phase, each player plays a card, one after the other. &lt;br /&gt;
The player who played the strongest card wins the trick, and the 4 cards are added to the team points for this hand.&lt;br /&gt;
This player then starts the next trick.&lt;br /&gt;
&lt;br /&gt;
== Points and card order ==&lt;br /&gt;
&lt;br /&gt;
A trump card is always stronger than a non-trump card. Card order and points are different if this card is trump or not.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;1&amp;quot; cellpadding=&amp;quot;3&amp;quot; style=&amp;quot;border-collapse: collapse; text-align: center;&amp;quot;&lt;br /&gt;
|+ Non-Trump cards&lt;br /&gt;
|-&lt;br /&gt;
! | Rank&lt;br /&gt;
|| A  || 10 || K || Q || J || 9 || 8 || 7&lt;br /&gt;
|-&lt;br /&gt;
! | Points&lt;br /&gt;
| 11 || 10 || 4 || 3 || 2 || 0 || 0 || 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;1&amp;quot; cellpadding=&amp;quot;3&amp;quot; style=&amp;quot;border-collapse: collapse; text-align: center;&amp;quot;&lt;br /&gt;
|+ Trump cards&lt;br /&gt;
|-&lt;br /&gt;
! | Rank&lt;br /&gt;
|| J  || 9 || A || 10 || K || Q || 8 || 7&lt;br /&gt;
|-&lt;br /&gt;
! | Points&lt;br /&gt;
| 20 || 14 || 11 || 10 || 4 || 3 || 0 || 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Special cases, when &amp;quot;No Trumps&amp;quot; or &amp;quot;All Trumps&amp;quot; is chosen, no suit is stronger than another. The points are as follows : &lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;1&amp;quot; cellpadding=&amp;quot;3&amp;quot; style=&amp;quot;border-collapse: collapse; text-align: center;&amp;quot;&lt;br /&gt;
|+ No Trumps&lt;br /&gt;
|-&lt;br /&gt;
! | Rank&lt;br /&gt;
|| A  || 10 || K || Q || J || 9 || 8 || 7&lt;br /&gt;
|-&lt;br /&gt;
! | Points&lt;br /&gt;
| 19 || 10 || 4 || 3 || 2 || 0 || 0 || 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;1&amp;quot; cellpadding=&amp;quot;3&amp;quot; style=&amp;quot;border-collapse: collapse; text-align: center;&amp;quot;&lt;br /&gt;
|+ All Trumps&lt;br /&gt;
|-&lt;br /&gt;
! | Rank&lt;br /&gt;
|| J  || 9 || A || 10 || K || Q || 8 || 7&lt;br /&gt;
|-&lt;br /&gt;
! | Points&lt;br /&gt;
| 13 || 9 || 6 || 5 || 3 || 2 || 0 || 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Bidding ==&lt;br /&gt;
&lt;br /&gt;
Each player starts this phase with 5 cards in hand, and will receive additional cards to reach 8 at the end of this phase.&lt;br /&gt;
One card (out of the remaining 12) is made visible to all players.&lt;br /&gt;
&lt;br /&gt;
Starting from the player to the right of the dealer, players are given the choice to take the revealed card, or not.&lt;br /&gt;
If one player takes it, the bidding ends, and the suit of this card becomes the &#039;&#039;&#039;Trump&#039;&#039;&#039; for this hand.&lt;br /&gt;
&lt;br /&gt;
If all 4 players refuse to take the card, they are once again (in the same order) given the choice of taking this card or not.&lt;br /&gt;
But during this second time, if a player takes this card, he can choose any suit to be &#039;&#039;&#039;Trump&#039;&#039;&#039; for this hand.&lt;br /&gt;
&lt;br /&gt;
If all 4 players refuse twice to take the card, then this hand is cancelled, the cards are shuffled, and the dealer changes for the next hand.&lt;br /&gt;
&lt;br /&gt;
== Playing ==&lt;br /&gt;
&lt;br /&gt;
Each hand is composed of 8 tricks, during which each player will, in turn order, play a card.&lt;br /&gt;
The player starting the first trick, is the player to the right of the dealer. Later tricks are started by the player who won the previous trick.&lt;br /&gt;
&lt;br /&gt;
If possible, each player must play a card sharing the suit with the first card played during this trick (also called &#039;&#039;leading&#039;&#039; suit). Moreover, if that card was a trump, the player must play a trump stronger than each trump played during this trick if possible (called &#039;&#039;overtrumping&#039;&#039;).&lt;br /&gt;
