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	<title>Board Game Arena - Кориснички доприноси [sr]</title>
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	<updated>2026-09-16T00:34:27Z</updated>
	<subtitle>Кориснички доприноси</subtitle>
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	<entry>
		<id>https://sr.doc.boardgamearena.com/index.php?title=Help&amp;diff=1285</id>
		<title>Help</title>
		<link rel="alternate" type="text/html" href="https://sr.doc.boardgamearena.com/index.php?title=Help&amp;diff=1285"/>
		<updated>2014-11-08T19:38:29Z</updated>

		<summary type="html">&lt;p&gt;Mennoknight: /* Games */ added 6 nimmt to the list&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;An issue? A question?&lt;br /&gt;
&lt;br /&gt;
* [[Faq|Frequently asked questions]] could probably help you.&lt;br /&gt;
&lt;br /&gt;
* [http://forum.boardgamearena.com Forums] are also helpful to get information.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Help contents ==&lt;br /&gt;
&lt;br /&gt;
* [[Faq|Frequently asked questions]]&lt;br /&gt;
* [[About Board Game Arena|About Board Game Arena]]&lt;br /&gt;
** [[About us|About us]]&lt;br /&gt;
** [[Club Board Game Arena|Club Board Game Arena]]&lt;br /&gt;
** [[Contact us|Contact us]]&lt;br /&gt;
&lt;br /&gt;
=== Detailed help ===&lt;br /&gt;
&lt;br /&gt;
* [[Getting started|Getting started]]&lt;br /&gt;
* [[Referral|Referral]]&lt;br /&gt;
* [[Browser support|Browser support]]&lt;br /&gt;
* [[Moderation and grades|Moderation and grades]]&lt;br /&gt;
* [[Game clock|Game clock]]&lt;br /&gt;
* [[Rating|Rating]]&lt;br /&gt;
* [[Reputation|Reputation]]&lt;br /&gt;
* [[Translation guidelines|Translation guidelines]]&lt;br /&gt;
&lt;br /&gt;
== Games ==&lt;br /&gt;
Game names which are displayed in red still need game help/summaries written for them. So help out and write one for them by creating a new page for these games. To do so simply click on them below, this wil direct you to a page creation page.&lt;br /&gt;
&amp;lt;table cellpadding=&amp;quot;0&amp;quot; cellspacing=&amp;quot;5&amp;quot; border=&amp;quot;0&amp;quot;&amp;gt;&lt;br /&gt;
 &amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Available on BGA&#039;&#039;&#039;&lt;br /&gt;
* [[Gamehelpamyitis|Amyitis]]&lt;br /&gt;
* [[Gamehelparmadora|Armadöra]]&lt;br /&gt;
* [[Gamehelpbackgammon|Backgammon]]&lt;br /&gt;
* [[Gamehelpbattlesheep|Battle Sheep]]&lt;br /&gt;
* [[Gamehelpcantstop|Can&#039;t Stop]] &lt;br /&gt;
* [[Gamehelpcaylus|Caylus]]&lt;br /&gt;
* [[Gamehelpcheckers|Checkers]]&lt;br /&gt;
* [[Gamehelpchinagold|China Gold]]&lt;br /&gt;
* [[Gamehelpcinco|Cinco]]&lt;br /&gt;
* [[Gamehelpcolorpop|Color Pop]]&lt;br /&gt;
* [[Gamehelpcoloretto|Coloretto]]&lt;br /&gt;
* [[Gamehelpdiams|Diam&#039;s]]&lt;br /&gt;
* [[Gamehelpdragonheart|Dragonheart]]&lt;br /&gt;
* [[Gamehelpeightmastersrevenge|8 Master&#039;s Revenge]]&lt;br /&gt;
* [[Gamehelpelfenland|Elfenland]]&lt;br /&gt;
&lt;br /&gt;
  &amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
  &lt;br /&gt;
&lt;br /&gt;
* [[Gamehelpnorthwestpassage|Expedition: Northwest Passage]]&lt;br /&gt;
* [[Gamehelpgearnpiston|Gear &amp;amp; Piston]]&lt;br /&gt;
* [[Gamehelpgomoku|Gomoku]]&lt;br /&gt;
* [[Gamehelpgosu|Gosu]]&lt;br /&gt;
* [[Gamehelpgyges|Gygès]]&lt;br /&gt;
* [[Gamehelphaggis|Haggis]]&lt;br /&gt;
* [[Gamehelphawaii|Hawaii]]&lt;br /&gt;
* [[Gamehelphearts|Hearts]]&lt;br /&gt;
* [[Gamehelphex|Hex]]&lt;br /&gt;
* [[Gamehelphive|Hive]]&lt;br /&gt;
* [[Gamehelpintheyearofthedragon|In the Year of the Dragon]]&lt;br /&gt;
* [[Gamehelpinjawara|Injawara]]&lt;br /&gt;
* [[Gamehelpjaipur|Jaipur]]&lt;br /&gt;
* [[Gamehelpkahuna|Kahuna]]&lt;br /&gt;
* [[Gamehelpkalah|Kalah]]&lt;br /&gt;
&lt;br /&gt;
  &amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
  &lt;br /&gt;
&lt;br /&gt;
* [[Gamehelpkoryo|Koryŏ]]&lt;br /&gt;
* [[Gamehelplibertalia|Libertalia]]&lt;br /&gt;
* [[Gamehelpmachiavelli|Machiavelli]]&lt;br /&gt;
* [[Gamehelpneutreeko|Neutreeko]]&lt;br /&gt;
* [[Gamehelpniagara|Niagara]]&lt;br /&gt;
* [[Gamehelpdudo|Perudo]]&lt;br /&gt;
* [[Gamehelppuertorico|Puerto Rico]]&lt;br /&gt;
* [[Gamehelppylos|Pylos]]&lt;br /&gt;
* [[Gamehelpquarto|Quarto]]&lt;br /&gt;
* [[Gamehelpquoridor|Quoridor]]&lt;br /&gt;
* [[Gamehelpraceforthegalaxy|Race for the Galaxy]]&lt;br /&gt;
* [[Gamehelpreversi|Reversi]]&lt;br /&gt;
* [[Gamehelpsaboteur|Saboteur]]&lt;br /&gt;
* [[Gamehelpseasons|Seasons]]&lt;br /&gt;
* [[Gamehelpsechsnimmt|6 Nimmt!]]&lt;br /&gt;
&lt;br /&gt;
  &amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
  &lt;br /&gt;
&lt;br /&gt;
* [[Gamehelpsenet|Senet]]&lt;br /&gt;
* [[Gamehelpsobek|Sobek]]&lt;br /&gt;
* [[Gamehelpspyrium|Spyrium]]&lt;br /&gt;
* [[Gamehelpstoneage|Stone Age]]&lt;br /&gt;
* [[Gamehelptakenoko|Takenoko]]&lt;br /&gt;
* [[Gamehelptargi|Targi]]&lt;br /&gt;
* [[Gamehelpsechsnimmt|Take 5!]]&lt;br /&gt;
* [[Gamehelptheboss|The Boss]]&lt;br /&gt;
* [[Gamehelpthejellymonsterlab|The Jelly Monster Lab]]&lt;br /&gt;
* [[Gamehelpthermopyles|Thermopyles]]&lt;br /&gt;
* [[Gamehelpthroughtheages|Through the Ages]]&lt;br /&gt;
* [[Gamehelptimemasters|Time Masters]]&lt;br /&gt;
* [[Gamehelptobago|Tobago]]&lt;br /&gt;
* [[Gamehelptokaido|Tokaido]]&lt;br /&gt;
* [[Gamehelptournay|Tournay]]&lt;br /&gt;
&lt;br /&gt;
  &amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* [[Gamehelptroyes|Troyes]]&lt;br /&gt;
* [[Gamehelptwintinbots|Twin Tin Bots]]&lt;br /&gt;
* [[Gamehelptzolkin|Tzolk&#039;in]]&lt;br /&gt;
* [[Gamehelpunclechestnuttablegype|Uncle Chesnut&#039;s Table Gype]]&lt;br /&gt;
* [[Gamehelpunitedsquare|United Square]]&lt;br /&gt;
* [[Gamehelpyatzy|Yahtzee]]&lt;br /&gt;
  &amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Removed from BGA&#039;&#039;&#039; &lt;br /&gt;
* [[Gamehelpdominion|Dominion]]&lt;br /&gt;
  &amp;lt;/td&amp;gt;&lt;br /&gt;
 &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>Mennoknight</name></author>
	</entry>
	<entry>
		<id>https://sr.doc.boardgamearena.com/index.php?title=Gamehelpsechsnimmt&amp;diff=1284</id>
		<title>Gamehelpsechsnimmt</title>
		<link rel="alternate" type="text/html" href="https://sr.doc.boardgamearena.com/index.php?title=Gamehelpsechsnimmt&amp;diff=1284"/>
		<updated>2014-11-08T19:29:01Z</updated>

		<summary type="html">&lt;p&gt;Mennoknight: created the page!  because maybe people don&amp;#039;t want to download a .pdf or something.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== 6 nimmt! ==&lt;br /&gt;
&lt;br /&gt;
The basic goal of the game is to avoid having to pick up cards, and try to force the other players to do so.  Everyone starts with 66 points - you lose one for each &amp;quot;beef head&amp;quot; on a card you have to pick up.  When one player has lost all of their points, the game will end at the end of the current round and the player with the most points left wins!&lt;br /&gt;
&lt;br /&gt;
=== Playing the game ===&lt;br /&gt;
&lt;br /&gt;
Everyone starts a round with 10 cards in their hand.  Four cards are placed on the table to start four rows.  Every player secretly chooses a card, and then all of the cards are revealed at the same time.  When the cards are revealed, they are placed on the ends of rows following two rules:&lt;br /&gt;
&lt;br /&gt;
1. cards are always placed in ascending order.&lt;br /&gt;
2. cards are always placed next to the card on the board with the smallest difference between them.&lt;br /&gt;
&lt;br /&gt;
As play progresses, the rows will fill up with cards - at five cards, a row is full.  If someone&#039;s card would go onto a full row, that player has to pick up all of the cards in that row, and they lose as many points as there are &amp;quot;beef heads&amp;quot; on the cards (different cards are worth different amounts - more on that in a moment).  The card that the person played becomes the starting point of a new row.&lt;br /&gt;
&lt;br /&gt;
If someone plays a card that is lower than then numbers at the end of all of the rows, then that player must take a row of their choice, and start a new row in its place with their card.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bull heads&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Each card has a number of bull heads on it - this indicates how many points it is worth when it is picked up.&lt;br /&gt;
&lt;br /&gt;
Cards which end in the number &amp;quot;5&amp;quot; (ex. 5, 15, 25) are worth 2 points.&lt;br /&gt;
Cards which end in the number &amp;quot;0&amp;quot; (10, 20, 30) are worth 3 points.&lt;br /&gt;
Cards which have double numbers (11, 22, 33) are worth 5 points.&lt;br /&gt;
The &amp;quot;55&amp;quot; card has both a &amp;quot;5&amp;quot; and double numbers, and is worth 7 points.&lt;br /&gt;
All other cards are worth 1 point.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;End of a round&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Once a round ends, if no one has lost all of their points, then a new round begins.  If someone is out of points, then the game is over and whoever still has the most points is the winner.&lt;br /&gt;
&lt;br /&gt;
=== Alternate Rules ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tactics:&#039;&#039;&#039;&lt;br /&gt;
This ruleset changes the number of cards in play based on how many people are playing - other than that the rules are the same.  The number of cards is equal to the number of players plus 4, so every card that could be played will find its way onto the table at some point.  This changes strategy some and makes paying attention to which cards are have yet to be played important.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Logic:&#039;&#039;&#039;&lt;br /&gt;
The same as Tactics, except that at the start of the round all of the cards are placed on the table face up, and players take turns choosing cards one at a time to build their hands before the round proper starts.&lt;/div&gt;</summary>
		<author><name>Mennoknight</name></author>
	</entry>
	<entry>
		<id>https://sr.doc.boardgamearena.com/index.php?title=Gamehelpdudo&amp;diff=1274</id>
		<title>Gamehelpdudo</title>
		<link rel="alternate" type="text/html" href="https://sr.doc.boardgamearena.com/index.php?title=Gamehelpdudo&amp;diff=1274"/>
		<updated>2014-10-21T10:18:49Z</updated>

		<summary type="html">&lt;p&gt;Mennoknight: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Attention!!, there are a lot of variations of Perudo. The variation implemented on BGA has been the Asmodée version.&lt;br /&gt;
Unfortunately, for this version of the game there seems to be no online English rule book. The link on the game page links to another version of Perudo and consequently it discusses rules that are not implemented on this BGA version.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Whenever we use &#039;&#039;&#039;he&#039;&#039;&#039; it can also be read as &#039;&#039;&#039;she&#039;&#039;&#039; &#039;&#039; &lt;br /&gt;
&lt;br /&gt;
==Rules for Perudo (Asmodée version)==&lt;br /&gt;
===Goal of the Game===&lt;br /&gt;
&lt;br /&gt;
Be the last remaining with at least 1 die in play. If you succeed in being the last player standing, no matter how many dice you have, you win!&lt;br /&gt;
&lt;br /&gt;
===Set up===&lt;br /&gt;
Each player starts with 5 standard 6 sided dice, with numbers 1 through 6.&lt;br /&gt;
&lt;br /&gt;
A &amp;quot;1&amp;quot; is known as a &amp;quot;Paco&amp;quot;.  A Paco counts as a wild card or joker - it can count as any other number.  (On BGA, the Pacos are birds on the dice.)&lt;br /&gt;
&lt;br /&gt;
Based on the number of players, the game begins with a different number of dice in play at the start:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! No. Players&lt;br /&gt;
! No. Dice&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| 10&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| 15&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| 20&lt;br /&gt;
|-&lt;br /&gt;
| 5&lt;br /&gt;
| 25&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
| 30&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
This is important to note at the start of a game, since you&#039;ll be making guesses based on all the dice on the table.&lt;br /&gt;
&lt;br /&gt;
===Playing a Round===&lt;br /&gt;
All players roll their dice, and check to see what they rolled.&lt;br /&gt;
&lt;br /&gt;
The first player (randomly selected) starts with an opening bid; he calls a face value and a number of dice. &#039;&#039;&#039;This bid takes into account all of the dice on the table.&#039;&#039;&#039;  He can either try to make a educated guess and try to be really close to the truth, based on his own hand, or he can try to bluff and lure other players into losing a die.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Important:&#039;&#039;&#039; An opening bid can never begin with a bid of pacos (ones), unless a player is Palifico (which will be explained later).&lt;br /&gt;