&lt;br /&gt;
If a player does not have any card of the &#039;&#039;leading&#039;&#039; suit, and if his partner has played the strongest card in the current trick (remember that trump is stronger than non-trump), then he can play any card.&lt;br /&gt;
&lt;br /&gt;
If a player does not have any card of the &#039;&#039;leading&#039;&#039; suit, but his partner has not played yet, or not played the strongest card, in the current trick, then he must play a trump card if possible. &lt;br /&gt;
Also, if another player has played a trump during this trick, he must play a stronger trump if possible (he &#039;&#039;overtrumps&#039;&#039;).&lt;br /&gt;
&lt;br /&gt;
== Additional points ==&lt;br /&gt;
&lt;br /&gt;
The player winning the last trick earns his team 10 additional points called &#039;&#039;&#039;Dix de Der&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
If a team wins all 8 tricks of a hand, they get a bonus 90 points (for a total of 252). This is called &#039;&#039;&#039;Capot&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
If the team containing the player who took the card during the bidding (called &#039;&#039;attacking team&#039;&#039;) has less points than the other team (&#039;&#039;defending team&#039;&#039;) for the hand, they &#039;&#039;&#039;lose the contract&#039;&#039;&#039;. If this happens, they end up with 0 points, and the other team gets all the 162 points for this hand.&lt;br /&gt;
&lt;br /&gt;
If both attacking team and defending team have the exact same amount of points for a hand, there is a &#039;&#039;&#039;Contention&#039;&#039;&#039;. The defending team immediately earns its points, but the points of the attacking team will be attributed to the winner of the next hand.&lt;br /&gt;
&lt;br /&gt;
== Belote Rebelote ==&lt;br /&gt;
&lt;br /&gt;
During a hand, if a player has both the Queen and the King of the trump suit, he has what is called &#039;&#039;&#039;belote&#039;&#039;&#039; and &#039;&#039;&#039;rebelote&#039;&#039;&#039;.&lt;br /&gt;
When playing one of these card, he says &amp;quot;Belote&amp;quot;, and &amp;quot;Rebelote&amp;quot; for the second one, regardless of whether he starts by the Queen or the King.&lt;br /&gt;
&lt;br /&gt;
The corresponding team will have a bonus 20 points, in any case, even if those cards are captured by the opponents.&lt;br /&gt;
&lt;br /&gt;
Those 20 points are counted to know if a team &#039;&#039;lose the contract&#039;&#039; or if there is a &#039;&#039;contention&#039;&#039;.&lt;br /&gt;
But this bonus of 20 points cannot be transferred to the other team in case of contract loss, and does not prevent the other team from winning a Capot.&lt;/div&gt;</summary>
		<author><name>Nanaki404</name></author>
	</entry>
	<entry>
		<id>https://sr.doc.boardgamearena.com/index.php?title=Gamehelpbelote&amp;diff=2076</id>
		<title>Gamehelpbelote</title>
		<link rel="alternate" type="text/html" href="https://sr.doc.boardgamearena.com/index.php?title=Gamehelpbelote&amp;diff=2076"/>
		<updated>2016-11-29T08:44:47Z</updated>

		<summary type="html">&lt;p&gt;Nanaki404: /* Points and card order */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Belote is one of the most popular card game in France.&lt;br /&gt;
&lt;br /&gt;
It is a 2vs2 trick-taking game, played with a 32 card deck (7, 8, 9, 10, J, Q, K, A for each 4 suits).&lt;br /&gt;
&lt;br /&gt;
Teammates are not allowed to communicate during the game, so &#039;&#039;&#039;please be fair and do not share information with your partner&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
Belote usually plays in several &#039;&#039;hands&#039;&#039;, up until one team reach a total score of at least 1000.&lt;br /&gt;
Unlike most game, it is also played &#039;&#039;&#039;counter-clockwise&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Each hand is played in two phases, a bidding phase and a playing phase.&lt;br /&gt;
&lt;br /&gt;
During the bidding phase (see Bidding for more details), the players will determine one suit (Heart, Spade, Diamond, or Club) to be the &#039;&#039;&#039;trump&#039;&#039;&#039; suit for this hand.&lt;br /&gt;
&lt;br /&gt;
During the playing phase, each player plays a card, one after the other. &lt;br /&gt;
The player who played the strongest card wins the trick, and the 4 cards are added to the team points for this hand.&lt;br /&gt;
This player then starts the next trick.&lt;br /&gt;
&lt;br /&gt;
== Points and card order ==&lt;br /&gt;
&lt;br /&gt;
A trump card is always stronger than a non-trump card. Card order and points are different if this card is trump or not.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;1&amp;quot; cellpadding=&amp;quot;3&amp;quot; style=&amp;quot;border-collapse: collapse; text-align: center;&amp;quot;&lt;br /&gt;
|+ Non-Trump cards&lt;br /&gt;
|-&lt;br /&gt;
! | Rank&lt;br /&gt;
|| A  || 10 || K || Q || J || 9 || 8 || 7&lt;br /&gt;
|-&lt;br /&gt;
! | Points&lt;br /&gt;
| 11 || 10 || 4 || 3 || 2 || 0 || 0 || 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;1&amp;quot; cellpadding=&amp;quot;3&amp;quot; style=&amp;quot;border-collapse: collapse; text-align: center;&amp;quot;&lt;br /&gt;
|+ Trump cards&lt;br /&gt;
|-&lt;br /&gt;
! | Rank&lt;br /&gt;
|| J  || 9 || A || 10 || K || Q || 8 || 7&lt;br /&gt;
|-&lt;br /&gt;
! | Points&lt;br /&gt;
| 20 || 14 || 11 || 10 || 4 || 3 || 0 || 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Special cases, when &amp;quot;No Trumps&amp;quot; or &amp;quot;All Trumps&amp;quot; is chosen, no suit is stronger than another. The points are as follows : &lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;1&amp;quot; cellpadding=&amp;quot;3&amp;quot; style=&amp;quot;border-collapse: collapse; text-align: center;&amp;quot;&lt;br /&gt;
|+ No Trumps&lt;br /&gt;
|-&lt;br /&gt;
! | Rank&lt;br /&gt;
|| A  || 10 || K || Q || J || 9 || 8 || 7&lt;br /&gt;
|-&lt;br /&gt;
! | Points&lt;br /&gt;
| 19 || 10 || 4 || 3 || 2 || 0 || 0 || 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;1&amp;quot; cellpadding=&amp;quot;3&amp;quot; style=&amp;quot;border-collapse: collapse; text-align: center;&amp;quot;&lt;br /&gt;
|+ All Trumps&lt;br /&gt;
|-&lt;br /&gt;
! | Rank&lt;br /&gt;
|| J  || 9 || A || 10 || K || Q || 8 || 7&lt;br /&gt;
|-&lt;br /&gt;
! | Points&lt;br /&gt;
| 13 || 9 || 6 || 5 || 3 || 2 || 0 || 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Bidding ==&lt;br /&gt;
&lt;br /&gt;
Each player starts this phase with 5 cards in hand, and will receive additional cards to reach 8 at the end of this phase.&lt;br /&gt;
One card (out of the remaining 12) is made visible to all players.&lt;br /&gt;
&lt;br /&gt;
Starting from the player to the right of the dealer, players are given the choice to take the revealed card, or not.&lt;br /&gt;
If one player takes it, the bidding ends, and the suit of this card becomes the &#039;&#039;&#039;Trump&#039;&#039;&#039; for this hand.&lt;br /&gt;
&lt;br /&gt;
If all 4 players refuse to take the card, they are once again (in the same order) given the choice of taking this card or not.&lt;br /&gt;
But during this second time, if a player takes this card, he can choose any suit to be &#039;&#039;&#039;Trump&#039;&#039;&#039; for this hand.&lt;br /&gt;
&lt;br /&gt;