&lt;br /&gt;
After a bid is placed, the turn is passed on to the player on his left.  This player has 2 options:&lt;br /&gt;
 1. If he thinks that the last bid was wrong he can call &amp;quot;Dudo&amp;quot; (i doubt)&lt;br /&gt;
 2. If he thinks the last bid is reasonable, then he must increase the last bid.&lt;br /&gt;
&lt;br /&gt;
====Option 1: calling Dudo====&lt;br /&gt;
&lt;br /&gt;
As soon as Dudo is called all players reveal their dice. All dice that match the bid are counted, including Pacos.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The bid is correct&#039;&#039;&#039; if the number of dice, with the correct value, is higher or exactly the same as the bid.&amp;lt;br/&amp;gt;&lt;br /&gt;
In this case the player who called Dudo was wrong to have doubted and loses one die.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
For example, let&#039;s say Bob calls &amp;quot;Dudo&amp;quot; on Abe&#039;s bid of four fives (four dice with the number five showing).  When all the dice are revealed and counted up, there are 3 fives and 2 pacos.  This counts as 5 fives, so Abe was safe with his bid.  Bob loses a die for the rest of the game.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The bid is false&#039;&#039;&#039; when the number of dice, with the correct value, is lower then the bid.&amp;lt;br/&amp;gt;&lt;br /&gt;
In this case the player who called Dudo was correct to doubt the bid and the player who placed the bid has to admit he was overstating things and loses one die.&lt;br /&gt;
&lt;br /&gt;
If Abe has called 6 fives instead of 3 in the same scenario, his bid is over the number of fives in play (only 5).  If this is the case, Abe loses a die instead.&lt;br /&gt;
&lt;br /&gt;
The moment a player loses his last die, that player is out of the game.&lt;br /&gt;
&lt;br /&gt;
====Option 2: increasing the bid====&lt;br /&gt;
&lt;br /&gt;
If a player does not want to call Dudo, he has to make a higher bid of his own.  To increase a bid a player has to choose one of the following options:&lt;br /&gt;
&lt;br /&gt;
1. increase the number of dice, thus the value stays the same (ex. raising a bid of 2 threes with one of 3 threes)&lt;br /&gt;
&lt;br /&gt;
2. increase the value on the die, thus the number of dice stays the same (ex. raising a bid of 2 threes with a bid of 2 fours or 2 sixes)&lt;br /&gt;
&lt;br /&gt;
3. reset the value on the die by choosing Pacos.  To do this, the number of Pacos bid has to be at least half the number of dice currently bid, rounded up. (ex. replacing a bid of 5 sixes with 3 Pacos)&lt;br /&gt;
&lt;br /&gt;
4. raise the value from a Paco to another number.  To do this, the number of dice bid needs to be at least double the number of Pacos plus one. (ex. replacing a bid of 3 Pacos with 7 threes)&lt;br /&gt;
&lt;br /&gt;
Changing the bid to Pacos is a way to make lower die values reachable again, at the expense of quickly raising the number of dice being bid.&lt;br /&gt;
&lt;br /&gt;
Once a new bid has been established the turn is passed on to the next player to the left, and play continues until someone calls Dudo. When Dudo has been called and a player loses a die, the player that lost his die starts a new round. If the player that lost a die is out, the player to the left of the eliminated player starts the next round instead.&lt;br /&gt;
&lt;br /&gt;
===Palifico===&lt;br /&gt;
The moment a player has only one die remaining, this player has reached Palifico.  This triggers a special round.  During this round, Pacos no longer count as jokers, and an opening bid can be of Pacos. &#039;&#039;&#039;However&#039;&#039;&#039;: during this round the value on the dice cannot be increased during bids.  The value of the dice is locked in until someone calls Dudo.  After this round, the game returns to normal, regardless of whether the Palifico player still has one die left.&lt;br /&gt;
&lt;br /&gt;
===Optional rules===&lt;br /&gt;
&amp;lt;ol&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&#039;&#039;&#039;Calza!&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
A player can call out a Calza (the bid is exact) before another player places a new bid or calls Dudo. Anyone around the table (except the player who made the bid) is allowed to call out Calza.&lt;br /&gt;
If the player that called out Calza was correct (the bid is exactly the same as the number of dice on the table) he regains one of his lost dice (if the player only had one die, then the next time they fall to having only one die will &#039;&#039;&#039;NOT&#039;&#039;&#039; trigger another Palifico round.  One per player per game.). However, if he was wrong, he loses a die. In either case the player who called out Calza will start the new round.&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&#039;&#039;&#039;The lost dice are visible&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
When the lost dice are visible the game is slightly easier as you do not need to memorize how many dice are still in the game, which helps to inform how high one can reasonably bid.&lt;br /&gt;
&amp;lt;/li&amp;gt;&amp;lt;/ol&amp;gt;&lt;/div&gt;</summary>
		<author><name>Mennoknight</name></author>
	</entry>
	<entry>
		<id>https://sr.doc.boardgamearena.com/index.php?title=Gamehelpdudo&amp;diff=1273</id>
		<title>Gamehelpdudo</title>
		<link rel="alternate" type="text/html" href="https://sr.doc.boardgamearena.com/index.php?title=Gamehelpdudo&amp;diff=1273"/>
		<updated>2014-10-21T10:17:49Z</updated>

		<summary type="html">&lt;p&gt;Mennoknight: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Attention!!, there are a lot of variations of Perudo. The variation implemented on BGA has been the Asmodée version.&lt;br /&gt;
Unfortunately, for this version of the game there seems to be no online English rule book. The link on the game page links to another version of Perudo and consequently it discusses rules that are not implemented on this BGA version.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Whenever we use &#039;&#039;&#039;he&#039;&#039;&#039; it can also be read as &#039;&#039;&#039;she&#039;&#039;&#039; &#039;&#039; &lt;br /&gt;
&lt;br /&gt;
==Rules for Perudo (Asmodée version)==&lt;br /&gt;
===Goal of the Game===&lt;br /&gt;
&lt;br /&gt;
Be the last remaining with at least 1 die in play. If you succeed in being the last player standing, no matter how many dice you have, you win!&lt;br /&gt;
&lt;br /&gt;
===Set up===&lt;br /&gt;
Each player starts with 5 standard 6 sided dice, with numbers 1 through 6.&lt;br /&gt;
&lt;br /&gt;
A &amp;quot;1&amp;quot; is known as a &amp;quot;Paco&amp;quot;.  A Paco counts as a wild card or joker - it can count as any other number.  (On BGA, the Pacos are birds on the dice.)&lt;br /&gt;
&lt;br /&gt;
Based on the number of players, the game begins with a different number of dice in play at the start:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! No. Players&lt;br /&gt;
! No. Dice&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| 10&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| 15&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| 20&lt;br /&gt;
|-&lt;br /&gt;
| 5&lt;br /&gt;
| 25&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
| 30&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
This is important to note at the start of a game, since you&#039;ll be making guesses based on all the dice on the table.&lt;br /&gt;
&lt;br /&gt;
===Playing a Round===&lt;br /&gt;
All players roll their dice, and check to see what they rolled.&lt;br /&gt;
&lt;br /&gt;
The first player (randomly selected) starts with an opening bid; he calls a face value and a number of dice. &#039;&#039;&#039;This bid takes into account all of the dice on the table.&#039;&#039;&#039;  He can either try to make a educated guess and try to be really close to the truth, based on his own hand, or he can try to bluff and lure other players into losing a die.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Important:&#039;&#039;&#039; An opening bid can never begin with a bid of pacos (ones), unless a player is Palifico (which will be explained later).&lt;br /&gt;
&lt;br /&gt;
After a bid is placed, the turn is passed on to the player on his left.  This player has 2 options:&lt;br /&gt;
 1. If he thinks that the last bid was wrong he can call &amp;quot;Dudo&amp;quot; (i doubt)&lt;br /&gt;
 2. If he thinks the last bid is reasonable, then he must increase the last bid.&lt;br /&gt;
&lt;br /&gt;
===Option 1: calling Dudo===&lt;br /&gt;
&lt;br /&gt;
As soon as Dudo is called all players reveal their dice. All dice that match the bid are counted, including Pacos.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The bid is correct&#039;&#039;&#039; if the number of dice, with the correct value, is higher or exactly the same as the bid.&amp;lt;br/&amp;gt;&lt;br /&gt;
In this case the player who called Dudo was wrong to have doubted and loses one die.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
For example, let&#039;s say Bob calls &amp;quot;Dudo&amp;quot; on Abe&#039;s bid of four fives (four dice with the number five showing).  When all the dice are revealed and counted up, there are 3 fives and 2 pacos.  This counts as 5 fives, so Abe was safe with his bid.  Bob loses a die for the rest of the game.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The bid is false&#039;&#039;&#039; when the number of dice, with the correct value, is lower then the bid.&amp;lt;br/&amp;gt;&lt;br /&gt;
In this case the player who called Dudo was correct to doubt the bid and the player who placed the bid has to admit he was overstating things and loses one die.&lt;br /&gt;
&lt;br /&gt;
If Abe has called 6 fives instead of 3 in the same scenario, his bid is over the number of fives in play (only 5).  If this is the case, Abe loses a die instead.&lt;br /&gt;
&lt;br /&gt;
The moment a player loses his last die, that player is out of the game.&lt;br /&gt;
&lt;br /&gt;
===Option 2: increasing the bid===&lt;br /&gt;
&lt;br /&gt;
If a player does not want to call Dudo, he has to make a higher bid of his own.  To increase a bid a player has to choose one of the following options:&lt;br /&gt;
&lt;br /&gt;
1. increase the number of dice, thus the value stays the same (ex. raising a bid of 2 threes with one of 3 threes)&lt;br /&gt;
&lt;br /&gt;
2. increase the value on the die, thus the number of dice stays the same (ex. raising a bid of 2 threes with a bid of 2 fours or 2 sixes)&lt;br /&gt;
&lt;br /&gt;
3. reset the value on the die by choosing Pacos.  To do this, the number of Pacos bid has to be at least half the number of dice currently bid, rounded up. (ex. replacing a bid of 5 sixes with 3 Pacos)&lt;br /&gt;
&lt;br /&gt;
4. raise the value from a Paco to another number.  To do this, the number of dice bid needs to be at least double the number of Pacos plus one. (ex. replacing a bid of 3 Pacos with 7 threes)&lt;br /&gt;
&lt;br /&gt;
Changing the bid to Pacos is a way to make lower die values reachable again, at the expense of quickly raising the number of dice being bid.&lt;br /&gt;
&lt;br /&gt;
Once a new bid has been established the turn is passed on to the next player to the left, and play continues until someone calls Dudo. When Dudo has been called and a player loses a die, the player that lost his die starts a new round. If the player that lost a die is out, the player to the left of the eliminated player starts the next round instead.&lt;br /&gt;
&lt;br /&gt;
===Palifico===&lt;br /&gt;
The moment a player has only one die remaining, this player has reached Palifico.  This triggers a special round.  During this round, Pacos no longer count as jokers, and an opening bid can be of Pacos. &#039;&#039;&#039;However&#039;&#039;&#039;: during this round the value on the dice cannot be increased during bids.  The value of the dice is locked in until someone calls Dudo.  After this round, the game returns to normal, regardless of whether the Palifico player still has one die left.&lt;br /&gt;
&lt;br /&gt;
===Optional rules===&lt;br /&gt;
&amp;lt;ol&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&#039;&#039;&#039;Calza!&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
A player can call out a Calza (the bid is exact) before another player places a new bid or calls Dudo. Anyone around the table (except the player who made the bid) is allowed to call out Calza.&lt;br /&gt;