If all 4 players refuse twice to take the card, then this hand is cancelled, the cards are shuffled, and the dealer changes for the next hand.&lt;br /&gt;
&lt;br /&gt;
== Playing ==&lt;br /&gt;
&lt;br /&gt;
Each hand is composed of 8 tricks, during which each player will, in turn order, play a card.&lt;br /&gt;
The player starting the first trick, is the player to the right of the dealer. Later tricks are started by the player who won the previous trick.&lt;br /&gt;
&lt;br /&gt;
If possible, each player must play a card sharing the suit with the first card played during this trick (also called &#039;&#039;leading&#039;&#039; suit). Moreover, if that card was a trump, the player must play a trump stronger than each trump played during this trick if possible (called &#039;&#039;overtrumping&#039;&#039;).&lt;br /&gt;
&lt;br /&gt;
If a player does not have any card of the &#039;&#039;leading&#039;&#039; suit, and if his partner has played the strongest card in the current trick (remember that trump is stronger than non-trump), then he can play any card.&lt;br /&gt;
&lt;br /&gt;
If a player does not have any card of the &#039;&#039;leading&#039;&#039; suit, but his partner has not played yet, or not played the strongest card, in the current trick, then he must play a trump card if possible. &lt;br /&gt;
Also, if another player has played a trump during this trick, he must play a stronger trump if possible (he &#039;&#039;overtrumps&#039;&#039;).&lt;br /&gt;
&lt;br /&gt;
== Additional points ==&lt;br /&gt;
&lt;br /&gt;
The player winning the last trick earns his team 10 additional points called &#039;&#039;&#039;Dix de Der&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
If a team wins all 8 tricks of a hand, they get a bonus 90 points (for a total of 252). This is called &#039;&#039;&#039;Capot&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
If the team containing the player who took the card during the bidding (called &#039;&#039;attacking team&#039;&#039;) has less points than the other team (&#039;&#039;defending team&#039;&#039;) for the hand, they &#039;&#039;&#039;lose the contract&#039;&#039;&#039;. If this happens, they end up with 0 points, and the other team gets all the 162 points for this hand.&lt;br /&gt;
&lt;br /&gt;
If both attacking team and defending team have the exact same amount of points for a hand, there is a &#039;&#039;&#039;Contention&#039;&#039;&#039;. The defending team immediately earns its points, but the points of the attacking team will be attributed to the winner of the next hand.&lt;br /&gt;
&lt;br /&gt;
== Belote Rebelote ==&lt;br /&gt;
&lt;br /&gt;
During a hand, if a player has both the Queen and the King of the trump suit, he has what is called &#039;&#039;&#039;belote&#039;&#039;&#039; and &#039;&#039;&#039;rebelote&#039;&#039;&#039;.&lt;br /&gt;
When playing one of these card, he says &amp;quot;Belote&amp;quot;, and &amp;quot;Rebelote&amp;quot; for the second one, regardless of whether he starts by the Queen or the King.&lt;br /&gt;
&lt;br /&gt;
The corresponding team will have a bonus 20 points, in any case, even if those cards are captured by the opponents.&lt;br /&gt;
&lt;br /&gt;
Those 20 points are counted to know if a team &#039;&#039;lose the contract&#039;&#039; or if there is a &#039;&#039;contention&#039;&#039;.&lt;br /&gt;
But this bonus of 20 points cannot be transferred to the other team in case of contract loss, and does not prevent the other team from winning a Capot.&lt;br /&gt;
&lt;br /&gt;
== Remarks ==&lt;br /&gt;
&lt;br /&gt;
This rules summary is a first draft. Please feel free to contact me if anything is unclear or poorly worded.&lt;br /&gt;
&lt;br /&gt;
Nanaki404&lt;/div&gt;</summary>
		<author><name>Nanaki404</name></author>
	</entry>
	<entry>