If the player that called out Calza was correct (the bid is exactly the same as the number of dice on the table) he regains one of his lost dice (if the player only had one die, then the next time they fall to having only one die will &#039;&#039;&#039;NOT&#039;&#039;&#039; trigger another Palifico round.  One per player per game.). However, if he was wrong, he loses a die. In either case the player who called out Calza will start the new round.&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&#039;&#039;&#039;The lost dice are visible&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
When the lost dice are visible the game is slightly easier as you do not need to memorize how many dice are still in the game, which helps to inform how high one can reasonably bid.&lt;br /&gt;
&amp;lt;/li&amp;gt;&amp;lt;/ol&amp;gt;&lt;/div&gt;</summary>
		<author><name>Mennoknight</name></author>
	</entry>
	<entry>
		<id>https://sr.doc.boardgamearena.com/index.php?title=Gamehelpdudo&amp;diff=1272</id>
		<title>Gamehelpdudo</title>
		<link rel="alternate" type="text/html" href="https://sr.doc.boardgamearena.com/index.php?title=Gamehelpdudo&amp;diff=1272"/>
		<updated>2014-10-21T10:16:04Z</updated>

		<summary type="html">&lt;p&gt;Mennoknight: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Attention!!, there are a lot of variations of Perudo. The variation implemented on BGA has been the Asmodée version.&lt;br /&gt;
Unfortunately, for this version of the game there seems to be no online English rule book. The link on the game page links to another version of Perudo and consequently it discusses rules that are not implemented on this BGA version.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Whenever we use &#039;&#039;&#039;he&#039;&#039;&#039; it can also be read as &#039;&#039;&#039;she&#039;&#039;&#039; &#039;&#039; &lt;br /&gt;
&lt;br /&gt;
==Rules for Perudo (Asmodée version)==&lt;br /&gt;
===Goal of the Game===&lt;br /&gt;
&lt;br /&gt;
Be the last remaining with at least 1 die in play. If you succeed in being the last player standing, no matter how many dice you have, you win!&lt;br /&gt;
&lt;br /&gt;
===Set up===&lt;br /&gt;
Each player starts with 5 standard 6 sided dice, with numbers 1 through 6.&lt;br /&gt;
&lt;br /&gt;
A &amp;quot;1&amp;quot; is known as a &amp;quot;Paco&amp;quot;.  A Paco counts as a wild card or joker - it can count as any other number.  (On BGA, the Pacos are birds on the dice.)&lt;br /&gt;
&lt;br /&gt;
Based on the number of players, the game begins with a different number of dice in play at the start:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! No. Players&lt;br /&gt;
! No. Dice&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| 10&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| 15&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| 20&lt;br /&gt;
|-&lt;br /&gt;
| 5&lt;br /&gt;
| 25&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
| 30&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
This is important to note at the start of a game, since you&#039;ll be making guesses based on all the dice on the table.&lt;br /&gt;
&lt;br /&gt;
===Playing a Round===&lt;br /&gt;
All players roll their dice, and check to see what they rolled.&lt;br /&gt;
&lt;br /&gt;
The first player (randomly selected) starts with an opening bid; he calls a face value and a number of dice. &#039;&#039;&#039;This bid takes into account all of the dice on the table.&#039;&#039;&#039;  He can either try to make a educated guess and try to be really close to the truth, based on his own hand, or he can try to bluff and lure other players into losing a die.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Important:&#039;&#039;&#039; An opening bid can never begin with a bid of pacos (ones), unless a player is Palifico (which will be explained later).&lt;br /&gt;
&lt;br /&gt;
After a bid is placed, the turn is passed on to the player on his left.  This player has 2 options:&lt;br /&gt;
 1. If he thinks that the last bid was wrong he can call &amp;quot;Dudo&amp;quot; (i doubt)&lt;br /&gt;
 2. If he thinks the last bid is reasonable, then he must increase the last bid.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Option 1: calling Dudo&#039;&#039;&#039;&lt;br /&gt;
As soon as Dudo is called all players reveal their dice. All dice that match the bid are counted, including Pacos.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The bid is correct&#039;&#039;&#039; if the number of dice, with the correct value, is higher or exactly the same as the bid.&amp;lt;br/&amp;gt;&lt;br /&gt;
In this case the player who called Dudo was wrong to have doubted and loses one die.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
For example, let&#039;s say Bob calls &amp;quot;Dudo&amp;quot; on Abe&#039;s bid of four fives (four dice with the number five showing).  When all the dice are revealed and counted up, there are 3 fives and 2 pacos.  This counts as 5 fives, so Abe was safe with his bid.  Bob loses a die for the rest of the game.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The bid is false&#039;&#039;&#039; when the number of dice, with the correct value, is lower then the bid.&amp;lt;br/&amp;gt;&lt;br /&gt;
In this case the player who called Dudo was correct to doubt the bid and the player who placed the bid has to admit he was overstating things and loses one die.&lt;br /&gt;
&lt;br /&gt;
If Abe has called 6 fives instead of 3 in the same scenario, his bid is over the number of fives in play (only 5).  If this is the case, Abe loses a die instead.&lt;br /&gt;
&lt;br /&gt;
The moment a player loses his last die, that player is out of the game.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Option 2: increasing the bid&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
If a player does not want to call Dudo, he has to make a higher bid of his own.  To increase a bid a player has to choose one of the following options:&lt;br /&gt;
&lt;br /&gt;
1. increase the number of dice, thus the value stays the same (ex. raising a bid of 2 threes with one of 3 threes)&lt;br /&gt;
&lt;br /&gt;
2. increase the value on the die, thus the number of dice stays the same (ex. raising a bid of 2 threes with a bid of 2 fours or 2 sixes)&lt;br /&gt;
&lt;br /&gt;
3. reset the value on the die by choosing Pacos.  To do this, the number of Pacos bid has to be at least half the number of dice currently bid, rounded up. (ex. replacing a bid of 5 sixes with 3 Pacos)&lt;br /&gt;
&lt;br /&gt;
4. raise the value from a Paco to another number.  To do this, the number of dice bid needs to be at least double the number of Pacos plus one. (ex. replacing a bid of 3 Pacos with 7 threes)&lt;br /&gt;
&lt;br /&gt;
Changing the bid to Pacos is a way to make lower die values reachable again, at the expense of quickly raising the number of dice being bid.&lt;br /&gt;
&lt;br /&gt;
Once a new bid has been established the turn is passed on to the next player to the left, and play continues until someone calls Dudo. When Dudo has been called and a player loses a die, the player that lost his die starts a new round. If the player that lost a die is out, the player to the left of the eliminated player starts the next round instead.&lt;br /&gt;
&lt;br /&gt;
===Palifico===&lt;br /&gt;
The moment a player has only one die remaining, this player has reached Palifico.  This triggers a special round.  During this round, Pacos no longer count as jokers, and an opening bid can be of Pacos. &#039;&#039;&#039;However&#039;&#039;&#039;: during this round the value on the dice cannot be increased during bids.  The value of the dice is locked in until someone calls Dudo.  After this round, the game returns to normal, regardless of whether the Palifico player still has one die left.&lt;br /&gt;
&lt;br /&gt;
===Optional rules===&lt;br /&gt;
&amp;lt;ol&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&#039;&#039;&#039;Calza!&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
A player can call out a Calza (the bid is exact) before another player places a new bid or calls Dudo. Anyone around the table (except the player who made the bid) is allowed to call out Calza.&lt;br /&gt;
If the player that called out Calza was correct (the bid is exactly the same as the number of dice on the table) he regains one of his lost dice (if the player only had one die, then the next time they fall to having only one die will &#039;&#039;&#039;NOT&#039;&#039;&#039; trigger another Palifico round.  One per player per game.). However, if he was wrong, he loses a die. In either case the player who called out Calza will start the new round.&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&#039;&#039;&#039;The lost dice are visible&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
When the lost dice are visible the game is slightly easier as you do not need to memorize how many dice are still in the game, which helps to inform how high one can reasonably bid.&lt;br /&gt;
&amp;lt;/li&amp;gt;&amp;lt;/ol&amp;gt;&lt;/div&gt;</summary>
		<author><name>Mennoknight</name></author>
	</entry>
	<entry>
		<id>https://sr.doc.boardgamearena.com/index.php?title=Gamehelpdudo&amp;diff=1271</id>
		<title>Gamehelpdudo</title>
		<link rel="alternate" type="text/html" href="https://sr.doc.boardgamearena.com/index.php?title=Gamehelpdudo&amp;diff=1271"/>
		<updated>2014-10-21T10:15:22Z</updated>

		<summary type="html">&lt;p&gt;Mennoknight: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Attention!!, there are a lot of variations of Perudo. The variation implemented on BGA has been the Asmodée version.&lt;br /&gt;
Unfortunately, for this version of the game there seems to be no online English rule book. The link on the game page links to another version of Perudo and consequently it discusses rules that are not implemented on this BGA version.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Whenever we use &#039;&#039;&#039;he&#039;&#039;&#039; it can also be read as &#039;&#039;&#039;she&#039;&#039;&#039; &#039;&#039; &lt;br /&gt;
&lt;br /&gt;
==Rules for Perudo (Asmodée version)==&lt;br /&gt;
===Goal of the Game===&lt;br /&gt;
&lt;br /&gt;
Be the last remaining with at least 1 die in play. If you succeed in being the last player standing, no matter how many dice you have, you win!&lt;br /&gt;
&lt;br /&gt;
===Set up===&lt;br /&gt;
Each player starts with 5 standard 6 sided dice, with numbers 1 through 6.&lt;br /&gt;
&lt;br /&gt;
A &amp;quot;1&amp;quot; is known as a &amp;quot;Paco&amp;quot;.  A Paco counts as a wild card or joker - it can count as any other number.  (On BGA, the Pacos are birds on the dice.)&lt;br /&gt;
&lt;br /&gt;
Based on the number of players, the game begins with a different number of dice in play at the start:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! No. Players&lt;br /&gt;
! No. Dice&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| 10&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| 15&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| 20&lt;br /&gt;
|-&lt;br /&gt;
| 5&lt;br /&gt;
| 25&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
| 30&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
This is important to note at the start of a game, since you&#039;ll be making guesses based on all the dice on the table.&lt;br /&gt;
&lt;br /&gt;
===Playing a Round===&lt;br /&gt;
All players roll their dice, and check to see what they rolled.&lt;br /&gt;
&lt;br /&gt;
The first player (randomly selected) starts with an opening bid; he calls a face value and a number of dice. &#039;&#039;&#039;This bid takes into account all of the dice on the table.&#039;&#039;&#039;  He can either try to make a educated guess and try to be really close to the truth, based on his own hand, or he can try to bluff and lure other players into losing a die.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Important:&#039;&#039;&#039; An opening bid can never begin with a bid of pacos (ones), unless a player is Palifico (which will be explained later).&lt;br /&gt;
&lt;br /&gt;
After a bid is placed, the turn is passed on to the player on his left.  This player has 2 options:&lt;br /&gt;
 1. If he thinks that the last bid was wrong he can call &amp;quot;Dudo&amp;quot; (i doubt)&lt;br /&gt;
 2. If he thinks the last bid is reasonable, then he must increase the last bid.&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;Option 1: calling Dudo&#039;&#039;&#039;===&lt;br /&gt;
As soon as Dudo is called all players reveal their dice. All dice that match the bid are counted, including Pacos.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The bid is correct&#039;&#039;&#039; if the number of dice, with the correct value, is higher or exactly the same as the bid.&amp;lt;br/&amp;gt;&lt;br /&gt;
In this case the player who called Dudo was wrong to have doubted and loses one die.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
For example, let&#039;s say Bob calls &amp;quot;Dudo&amp;quot; on Abe&#039;s bid of four fives (four dice with the number five showing).  When all the dice are revealed and counted up, there are 3 fives and 2 pacos.  This counts as 5 fives, so Abe was safe with his bid.  Bob loses a die for the rest of the game.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The bid is false&#039;&#039;&#039; when the number of dice, with the correct value, is lower then the bid.&amp;lt;br/&amp;gt;&lt;br /&gt;
In this case the player who called Dudo was correct to doubt the bid and the player who placed the bid has to admit he was overstating things and loses one die.&lt;br /&gt;
&lt;br /&gt;
If Abe has called 6 fives instead of 3 in the same scenario, his bid is over the number of fives in play (only 5).  If this is the case, Abe loses a die instead.&lt;br /&gt;
&lt;br /&gt;
The moment a player loses his last die, that player is out of the game.&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;Option 2: increasing the bid&#039;&#039;&#039;===&lt;br /&gt;
&lt;br /&gt;
If a player does not want to call Dudo, he has to make a higher bid of his own.  To increase a bid a player has to choose one of the following options:&lt;br /&gt;
&lt;br /&gt;
1. increase the number of dice, thus the value stays the same (ex. raising a bid of 2 threes with one of 3 threes)&lt;br /&gt;
&lt;br /&gt;
2. increase the value on the die, thus the number of dice stays the same (ex. raising a bid of 2 threes with a bid of 2 fours or 2 sixes)&lt;br /&gt;
&lt;br /&gt;
3. reset the value on the die by choosing Pacos.  To do this, the number of Pacos bid has to be at least half the number of dice currently bid, rounded up. (ex. replacing a bid of 5 sixes with 3 Pacos)&lt;br /&gt;
&lt;br /&gt;
4. raise the value from a Paco to another number.  To do this, the number of dice bid needs to be at least double the number of Pacos plus one. (ex. replacing a bid of 3 Pacos with 7 threes)&lt;br /&gt;
&lt;br /&gt;
Changing the bid to Pacos is a way to make lower die values reachable again, at the expense of quickly raising the number of dice being bid.&lt;br /&gt;
&lt;br /&gt;
Once a new bid has been established the turn is passed on to the next player to the left, and play continues until someone calls Dudo. When Dudo has been called and a player loses a die, the player that lost his die starts a new round. If the player that lost a die is out, the player to the left of the eliminated player starts the next round instead.&lt;br /&gt;
&lt;br /&gt;
===Palifico===&lt;br /&gt;
The moment a player has only one die remaining, this player has reached Palifico.  This triggers a special round.  During this round, Pacos no longer count as jokers, and an opening bid can be of Pacos. &#039;&#039;&#039;However&#039;&#039;&#039;: during this round the value on the dice cannot be increased during bids.  The value of the dice is locked in until someone calls Dudo.  After this round, the game returns to normal, regardless of whether the Palifico player still has one die left.&lt;br /&gt;
&lt;br /&gt;
===Optional rules===&lt;br /&gt;
&amp;lt;ol&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&#039;&#039;&#039;Calza!&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
A player can call out a Calza (the bid is exact) before another player places a new bid or calls Dudo. Anyone around the table (except the player who made the bid) is allowed to call out Calza.&lt;br /&gt;
If the player that called out Calza was correct (the bid is exactly the same as the number of dice on the table) he regains one of his lost dice (if the player only had one die, then the next time they fall to having only one die will &#039;&#039;&#039;NOT&#039;&#039;&#039; trigger another Palifico round.  One per player per game.). However, if he was wrong, he loses a die. In either case the player who called out Calza will start the new round.&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&#039;&#039;&#039;The lost dice are visible&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
When the lost dice are visible the game is slightly easier as you do not need to memorize how many dice are still in the game, which helps to inform how high one can reasonably bid.&lt;br /&gt;
&amp;lt;/li&amp;gt;&amp;lt;/ol&amp;gt;&lt;/div&gt;</summary>
		<author><name>Mennoknight</name></author>
	</entry>
	<entry>
		<id>https://sr.doc.boardgamearena.com/index.php?title=Gamehelpdudo&amp;diff=1270</id>
		<title>Gamehelpdudo</title>
		<link rel="alternate" type="text/html" href="https://sr.doc.boardgamearena.com/index.php?title=Gamehelpdudo&amp;diff=1270"/>
		<updated>2014-10-21T10:12:12Z</updated>

		<summary type="html">&lt;p&gt;Mennoknight: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Attention!!, there are a lot of variations of Perudo. The variation implemented on BGA has been the Asmodée version.&lt;br /&gt;
Unfortunately, for this version of the game there seems to be no online English rule book. The link on the game page links to another version of Perudo and consequently it discusses rules that are not implemented on this BGA version.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Whenever we use &#039;&#039;&#039;he&#039;&#039;&#039; it can also be read as &#039;&#039;&#039;she&#039;&#039;&#039; &#039;&#039; &lt;br /&gt;
&lt;br /&gt;
==Rules for Perudo (Asmodée version)==&lt;br /&gt;
===Goal of the Game===&lt;br /&gt;
&lt;br /&gt;
Be the last remaining with at least 1 die in play. If you succeed in being the last player standing, no matter how many dice you have, you win!&lt;br /&gt;
&lt;br /&gt;
===Set up===&lt;br /&gt;
Each player starts with 5 standard 6 sided dice, with numbers 1 through 6.&lt;br /&gt;
&lt;br /&gt;
A &amp;quot;1&amp;quot; is known as a &amp;quot;Paco&amp;quot;.  A Paco counts as a wild card or joker - it can count as any other number.  (On BGA, the Pacos are birds on the dice.)&lt;br /&gt;
&lt;br /&gt;
Based on the number of players, the game begins with a different number of dice in play at the start:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! No. Players&lt;br /&gt;
! No. Dice&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| 10&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| 15&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| 20&lt;br /&gt;
|-&lt;br /&gt;
| 5&lt;br /&gt;
| 25&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
| 30&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
This is important to note at the start of a game, since you&#039;ll be making guesses based on all the dice on the table.&lt;br /&gt;
&lt;br /&gt;
===Playing a Round===&lt;br /&gt;
All players roll their dice, and check to see what they rolled.&lt;br /&gt;
&lt;br /&gt;
The first player (randomly selected) starts with an opening bid; he calls a face value and a number of dice. &#039;&#039;&#039;This bid takes into account all of the dice on the table.&#039;&#039;&#039;  He can either try to make a educated guess and try to be really close to the truth, based on his own hand, or he can try to bluff and lure other players into losing a die.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Important:&#039;&#039;&#039; An opening bid can never begin with a bid of pacos (ones), unless a player is Palifico (which will be explained later).&lt;br /&gt;
&lt;br /&gt;
After a bid is placed, the turn is passed on to the player on his left.  This player has 2 options:&lt;br /&gt;
# If he thinks that the last bid was wrong he can call &amp;quot;Dudo&amp;quot; (i doubt)&lt;br /&gt;
# If he thinks the last bid is reasonable, then he must increase the last bid.&lt;br /&gt;
&lt;br /&gt;
===Option 1: calling Dudo===&lt;br /&gt;
As soon as Dudo is called all players reveal their dice. All dice that match the bid are counted, including Pacos.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The bid is correct&#039;&#039;&#039; if the number of dice, with the correct value, is higher or exactly the same as the bid.&amp;lt;br/&amp;gt;&lt;br /&gt;
In this case the player who called Dudo was wrong to have doubted and loses one die.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
For example, let&#039;s say Bob calls &amp;quot;Dudo&amp;quot; on Abe&#039;s bid of four fives (four dice with the number five showing).  When all the dice are revealed and counted up, there are 3 fives and 2 pacos.  This counts as 5 fives, so Abe was safe with his bid.  Bob loses a die for the rest of the game.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The bid is false&#039;&#039;&#039; when the number of dice, with the correct value, is lower then the bid.&amp;lt;br/&amp;gt;&lt;br /&gt;
In this case the player who called Dudo was correct to doubt the bid and the player who placed the bid has to admit he was overstating things and loses one die.&lt;br /&gt;
&lt;br /&gt;
If Abe has called 6 fives instead of 3 in the same scenario, his bid is over the number of fives in play (only 5).  If this is the case, Abe loses a die instead.&lt;br /&gt;
&lt;br /&gt;
The moment a player loses his last die, that player is out of the game.&lt;br /&gt;
&lt;br /&gt;
===Option 2: increasing the bid===&lt;br /&gt;
If a player does not want to call Dudo, he has to make a higher bid of his own.  To increase a bid a player has to choose one of the following options:&lt;br /&gt;
# increase the number of dice, thus the value stays the same (ex. raising a bid of 2 threes with one of 3 threes)&lt;br /&gt;
# increase the value on the die, thus the number of dice stays the same (ex. raising a bid of 2 threes with a bid of 2 fours or 2 sixes)&lt;br /&gt;
# reset the value on the die by choosing Pacos.  To do this, the number of Pacos bid has to be at least half the number of dice currently bid, rounded up. (ex. replacing a bid of 5 sixes with 3 Pacos)&lt;br /&gt;
# raise the value from a Paco to another number.  To do this, the number of dice bid needs to be at least double the number of Pacos plus one. (ex. replacing a bid of 3 Pacos with 7 threes)&lt;br /&gt;
&lt;br /&gt;
Changing the bid to Pacos is a way to make lower die values reachable again, at the expense of quickly raising the number of dice being bid.&lt;br /&gt;
&lt;br /&gt;
Once a new bid has been established the turn is passed on to the next player to the left, and play continues until someone calls Dudo. When Dudo has been called and a player loses a die, the player that lost his die starts a new round. If the player that lost a die is out, the player to the left of the eliminated player starts the next round instead.&lt;br /&gt;
&lt;br /&gt;
===Palifico===&lt;br /&gt;
The moment a player has only one die remaining, this player has reached Palifico.  This triggers a special round.  During this round, Pacos no longer count as jokers, and an opening bid can be of Pacos. &#039;&#039;&#039;However&#039;&#039;&#039;: during this round the value on the dice cannot be increased during bids.  The value of the dice is locked in until someone calls Dudo.  After this round, the game returns to normal, regardless of whether the Palifico player still has one die left.&lt;br /&gt;
&lt;br /&gt;
===Optional rules===&lt;br /&gt;
&amp;lt;ol&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&#039;&#039;&#039;Calza!&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
A player can call out a Calza (the bid is exact) before another player places a new bid or calls Dudo. Anyone around the table (except the player who made the bid) is allowed to call out Calza.&lt;br /&gt;
If the player that called out Calza was correct (the bid is exactly the same as the number of dice on the table) he regains one of his lost dice (if the player only had one die, then the next time they fall to having only one die will &#039;&#039;&#039;NOT&#039;&#039;&#039; trigger another Palifico round.  One per player per game.). However, if he was wrong, he loses a die. In either case the player who called out Calza will start the new round.&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&#039;&#039;&#039;The lost dice are visible&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
When the lost dice are visible the game is slightly easier as you do not need to memorize how many dice are still in the game, which helps to inform how high one can reasonably bid.&lt;br /&gt;
&amp;lt;/li&amp;gt;&amp;lt;/ol&amp;gt;&lt;/div&gt;</summary>
		<author><name>Mennoknight</name></author>