		<id>https://sr.doc.boardgamearena.com/index.php?title=Gamehelpbelote&amp;diff=2006</id>
		<title>Gamehelpbelote</title>
		<link rel="alternate" type="text/html" href="https://sr.doc.boardgamearena.com/index.php?title=Gamehelpbelote&amp;diff=2006"/>
		<updated>2016-10-02T15:55:07Z</updated>

		<summary type="html">&lt;p&gt;Nanaki404: Created page with &amp;quot;Belote is one of the most popular card game in France.  It is a 2vs2 trick-taking game, played with a 32 card deck (7, 8, 9, 10, J, Q, K, A for each 4 suits).  Teammates are n...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Belote is one of the most popular card game in France.&lt;br /&gt;
&lt;br /&gt;
It is a 2vs2 trick-taking game, played with a 32 card deck (7, 8, 9, 10, J, Q, K, A for each 4 suits).&lt;br /&gt;
&lt;br /&gt;
Teammates are not allowed to communicate during the game, so &#039;&#039;&#039;please be fair and do not share information with your partner&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
Belote usually plays in several &#039;&#039;hands&#039;&#039;, up until one team reach a total score of at least 1000.&lt;br /&gt;
Unlike most game, it is also played &#039;&#039;&#039;counter-clockwise&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Each hand is played in two phases, a bidding phase and a playing phase.&lt;br /&gt;
&lt;br /&gt;
During the bidding phase (see Bidding for more details), the players will determine one suit (Heart, Spade, Diamond, or Club) to be the &#039;&#039;&#039;trump&#039;&#039;&#039; suit for this hand.&lt;br /&gt;
&lt;br /&gt;
During the playing phase, each player plays a card, one after the other. &lt;br /&gt;
The player who played the strongest card wins the trick, and the 4 cards are added to the team points for this hand.&lt;br /&gt;
This player then starts the next trick.&lt;br /&gt;
&lt;br /&gt;
== Points and card order ==&lt;br /&gt;
&lt;br /&gt;
A trump card is always stronger than a non-trump card. Card order and points are different if this card is trump or not.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;1&amp;quot; cellpadding=&amp;quot;3&amp;quot; style=&amp;quot;border-collapse: collapse; text-align: center;&amp;quot;&lt;br /&gt;
|+ Non-Trump cards&lt;br /&gt;
|-&lt;br /&gt;
! | Rank&lt;br /&gt;
|| A  || 10 || K || Q || J || 9 || 8 || 7&lt;br /&gt;
|-&lt;br /&gt;
! | Points&lt;br /&gt;
| 11 || 10 || 4 || 3 || 2 || 0 || 0 || 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;1&amp;quot; cellpadding=&amp;quot;3&amp;quot; style=&amp;quot;border-collapse: collapse; text-align: center;&amp;quot;&lt;br /&gt;
|+ Trump cards&lt;br /&gt;
|-&lt;br /&gt;
! | Rank&lt;br /&gt;
|| J  || 9 || A || 10 || K || Q || 8 || 7&lt;br /&gt;
|-&lt;br /&gt;
! | Points&lt;br /&gt;
| 20 || 14 || 11 || 10 || 4 || 3 || 0 || 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Bidding ==&lt;br /&gt;
&lt;br /&gt;
Each player starts this phase with 5 cards in hand, and will receive additional cards to reach 8 at the end of this phase.&lt;br /&gt;
One card (out of the remaining 12) is made visible to all players.&lt;br /&gt;
&lt;br /&gt;
Starting from the player to the right of the dealer, players are given the choice to take the revealed card, or not.&lt;br /&gt;
If one player takes it, the bidding ends, and the suit of this card becomes the &#039;&#039;&#039;Trump&#039;&#039;&#039; for this hand.&lt;br /&gt;
&lt;br /&gt;
If all 4 players refuse to take the card, they are once again (in the same order) given the choice of taking this card or not.&lt;br /&gt;
But during this second time, if a player takes this card, he can choose any suit to be &#039;&#039;&#039;Trump&#039;&#039;&#039; for this hand.&lt;br /&gt;
&lt;br /&gt;