	</entry>
	<entry>
		<id>https://sr.doc.boardgamearena.com/index.php?title=Gamehelpdudo&amp;diff=1269</id>
		<title>Gamehelpdudo</title>
		<link rel="alternate" type="text/html" href="https://sr.doc.boardgamearena.com/index.php?title=Gamehelpdudo&amp;diff=1269"/>
		<updated>2014-10-21T10:09:55Z</updated>

		<summary type="html">&lt;p&gt;Mennoknight: Did some rearranging to make the rules flow better, and make the English a little easier to understand.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Attention!!, there are a lot of variations of Perudo. The variation implemented on BGA has been the Asmodée version.&lt;br /&gt;
Unfortunately, for this version of the game there seems to be no online English rule book. The link on the game page links to another version of Perudo and consequently it discusses rules that are not implemented on this BGA version.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Whenever we use &#039;&#039;&#039;he&#039;&#039;&#039; it can also be read as &#039;&#039;&#039;she&#039;&#039;&#039; &#039;&#039; &lt;br /&gt;
&lt;br /&gt;
==Rules for Perudo (Asmodée version)==&lt;br /&gt;
===Goal of the Game===&lt;br /&gt;
&lt;br /&gt;
Be the last remaining with at least 1 die in play. If you succeed in being the last player standing, no matter how many dice you have, you win!&lt;br /&gt;
&lt;br /&gt;
===Set up===&lt;br /&gt;
Each player starts with 5 standard 6 sided dice, with numbers 1 through 6.&lt;br /&gt;
&lt;br /&gt;
A &amp;quot;1&amp;quot; is known as a &amp;quot;Paco&amp;quot;.  A Paco counts as a wild card or joker - it can count as any other number.  (On BGA, the Pacos are birds on the dice.)&lt;br /&gt;
&lt;br /&gt;
Based on the number of players, the game begins with a different number of dice in play at the start:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! No. Players&lt;br /&gt;
! No. Dice&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| 10&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| 15&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| 20&lt;br /&gt;
|-&lt;br /&gt;
| 5&lt;br /&gt;
| 25&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
| 30&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
This is important to note at the start of a game, since you&#039;ll be making guesses based on all the dice on the table.&lt;br /&gt;
&lt;br /&gt;
===Playing a Round===&lt;br /&gt;
All players roll their dice, and check to see what they rolled.&lt;br /&gt;
&lt;br /&gt;
The first player (randomly selected) starts with an opening bid; he calls a face value and a number of dice. &#039;&#039;&#039;This bid takes into account all of the dice on the table.&#039;&#039;&#039;  He can either try to make a educated guess and try to be really close to the truth, based on his own hand, or he can try to bluff and lure other players into losing a die.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Important:&#039;&#039;&#039; An opening bid can never begin with a bid of pacos (ones), unless a player is Palifico (which will be explained later).&lt;br /&gt;
&lt;br /&gt;
After a bid is placed, the turn is passed on to the player on his left.  This player has 2 options:&lt;br /&gt;
# If he thinks that the last bid was wrong he can call &amp;quot;Dudo&amp;quot; (i doubt)&lt;br /&gt;
# If he thinks the last bid is reasonable, then he must increase the last bid.&lt;br /&gt;
&lt;br /&gt;
====Option 1: calling Dudo====&lt;br /&gt;
As soon as Dudo is called all players reveal their dice. All dice that match the bid are counted, including Pacos.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The bid is correct&#039;&#039;&#039; if the number of dice, with the correct value, is higher or exactly the same as the bid.&amp;lt;br/&amp;gt;&lt;br /&gt;
In this case the player who called Dudo was wrong to have doubted and loses one die.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
For example, let&#039;s say Bob calls &amp;quot;Dudo&amp;quot; on Abe&#039;s bid of four fives (four dice with the number five showing).  When all the dice are revealed and counted up, there are 3 fives and 2 pacos.  This counts as 5 fives, so Abe was safe with his bid.  Bob loses a die for the rest of the game.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The bid is false&#039;&#039;&#039; when the number of dice, with the correct value, is lower then the bid.&amp;lt;br/&amp;gt;&lt;br /&gt;
In this case the player who called Dudo was correct to doubt the bid and the player who placed the bid has to admit he was overstating things and loses one die.&lt;br /&gt;
&lt;br /&gt;
If Abe has called 6 fives instead of 3 in the same scenario, his bid is over the number of fives in play (only 5).  If this is the case, Abe loses a die instead.&lt;br /&gt;
&lt;br /&gt;
The moment a player loses his last die, that player is out of the game.&lt;br /&gt;
&lt;br /&gt;
====Option 2: increasing the bid====&lt;br /&gt;
If a player does not want to call Dudo, he has to make a higher bid of his own.  To increase a bid a player has to choose one of the following options:&lt;br /&gt;
# increase the number of dice, thus the value stays the same (ex. raising a bid of 2 threes with one of 3 threes)&lt;br /&gt;
# increase the value on the die, thus the number of dice stays the same (ex. raising a bid of 2 threes with a bid of 2 fours or 2 sixes)&lt;br /&gt;
# reset the value on the die by choosing Pacos.  To do this, the number of Pacos bid has to be at least half the number of dice currently bid, rounded up. (ex. replacing a bid of 5 sixes with 3 Pacos)&lt;br /&gt;
# raise the value from a Paco to another number.  To do this, the number of dice bid needs to be at least double the number of Pacos plus one. (ex. replacing a bid of 3 Pacos with 7 threes)&lt;br /&gt;
&lt;br /&gt;
Changing the bid to Pacos is a way to make lower die values reachable again, at the expense of quickly raising the number of dice being bid.&lt;br /&gt;
&lt;br /&gt;
Once a new bid has been established the turn is passed on to the next player to the left, and play continues until someone calls Dudo. When Dudo has been called and a player loses a die, the player that lost his die starts a new round. If the player that lost a die is out, the player to the left of the eliminated player starts the next round instead.&lt;br /&gt;
&lt;br /&gt;
===Palifico===&lt;br /&gt;
The moment a player has only one die remaining, this player has reached Palifico.  This triggers a special round.  During this round, Pacos no longer count as jokers, and an opening bid can be of Pacos. &#039;&#039;&#039;However&#039;&#039;&#039;: during this round the value on the dice cannot be increased during bids.  The value of the dice is locked in until someone calls Dudo.  After this round, the game returns to normal, regardless of whether the Palifico player still has one die left.&lt;br /&gt;
&lt;br /&gt;
===Optional rules===&lt;br /&gt;
&amp;lt;ol&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&#039;&#039;&#039;Calza!&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
A player can call out a Calza (the bid is exact) before another player places a new bid or calls Dudo. Anyone around the table (except the player who made the bid) is allowed to call out Calza.&lt;br /&gt;
If the player that called out Calza was correct (the bid is exactly the same as the number of dice on the table) he regains one of his lost dice (if the player only had one die, then the next time they fall to having only one die will &#039;&#039;&#039;NOT&#039;&#039;&#039; trigger another Palifico round.  One per player per game.). However, if he was wrong, he loses a die. In either case the player who called out Calza will start the new round.&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&#039;&#039;&#039;The lost dice are visible&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
When the lost dice are visible the game is slightly easier as you do not need to memorize how many dice are still in the game, which helps to inform how high one can reasonably bid.&lt;br /&gt;
&amp;lt;/li&amp;gt;&amp;lt;/ol&amp;gt;&lt;/div&gt;</summary>
		<author><name>Mennoknight</name></author>
	</entry>
	<entry>
		<id>https://sr.doc.boardgamearena.com/index.php?title=Gamehelpdudo&amp;diff=1268</id>
		<title>Gamehelpdudo</title>
		<link rel="alternate" type="text/html" href="https://sr.doc.boardgamearena.com/index.php?title=Gamehelpdudo&amp;diff=1268"/>
		<updated>2014-10-21T09:40:02Z</updated>

		<summary type="html">&lt;p&gt;Mennoknight: /* Option 2: increasing the bid */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Attention!!, there are a lot of variations of Perudo. The variation implemented on BGA has been the Asmodée version.&lt;br /&gt;
Unfortunately, for this version of the game there seems to be no online English rule book. The link on the game page links to another version of Perudo and consequently it discusses rules that are not implemented on this BGA version.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Whenever we use &#039;&#039;&#039;he&#039;&#039;&#039; it can also be read as &#039;&#039;&#039;she&#039;&#039;&#039; &#039;&#039; &lt;br /&gt;
&lt;br /&gt;
==Rules for Perudo (Asmodée version)==&lt;br /&gt;
===Goal of the Game===&lt;br /&gt;
&lt;br /&gt;
Be the last remaining with at least 1 die in play. If you succeed in being the last player standing, no matter how many dice you have, you win!&lt;br /&gt;
&lt;br /&gt;
===Set up===&lt;br /&gt;
Each player starts with 5 standard 6 sided dice, with numbers 1 through 6.&lt;br /&gt;
&lt;br /&gt;
A &amp;quot;1&amp;quot; is known as a &amp;quot;Paco&amp;quot;.  A Paco counts as a wild card - it can count as any other number.&lt;br /&gt;
&lt;br /&gt;
Based on the number of players, the game begins with a different number of dice in play at the start:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! No. Players&lt;br /&gt;
! No. Dice&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| 10&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| 15&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| 20&lt;br /&gt;
|-&lt;br /&gt;
| 5&lt;br /&gt;
| 25&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
| 30&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
This is important to note at the start of a game, since you&#039;ll be making guesses based on all the dice on the table.&lt;br /&gt;
&lt;br /&gt;
===Playing a Round===&lt;br /&gt;
All players roll their dice, and check to see what they rolled.&lt;br /&gt;
&lt;br /&gt;
The first player (randomly selected) starts with an opening bid; he calls a face value and a number of dice. &#039;&#039;&#039;This bid takes into account all of the dice on the table.&#039;&#039;&#039;  He can either try to make a educated guess and try to be really close to the truth, based on his own hand, or he can try to bluff and lure other players into losing a die.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Important:&#039;&#039;&#039; An opening bid can never begin with a bid of pacos (ones), unless a player is Palifico (which will be explained later).&lt;br /&gt;
&lt;br /&gt;
After a bid is placed, the turn is passed on to the player on his left.  This player has 2 options:&lt;br /&gt;
# If he thinks that the last bid was wrong he can call &amp;quot;Dudo&amp;quot; (i doubt)&lt;br /&gt;
# If he thinks the last bid is reasonable, then he must increase the last bid.&lt;br /&gt;
&lt;br /&gt;
====Option 1: calling Dudo====&lt;br /&gt;
As soon as Dudo is called all players reveal their dice. All dice that match the bid are counted, including Pacos.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The bid is correct&#039;&#039;&#039; if the number of dice, with the correct value, is higher or exactly the same as the bid.&amp;lt;br/&amp;gt;&lt;br /&gt;
In this case the player who called Dudo was wrong to have doubted and loses one die.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
For example, let&#039;s say Bob calls &amp;quot;Dudo&amp;quot; on Abe&#039;s bid of four fives (four dice with the number five showing).  When all the dice are revealed and counted up, there are 3 fives and 2 pacos.  This counts as 5 fives, so Abe was safe with his bid.  Bob loses a die for the rest of the game.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The bid is false&#039;&#039;&#039; when the number of dice, with the correct value, is lower then the bid.&amp;lt;br/&amp;gt;&lt;br /&gt;
In this case the player who called Dudo was correct to doubt the bid and the player who placed the bid has to admit he was overstating things and loses one die.&lt;br /&gt;
&lt;br /&gt;
If Abe has called 6 fives instead of 3 in the same scenario, his bid is over the number of fives in play (only 5).  If this is the case, Abe loses a die instead.&lt;br /&gt;
&lt;br /&gt;
The moment a player loses his last die, that player is out of the game.&lt;br /&gt;
&lt;br /&gt;
====Option 2: increasing the bid====&lt;br /&gt;
If a player does not want to call Dudo, he has to make a higher bid of his own.  To increase a bid a player has to choose one of the following options:&lt;br /&gt;
# increase the number of dice, thus the value stays the same (ex. raising a bid of 2 threes with one of 3 threes)&lt;br /&gt;
# increase the value on the die, thus the number of dice stays the same (ex. raising a bid of 2 threes with a bid of 2 fours or 2 sixes)&lt;br /&gt;
&lt;br /&gt;
Once a new bid has been established the turn is passed on to the next player to the left, and play continues until someone calls Dudo. When Dudo has been called and a player loses a die, the player that lost his die starts a new round. If the player that lost a die is out, the player to the left of the eliminated player starts the next round instead..&lt;br /&gt;
&lt;br /&gt;
===Special rules===&lt;br /&gt;
The side of the die with the paco on is special&lt;br /&gt;
This side counts as a joker for the number of eyes when a Dudo is called.&lt;br /&gt;
&lt;br /&gt;
 As example: The bid on which a Dudo was called is: 9 dice with a value of 3. &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 300px;&amp;quot;&lt;br /&gt;
|+These dice are on the table&lt;br /&gt;
|- &lt;br /&gt;
! &lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Dice Faces&lt;br /&gt;
|-&lt;br /&gt;
! Player&lt;br /&gt;
! Paco&lt;br /&gt;
! 2&lt;br /&gt;
! 3&lt;br /&gt;
! 4&lt;br /&gt;
! 5&lt;br /&gt;
! 6&lt;br /&gt;
|-&lt;br /&gt;
| Mike	||1	||2	||1	||0	||0	||1&lt;br /&gt;
|-&lt;br /&gt;
| Lucy	||0	||3	||1	||1	||0	||0&lt;br /&gt;
|-&lt;br /&gt;
| John	||3	||0	||1	||0	||0	||1&lt;br /&gt;
|-&lt;br /&gt;
| Susan	||1	||0	||1	||1	||1	||1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
 There are thus 4 dice with a value of 3. However, there are also 5 pacos as these count as jokers&amp;lt;br/&amp;gt;we add them to the 4 dice with a value of 3 to get a total of 9 dice with a value of 3. &amp;lt;br/&amp;gt;The Bid is thus valid and the player who called Dudo loses a die.&lt;br /&gt;
&lt;br /&gt;
As pointed out above an opening bid cannot be based on pacos, &#039;&#039;&#039;unless&#039;&#039;&#039; a player reached Palifico (more below). However, during the game you can make a bid of pacos. This is the only exception to the rule you always have to upbid. As placing a bid of pacos provides a way to decrease the amount of dice. To place a bid with pacos the number of dice is divided in half, rounded up. &lt;br /&gt;
  Example: from 9 dice with a value of 3 one can make a bid of 5 &amp;lt;br/&amp;gt; (9/2=4.5 -rounding up-&amp;gt;5) dice with a paco.&lt;br /&gt;
&lt;br /&gt;
The Next player can now choose to either &lt;br /&gt;
# Increase the number of dice with a paco&lt;br /&gt;
# Increase the value on the die. In order to do this his bid of dice must be at least the double amount of the last bid with pacos while adding one extra.&lt;br /&gt;
  Example: So from 5 dice with paco he could go to 11 (5*2+1=11) dice with value 3. &amp;lt;br/&amp;gt;(or thus any number of dice exceeding 11)&lt;br /&gt;
&lt;br /&gt;
===Palifico===&lt;br /&gt;
The moment a player has only one die remaining this player has reached Palifico. During the next round the Pacos do not count as jokers and an opening bid with paco&#039;s can be placed. &#039;&#039;&#039;Important&#039;&#039;&#039;: during this round the value cannot be increased during bids. Solely the amount of dice can be increased until a Dudo is called. The player loses his Palifico state once the first round where he had a single die ends. Meaning that the next round is a normal round again eventhough the player only has 1 die (if he did not get eliminated).&lt;br /&gt;
&lt;br /&gt;
===Optional rules===&lt;br /&gt;
&amp;lt;ol&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&#039;&#039;&#039;Calza!&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
A player can call out a Calza (the bid is exact) before a player places a new bid. Everyone around the table, with the exception of the player that placed the last bid, is able to call out calza.&lt;br /&gt;
If the player that called out Calza was correct he regains one of his lost dice. However, if he was wrong he loses a die. In either case the player who called out Calza will start the new round.&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&#039;&#039;&#039;The lost dice are visible&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
When the lost dice are visible the game is slightly easier as you do not need to memorize how many dice have yet quite the game and thus what would be the max you could bid.&lt;br /&gt;
&amp;lt;/li&amp;gt;&amp;lt;/ol&amp;gt;&lt;/div&gt;</summary>
		<author><name>Mennoknight</name></author>
	</entry>
	<entry>
		<id>https://sr.doc.boardgamearena.com/index.php?title=Gamehelpdudo&amp;diff=1267</id>
		<title>Gamehelpdudo</title>
		<link rel="alternate" type="text/html" href="https://sr.doc.boardgamearena.com/index.php?title=Gamehelpdudo&amp;diff=1267"/>
		<updated>2014-10-21T09:32:50Z</updated>

		<summary type="html">&lt;p&gt;Mennoknight: /* Playing a Round */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Attention!!, there are a lot of variations of Perudo. The variation implemented on BGA has been the Asmodée version.&lt;br /&gt;
Unfortunately, for this version of the game there seems to be no online English rule book. The link on the game page links to another version of Perudo and consequently it discusses rules that are not implemented on this BGA version.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Whenever we use &#039;&#039;&#039;he&#039;&#039;&#039; it can also be read as &#039;&#039;&#039;she&#039;&#039;&#039; &#039;&#039; &lt;br /&gt;
&lt;br /&gt;
==Rules for Perudo (Asmodée version)==&lt;br /&gt;
===Goal of the Game===&lt;br /&gt;
&lt;br /&gt;
Be the last remaining with at least 1 die in play. If you succeed in being the last player standing, no matter how many dice you have, you win!&lt;br /&gt;
&lt;br /&gt;
===Set up===&lt;br /&gt;
Each player starts with 5 standard 6 sided dice, with numbers 1 through 6.&lt;br /&gt;
&lt;br /&gt;
A &amp;quot;1&amp;quot; is known as a &amp;quot;Paco&amp;quot;.  A Paco counts as a wild card - it can count as any other number.&lt;br /&gt;
&lt;br /&gt;
Based on the number of players, the game begins with a different number of dice in play at the start:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! No. Players&lt;br /&gt;
! No. Dice&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| 10&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| 15&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| 20&lt;br /&gt;
|-&lt;br /&gt;
| 5&lt;br /&gt;
| 25&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
| 30&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
This is important to note at the start of a game, since you&#039;ll be making guesses based on all the dice on the table.&lt;br /&gt;
&lt;br /&gt;
===Playing a Round===&lt;br /&gt;
All players roll their dice, and check to see what they rolled.&lt;br /&gt;
&lt;br /&gt;
The first player (randomly selected) starts with an opening bid; he calls a face value and a number of dice. &#039;&#039;&#039;This bid takes into account all of the dice on the table.&#039;&#039;&#039;  He can either try to make a educated guess and try to be really close to the truth, based on his own hand, or he can try to bluff and lure other players into losing a die.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Important:&#039;&#039;&#039; An opening bid can never begin with a bid of pacos (ones), unless a player is Palifico (which will be explained later).&lt;br /&gt;
&lt;br /&gt;
After a bid is placed, the turn is passed on to the player on his left.  This player has 2 options:&lt;br /&gt;
# If he thinks that the last bid was wrong he can call &amp;quot;Dudo&amp;quot; (i doubt)&lt;br /&gt;
# If he thinks the last bid is reasonable, then he must increase the last bid.&lt;br /&gt;
&lt;br /&gt;
====Option 1: calling Dudo====&lt;br /&gt;
As soon as Dudo is called all players reveal their dice. All dice that match the bid are counted, including Pacos.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The bid is correct&#039;&#039;&#039; if the number of dice, with the correct value, is higher or exactly the same as the bid.&amp;lt;br/&amp;gt;&lt;br /&gt;
In this case the player who called Dudo was wrong to have doubted and loses one die.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
For example, let&#039;s say Bob calls &amp;quot;Dudo&amp;quot; on Abe&#039;s bid of four fives (four dice with the number five showing).  When all the dice are revealed and counted up, there are 3 fives and 2 pacos.  This counts as 5 fives, so Abe was safe with his bid.  Bob loses a die for the rest of the game.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The bid is false&#039;&#039;&#039; when the number of dice, with the correct value, is lower then the bid.&amp;lt;br/&amp;gt;&lt;br /&gt;
In this case the player who called Dudo was correct to doubt the bid and the player who placed the bid has to admit he was overstating things and loses one die.&lt;br /&gt;
&lt;br /&gt;
If Abe has called 6 fives instead of 3 in the same scenario, his bid is over the number of fives in play (only 5).  If this is the case, Abe loses a die instead.&lt;br /&gt;
&lt;br /&gt;
The moment a player loses his last die, that player is out of the game.&lt;br /&gt;
&lt;br /&gt;
====Option 2: increasing the bid====&lt;br /&gt;
If a player does not want to call Dudo, he has to make a higher bid of his own.  To increase a bid a player has to choose one of the following options:&lt;br /&gt;
# increase the number of dice, thus the value stays the same (ex. raising a bid of 2 threes with one of 3 threes)&lt;br /&gt;
# increase the value on the die, thus the number of dice stays the same (ex. raising a bid of 2 threes with a bid of 2 fours or 2 sixes)&lt;br /&gt;
&lt;br /&gt;
Once a new bid has been established the turn is passed on to the next player to the left etc. When Dudo has been called and a player lost a die, the player that lost his die starts a new round. Or if the player that lost a die lost his last die the player left of the eliminated player starts.&lt;br /&gt;
&lt;br /&gt;
===Special rules===&lt;br /&gt;
The side of the die with the paco on is special&lt;br /&gt;
This side counts as a joker for the number of eyes when a Dudo is called.&lt;br /&gt;
&lt;br /&gt;
 As example: The bid on which a Dudo was called is: 9 dice with a value of 3. &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 300px;&amp;quot;&lt;br /&gt;
|+These dice are on the table&lt;br /&gt;
|- &lt;br /&gt;
! &lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Dice Faces&lt;br /&gt;
|-&lt;br /&gt;
! Player&lt;br /&gt;
! Paco&lt;br /&gt;
! 2&lt;br /&gt;
! 3&lt;br /&gt;
! 4&lt;br /&gt;
! 5&lt;br /&gt;
! 6&lt;br /&gt;
|-&lt;br /&gt;
| Mike	||1	||2	||1	||0	||0	||1&lt;br /&gt;
|-&lt;br /&gt;
| Lucy	||0	||3	||1	||1	||0	||0&lt;br /&gt;
|-&lt;br /&gt;
| John	||3	||0	||1	||0	||0	||1&lt;br /&gt;
|-&lt;br /&gt;
| Susan	||1	||0	||1	||1	||1	||1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
 There are thus 4 dice with a value of 3. However, there are also 5 pacos as these count as jokers&amp;lt;br/&amp;gt;we add them to the 4 dice with a value of 3 to get a total of 9 dice with a value of 3. &amp;lt;br/&amp;gt;The Bid is thus valid and the player who called Dudo loses a die.&lt;br /&gt;
&lt;br /&gt;
As pointed out above an opening bid cannot be based on pacos, &#039;&#039;&#039;unless&#039;&#039;&#039; a player reached Palifico (more below). However, during the game you can make a bid of pacos. This is the only exception to the rule you always have to upbid. As placing a bid of pacos provides a way to decrease the amount of dice. To place a bid with pacos the number of dice is divided in half, rounded up. &lt;br /&gt;
  Example: from 9 dice with a value of 3 one can make a bid of 5 &amp;lt;br/&amp;gt; (9/2=4.5 -rounding up-&amp;gt;5) dice with a paco.&lt;br /&gt;
&lt;br /&gt;
The Next player can now choose to either &lt;br /&gt;
# Increase the number of dice with a paco&lt;br /&gt;
# Increase the value on the die. In order to do this his bid of dice must be at least the double amount of the last bid with pacos while adding one extra.&lt;br /&gt;
  Example: So from 5 dice with paco he could go to 11 (5*2+1=11) dice with value 3. &amp;lt;br/&amp;gt;(or thus any number of dice exceeding 11)&lt;br /&gt;