If all 4 players refuse twice to take the card, then this hand is cancelled, the cards are shuffled, and the dealer changes for the next hand.&lt;br /&gt;
&lt;br /&gt;
== Playing ==&lt;br /&gt;
&lt;br /&gt;
Each hand is composed of 8 tricks, during which each player will, in turn order, play a card.&lt;br /&gt;
The player starting the first trick, is the player to the right of the dealer. Later tricks are started by the player who won the previous trick.&lt;br /&gt;
&lt;br /&gt;
If possible, each player must play a card sharing the suit with the first card played during this trick (also called &#039;&#039;leading&#039;&#039; suit). Moreover, if that card was a trump, the player must play a trump stronger than each trump played during this trick if possible (called &#039;&#039;overtrumping&#039;&#039;).&lt;br /&gt;
&lt;br /&gt;
If a player does not have any card of the &#039;&#039;leading&#039;&#039; suit, and if his partner has played the strongest card in the current trick (remember that trump is stronger than non-trump), then he can play any card.&lt;br /&gt;
&lt;br /&gt;
If a player does not have any card of the &#039;&#039;leading&#039;&#039; suit, but his partner has not played yet, or not played the strongest card, in the current trick, then he must play a trump card if possible. &lt;br /&gt;
Also, if another player has played a trump during this trick, he must play a stronger trump if possible (he &#039;&#039;overtrumps&#039;&#039;).&lt;br /&gt;
&lt;br /&gt;
== Additional points ==&lt;br /&gt;
&lt;br /&gt;
The player winning the last trick earns his team 10 additional points called &#039;&#039;&#039;Dix de Der&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
If a team wins all 8 tricks of a hand, they get a bonus 90 points (for a total of 252). This is called &#039;&#039;&#039;Capot&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
If the team containing the player who took the card during the bidding (called &#039;&#039;attacking team&#039;&#039;) has less points than the other team (&#039;&#039;defending team&#039;&#039;) for the hand, they &#039;&#039;&#039;lose the contract&#039;&#039;&#039;. If this happens, they end up with 0 points, and the other team gets all the 162 points for this hand.&lt;br /&gt;
&lt;br /&gt;
If both attacking team and defending team have the exact same amount of points for a hand, there is a &#039;&#039;&#039;Contention&#039;&#039;&#039;. The defending team immediately earns its points, but the points of the attacking team will be attributed to the winner of the next hand.&lt;br /&gt;
&lt;br /&gt;
== Belote Rebelote ==&lt;br /&gt;
&lt;br /&gt;
During a hand, if a player has both the Queen and the King of the trump suit, he has what is called &#039;&#039;&#039;belote&#039;&#039;&#039; and &#039;&#039;&#039;rebelote&#039;&#039;&#039;.&lt;br /&gt;
When playing one of these card, he says &amp;quot;Belote&amp;quot;, and &amp;quot;Rebelote&amp;quot; for the second one, regardless of whether he starts by the Queen or the King.&lt;br /&gt;
&lt;br /&gt;
The corresponding team will have a bonus 20 points, in any case, even if those cards are captured by the opponents.&lt;br /&gt;
&lt;br /&gt;
Those 20 points are counted to know if a team &#039;&#039;lose the contract&#039;&#039; or if there is a &#039;&#039;contention&#039;&#039;.&lt;br /&gt;
But this bonus of 20 points cannot be transferred to the other team in case of contract loss, and does not prevent the other team from winning a Capot.&lt;br /&gt;
&lt;br /&gt;
== Remarks ==&lt;br /&gt;
&lt;br /&gt;
This rules summary is a first draft. Please feel free to contact me if anything is unclear or poorly worded.&lt;br /&gt;
&lt;br /&gt;
Nanaki404&lt;/div&gt;</summary>
		<author><name>Nanaki404</name></author>
	</entry>
</feed>