&lt;br /&gt;
===Palifico===&lt;br /&gt;
The moment a player has only one die remaining this player has reached Palifico. During the next round the Pacos do not count as jokers and an opening bid with paco&#039;s can be placed. &#039;&#039;&#039;Important&#039;&#039;&#039;: during this round the value cannot be increased during bids. Solely the amount of dice can be increased until a Dudo is called. The player loses his Palifico state once the first round where he had a single die ends. Meaning that the next round is a normal round again eventhough the player only has 1 die (if he did not get eliminated).&lt;br /&gt;
&lt;br /&gt;
===Optional rules===&lt;br /&gt;
&amp;lt;ol&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&#039;&#039;&#039;Calza!&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
A player can call out a Calza (the bid is exact) before a player places a new bid. Everyone around the table, with the exception of the player that placed the last bid, is able to call out calza.&lt;br /&gt;
If the player that called out Calza was correct he regains one of his lost dice. However, if he was wrong he loses a die. In either case the player who called out Calza will start the new round.&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&#039;&#039;&#039;The lost dice are visible&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
When the lost dice are visible the game is slightly easier as you do not need to memorize how many dice have yet quite the game and thus what would be the max you could bid.&lt;br /&gt;
&amp;lt;/li&amp;gt;&amp;lt;/ol&amp;gt;&lt;/div&gt;</summary>
		<author><name>Mennoknight</name></author>
	</entry>
	<entry>
		<id>https://sr.doc.boardgamearena.com/index.php?title=Gamehelpdudo&amp;diff=1266</id>
		<title>Gamehelpdudo</title>
		<link rel="alternate" type="text/html" href="https://sr.doc.boardgamearena.com/index.php?title=Gamehelpdudo&amp;diff=1266"/>
		<updated>2014-10-21T09:32:39Z</updated>

		<summary type="html">&lt;p&gt;Mennoknight: /* Playing a Round */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Attention!!, there are a lot of variations of Perudo. The variation implemented on BGA has been the Asmodée version.&lt;br /&gt;
Unfortunately, for this version of the game there seems to be no online English rule book. The link on the game page links to another version of Perudo and consequently it discusses rules that are not implemented on this BGA version.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Whenever we use &#039;&#039;&#039;he&#039;&#039;&#039; it can also be read as &#039;&#039;&#039;she&#039;&#039;&#039; &#039;&#039; &lt;br /&gt;
&lt;br /&gt;
==Rules for Perudo (Asmodée version)==&lt;br /&gt;
===Goal of the Game===&lt;br /&gt;
&lt;br /&gt;
Be the last remaining with at least 1 die in play. If you succeed in being the last player standing, no matter how many dice you have, you win!&lt;br /&gt;
&lt;br /&gt;
===Set up===&lt;br /&gt;
Each player starts with 5 standard 6 sided dice, with numbers 1 through 6.&lt;br /&gt;
&lt;br /&gt;
A &amp;quot;1&amp;quot; is known as a &amp;quot;Paco&amp;quot;.  A Paco counts as a wild card - it can count as any other number.&lt;br /&gt;
&lt;br /&gt;
Based on the number of players, the game begins with a different number of dice in play at the start:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! No. Players&lt;br /&gt;
! No. Dice&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| 10&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| 15&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| 20&lt;br /&gt;
|-&lt;br /&gt;
| 5&lt;br /&gt;
| 25&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
| 30&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
This is important to note at the start of a game, since you&#039;ll be making guesses based on all the dice on the table.&lt;br /&gt;
&lt;br /&gt;
===Playing a Round===&lt;br /&gt;
All players roll their dice, and check to see what they rolled.&lt;br /&gt;
&lt;br /&gt;
The first player (randomly selected) starts with an opening bid; he calls a face value and a number of dice. &#039;&#039;&#039;This bid takes into account all of the dice on the table.&#039;&#039;&#039;  He can either try to make a educated guess and try to be really close to the truth, based on his own hand, or he can try to bluff and lure other players into losing a die.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Important:&#039;&#039;&#039; An opening bid can never begin with a bid of pacos (ones), unless a player is Palifico (which will be explained later).&lt;br /&gt;
&lt;br /&gt;
After a bid is placed, the turn is passed on to the player on his left.  This player has 2 options:&lt;br /&gt;
# If he thinks that the last bid was wrong he can call &amp;quot;Dudo&amp;quot; (i doubt)&lt;br /&gt;
# If he thinks the last bid is reasonable, then he must increase the last bid.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Option 1: calling Dudo====&lt;br /&gt;
As soon as Dudo is called all players reveal their dice. All dice that match the bid are counted, including Pacos.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The bid is correct&#039;&#039;&#039; if the number of dice, with the correct value, is higher or exactly the same as the bid.&amp;lt;br/&amp;gt;&lt;br /&gt;
In this case the player who called Dudo was wrong to have doubted and loses one die.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
For example, let&#039;s say Bob calls &amp;quot;Dudo&amp;quot; on Abe&#039;s bid of four fives (four dice with the number five showing).  When all the dice are revealed and counted up, there are 3 fives and 2 pacos.  This counts as 5 fives, so Abe was safe with his bid.  Bob loses a die for the rest of the game.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The bid is false&#039;&#039;&#039; when the number of dice, with the correct value, is lower then the bid.&amp;lt;br/&amp;gt;&lt;br /&gt;
In this case the player who called Dudo was correct to doubt the bid and the player who placed the bid has to admit he was overstating things and loses one die.&lt;br /&gt;
&lt;br /&gt;
If Abe has called 6 fives instead of 3 in the same scenario, his bid is over the number of fives in play (only 5).  If this is the case, Abe loses a die instead.&lt;br /&gt;
&lt;br /&gt;
The moment a player loses his last die, that player is out of the game.&lt;br /&gt;
&lt;br /&gt;
====Option 2: increasing the bid====&lt;br /&gt;
If a player does not want to call Dudo, he has to make a higher bid of his own.  To increase a bid a player has to choose one of the following options:&lt;br /&gt;
# increase the number of dice, thus the value stays the same (ex. raising a bid of 2 threes with one of 3 threes)&lt;br /&gt;
# increase the value on the die, thus the number of dice stays the same (ex. raising a bid of 2 threes with a bid of 2 fours or 2 sixes)&lt;br /&gt;
&lt;br /&gt;
Once a new bid has been established the turn is passed on to the next player to the left etc. When Dudo has been called and a player lost a die, the player that lost his die starts a new round. Or if the player that lost a die lost his last die the player left of the eliminated player starts.&lt;br /&gt;
&lt;br /&gt;
===Special rules===&lt;br /&gt;
The side of the die with the paco on is special&lt;br /&gt;
This side counts as a joker for the number of eyes when a Dudo is called.&lt;br /&gt;
&lt;br /&gt;
 As example: The bid on which a Dudo was called is: 9 dice with a value of 3. &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 300px;&amp;quot;&lt;br /&gt;
|+These dice are on the table&lt;br /&gt;
|- &lt;br /&gt;
! &lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Dice Faces&lt;br /&gt;
|-&lt;br /&gt;
! Player&lt;br /&gt;
! Paco&lt;br /&gt;
! 2&lt;br /&gt;
! 3&lt;br /&gt;
! 4&lt;br /&gt;
! 5&lt;br /&gt;
! 6&lt;br /&gt;
|-&lt;br /&gt;
| Mike	||1	||2	||1	||0	||0	||1&lt;br /&gt;
|-&lt;br /&gt;
| Lucy	||0	||3	||1	||1	||0	||0&lt;br /&gt;
|-&lt;br /&gt;
| John	||3	||0	||1	||0	||0	||1&lt;br /&gt;
|-&lt;br /&gt;
| Susan	||1	||0	||1	||1	||1	||1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
 There are thus 4 dice with a value of 3. However, there are also 5 pacos as these count as jokers&amp;lt;br/&amp;gt;we add them to the 4 dice with a value of 3 to get a total of 9 dice with a value of 3. &amp;lt;br/&amp;gt;The Bid is thus valid and the player who called Dudo loses a die.&lt;br /&gt;
&lt;br /&gt;
As pointed out above an opening bid cannot be based on pacos, &#039;&#039;&#039;unless&#039;&#039;&#039; a player reached Palifico (more below). However, during the game you can make a bid of pacos. This is the only exception to the rule you always have to upbid. As placing a bid of pacos provides a way to decrease the amount of dice. To place a bid with pacos the number of dice is divided in half, rounded up. &lt;br /&gt;
  Example: from 9 dice with a value of 3 one can make a bid of 5 &amp;lt;br/&amp;gt; (9/2=4.5 -rounding up-&amp;gt;5) dice with a paco.&lt;br /&gt;
&lt;br /&gt;
The Next player can now choose to either &lt;br /&gt;
# Increase the number of dice with a paco&lt;br /&gt;
# Increase the value on the die. In order to do this his bid of dice must be at least the double amount of the last bid with pacos while adding one extra.&lt;br /&gt;
  Example: So from 5 dice with paco he could go to 11 (5*2+1=11) dice with value 3. &amp;lt;br/&amp;gt;(or thus any number of dice exceeding 11)&lt;br /&gt;
&lt;br /&gt;
===Palifico===&lt;br /&gt;
The moment a player has only one die remaining this player has reached Palifico. During the next round the Pacos do not count as jokers and an opening bid with paco&#039;s can be placed. &#039;&#039;&#039;Important&#039;&#039;&#039;: during this round the value cannot be increased during bids. Solely the amount of dice can be increased until a Dudo is called. The player loses his Palifico state once the first round where he had a single die ends. Meaning that the next round is a normal round again eventhough the player only has 1 die (if he did not get eliminated).&lt;br /&gt;
&lt;br /&gt;
===Optional rules===&lt;br /&gt;
&amp;lt;ol&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&#039;&#039;&#039;Calza!&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
A player can call out a Calza (the bid is exact) before a player places a new bid. Everyone around the table, with the exception of the player that placed the last bid, is able to call out calza.&lt;br /&gt;
If the player that called out Calza was correct he regains one of his lost dice. However, if he was wrong he loses a die. In either case the player who called out Calza will start the new round.&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&#039;&#039;&#039;The lost dice are visible&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
When the lost dice are visible the game is slightly easier as you do not need to memorize how many dice have yet quite the game and thus what would be the max you could bid.&lt;br /&gt;
&amp;lt;/li&amp;gt;&amp;lt;/ol&amp;gt;&lt;/div&gt;</summary>
		<author><name>Mennoknight</name></author>
	</entry>
	<entry>
		<id>https://sr.doc.boardgamearena.com/index.php?title=Gamehelpdudo&amp;diff=1265</id>
		<title>Gamehelpdudo</title>
		<link rel="alternate" type="text/html" href="https://sr.doc.boardgamearena.com/index.php?title=Gamehelpdudo&amp;diff=1265"/>
		<updated>2014-10-21T09:31:38Z</updated>

		<summary type="html">&lt;p&gt;Mennoknight: /* Playing a Round */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Attention!!, there are a lot of variations of Perudo. The variation implemented on BGA has been the Asmodée version.&lt;br /&gt;
Unfortunately, for this version of the game there seems to be no online English rule book. The link on the game page links to another version of Perudo and consequently it discusses rules that are not implemented on this BGA version.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Whenever we use &#039;&#039;&#039;he&#039;&#039;&#039; it can also be read as &#039;&#039;&#039;she&#039;&#039;&#039; &#039;&#039; &lt;br /&gt;
&lt;br /&gt;
==Rules for Perudo (Asmodée version)==&lt;br /&gt;
===Goal of the Game===&lt;br /&gt;
&lt;br /&gt;
Be the last remaining with at least 1 die in play. If you succeed in being the last player standing, no matter how many dice you have, you win!&lt;br /&gt;
&lt;br /&gt;
===Set up===&lt;br /&gt;
Each player starts with 5 standard 6 sided dice, with numbers 1 through 6.&lt;br /&gt;
&lt;br /&gt;
A &amp;quot;1&amp;quot; is known as a &amp;quot;Paco&amp;quot;.  A Paco counts as a wild card - it can count as any other number.&lt;br /&gt;
&lt;br /&gt;
Based on the number of players, the game begins with a different number of dice in play at the start:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! No. Players&lt;br /&gt;
! No. Dice&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| 10&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| 15&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| 20&lt;br /&gt;
|-&lt;br /&gt;
| 5&lt;br /&gt;
| 25&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
| 30&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
This is important to note at the start of a game, since you&#039;ll be making guesses based on all the dice on the table.&lt;br /&gt;
&lt;br /&gt;
===Playing a Round===&lt;br /&gt;
All players roll their dice, and check to see what they rolled.&lt;br /&gt;
&lt;br /&gt;
The first player (randomly selected) starts with an opening bid; he calls a face value and a number of dice. &#039;&#039;&#039;This bid takes into account all of the dice on the table.&#039;&#039;&#039;  He can either try to make a educated guess and try to be really close to the truth, based on his own hand, or he can try to bluff and lure other players into losing a die.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Important:&#039;&#039;&#039; An opening bid can never begin with a bid of pacos (ones), unless a player is Palifico (which will be explained later).&lt;br /&gt;
&lt;br /&gt;
After a bid is placed, the turn is passed on to the player on his left.  This player has 2 options:&lt;br /&gt;
# If he thinks that the last bid was wrong he can call &amp;quot;Dudo&amp;quot; (i doubt)&lt;br /&gt;
# If he thinks the last bid is reasonable, then he must increase the last bid.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Option 1: calling Dudo====&lt;br /&gt;
As soon as Dudo is called all players reveal their dice. All dice that match the bid are counted, including Pacos.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The bid is correct&#039;&#039;&#039; if the number of dice, with the correct value, is higher or exactly the same as the bid.&amp;lt;br/&amp;gt;&lt;br /&gt;
In this case the player who called Dudo was wrong to have doubted and loses one die.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
For example, let&#039;s say Bob calls &amp;quot;Dudo&amp;quot; on Abe&#039;s bid of four fives (four dice with the number five showing).  When all the dice are revealed and counted up, there are 3 fives and 2 pacos.  This counts as 5 fives, so Abe was safe with his bid.  Bob loses a die for the rest of the game.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The bid is false&#039;&#039;&#039; when the number of dice, with the correct value, is lower then the bid.&amp;lt;br/&amp;gt;&lt;br /&gt;
In this case the player who called Dudo was correct to doubt the bid and the player who placed the bid has to admit he was overstating things and loses one die.&lt;br /&gt;
&lt;br /&gt;
If Abe has called 6 fives instead of 3 in the same scenario, his bid is over the number of fives in play (only 5).  If this is the case, Abe loses a die instead.&lt;br /&gt;
&lt;br /&gt;
The moment a player loses his last die, that player is out of the game.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Option 2: increasing the bid====&lt;br /&gt;
If a player does not want to call Dudo, he has to make a higher bid of his own.  To increase a bid a player has to choose one of the following options:&lt;br /&gt;
# increase the number of dice, thus the value stays the same (ex. raising a bid of 2 threes with one of 3 threes)&lt;br /&gt;
# increase the value on the die, thus the number of dice stays the same (ex. raising a bid of 2 threes with a bid of 2 fours or 2 sixes)&lt;br /&gt;
&lt;br /&gt;
Once a new bid has been established the turn is passed on to the next player to the left etc. When Dudo has been called and a player lost a die, the player that lost his die starts a new round. Or if the player that lost a die lost his last die the player left of the eliminated player starts.&lt;br /&gt;
&lt;br /&gt;
===Special rules===&lt;br /&gt;
The side of the die with the paco on is special&lt;br /&gt;
This side counts as a joker for the number of eyes when a Dudo is called.&lt;br /&gt;
&lt;br /&gt;
 As example: The bid on which a Dudo was called is: 9 dice with a value of 3. &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 300px;&amp;quot;&lt;br /&gt;
|+These dice are on the table&lt;br /&gt;
|- &lt;br /&gt;
! &lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Dice Faces&lt;br /&gt;
|-&lt;br /&gt;
! Player&lt;br /&gt;
! Paco&lt;br /&gt;
! 2&lt;br /&gt;
! 3&lt;br /&gt;
! 4&lt;br /&gt;
! 5&lt;br /&gt;
! 6&lt;br /&gt;
|-&lt;br /&gt;
| Mike	||1	||2	||1	||0	||0	||1&lt;br /&gt;
|-&lt;br /&gt;
| Lucy	||0	||3	||1	||1	||0	||0&lt;br /&gt;
|-&lt;br /&gt;
| John	||3	||0	||1	||0	||0	||1&lt;br /&gt;
|-&lt;br /&gt;
| Susan	||1	||0	||1	||1	||1	||1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
 There are thus 4 dice with a value of 3. However, there are also 5 pacos as these count as jokers&amp;lt;br/&amp;gt;we add them to the 4 dice with a value of 3 to get a total of 9 dice with a value of 3. &amp;lt;br/&amp;gt;The Bid is thus valid and the player who called Dudo loses a die.&lt;br /&gt;
&lt;br /&gt;
As pointed out above an opening bid cannot be based on pacos, &#039;&#039;&#039;unless&#039;&#039;&#039; a player reached Palifico (more below). However, during the game you can make a bid of pacos. This is the only exception to the rule you always have to upbid. As placing a bid of pacos provides a way to decrease the amount of dice. To place a bid with pacos the number of dice is divided in half, rounded up. &lt;br /&gt;
  Example: from 9 dice with a value of 3 one can make a bid of 5 &amp;lt;br/&amp;gt; (9/2=4.5 -rounding up-&amp;gt;5) dice with a paco.&lt;br /&gt;
&lt;br /&gt;
The Next player can now choose to either &lt;br /&gt;
# Increase the number of dice with a paco&lt;br /&gt;
# Increase the value on the die. In order to do this his bid of dice must be at least the double amount of the last bid with pacos while adding one extra.&lt;br /&gt;
  Example: So from 5 dice with paco he could go to 11 (5*2+1=11) dice with value 3. &amp;lt;br/&amp;gt;(or thus any number of dice exceeding 11)&lt;br /&gt;
&lt;br /&gt;
===Palifico===&lt;br /&gt;
The moment a player has only one die remaining this player has reached Palifico. During the next round the Pacos do not count as jokers and an opening bid with paco&#039;s can be placed. &#039;&#039;&#039;Important&#039;&#039;&#039;: during this round the value cannot be increased during bids. Solely the amount of dice can be increased until a Dudo is called. The player loses his Palifico state once the first round where he had a single die ends. Meaning that the next round is a normal round again eventhough the player only has 1 die (if he did not get eliminated).&lt;br /&gt;
&lt;br /&gt;
===Optional rules===&lt;br /&gt;
&amp;lt;ol&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&#039;&#039;&#039;Calza!&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
A player can call out a Calza (the bid is exact) before a player places a new bid. Everyone around the table, with the exception of the player that placed the last bid, is able to call out calza.&lt;br /&gt;
If the player that called out Calza was correct he regains one of his lost dice. However, if he was wrong he loses a die. In either case the player who called out Calza will start the new round.&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&#039;&#039;&#039;The lost dice are visible&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
When the lost dice are visible the game is slightly easier as you do not need to memorize how many dice have yet quite the game and thus what would be the max you could bid.&lt;br /&gt;
&amp;lt;/li&amp;gt;&amp;lt;/ol&amp;gt;&lt;/div&gt;</summary>
		<author><name>Mennoknight</name></author>
	</entry>
	<entry>
		<id>https://sr.doc.boardgamearena.com/index.php?title=Gamehelpdudo&amp;diff=1264</id>
		<title>Gamehelpdudo</title>
		<link rel="alternate" type="text/html" href="https://sr.doc.boardgamearena.com/index.php?title=Gamehelpdudo&amp;diff=1264"/>
		<updated>2014-10-21T09:21:25Z</updated>

		<summary type="html">&lt;p&gt;Mennoknight: /* Set up */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Attention!!, there are a lot of variations of Perudo. The variation implemented on BGA has been the Asmodée version.&lt;br /&gt;
Unfortunately, for this version of the game there seems to be no online English rule book. The link on the game page links to another version of Perudo and consequently it discusses rules that are not implemented on this BGA version.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Whenever we use &#039;&#039;&#039;he&#039;&#039;&#039; it can also be read as &#039;&#039;&#039;she&#039;&#039;&#039; &#039;&#039; &lt;br /&gt;
&lt;br /&gt;
==Rules for Perudo (Asmodée version)==&lt;br /&gt;
===Goal of the Game===&lt;br /&gt;
&lt;br /&gt;
Be the last remaining with at least 1 die in play. If you succeed in being the last player standing, no matter how many dice you have, you win!&lt;br /&gt;
&lt;br /&gt;
===Set up===&lt;br /&gt;
Each player starts with 5 standard 6 sided dice, with numbers 1 through 6.&lt;br /&gt;
&lt;br /&gt;
A &amp;quot;1&amp;quot; is known as a &amp;quot;Paco&amp;quot;.  A Paco counts as a wild card - it can count as any other number.&lt;br /&gt;
&lt;br /&gt;
Based on the number of players, the game begins with a different number of dice in play at the start:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! No. Players&lt;br /&gt;
! No. Dice&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| 10&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| 15&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| 20&lt;br /&gt;
|-&lt;br /&gt;
| 5&lt;br /&gt;
| 25&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
| 30&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
This is important to note at the start of a game, since you&#039;ll be making guesses based on all the dice on the table.&lt;br /&gt;
&lt;br /&gt;
===Playing a Round===&lt;br /&gt;
All players roll their dice, and check to see what they rolled.&lt;br /&gt;
&lt;br /&gt;
The first player (randomly selected) starts with an opening bid; he calls a face value and a number of dice. &#039;&#039;&#039;This bid takes into account all of the dice on the table.&#039;&#039;&#039;  He can either try to make a educated guess and try to be really close to the truth, based on his own hand, or he can try to bluff and lure other players into losing a die.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Important:&#039;&#039;&#039; An opening bid can never begin with a bid of pacos (ones), unless a player is Palifico.&lt;br /&gt;
&lt;br /&gt;
After a bid is placed, the turn is passed on to the player on his left.  This player has 2 options:&lt;br /&gt;
# If he thinks that the last bid was wrong he can call &amp;quot;Dudo&amp;quot; (i doubt)&lt;br /&gt;
# If he thinks the last bid is reasonable, then he must increase the last bid.&lt;br /&gt;
&lt;br /&gt;
====Option 1: calling Dudo====&lt;br /&gt;
As soon as Dudo is called all players reveal their dice. All dice that match the bid are counted.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The bid is correct&#039;&#039;&#039; if the number of dice, with the correct value, is higher or exactly the same as the bid.&amp;lt;br/&amp;gt;&lt;br /&gt;
In this case the player who called Dudo was wrong to have doubted and loses one die.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The bid is false&#039;&#039;&#039; when the number of dice, with the correct value, is lower then the bid.&amp;lt;br/&amp;gt;&lt;br /&gt;
In this case the player who called Dudo was correct to doubt the bid and the player who placed the bid has to admit he was overstating things and loses one die.&lt;br /&gt;
&lt;br /&gt;
The moment a player loses his last die, not a single die left in his hand, he is out of the game. From this point on that player does no longer participate in the game.&lt;br /&gt;
&lt;br /&gt;
====Option 2: increasing the bid====&lt;br /&gt;
To increase a bid a player has to choose one of the following options:&lt;br /&gt;
# increase the number of dice, thus the value stays the same &lt;br /&gt;
# increase the value on the die, thus the number of dice stays the same&lt;br /&gt;
&lt;br /&gt;
Once a new bid has been established the turn is passed on to the next player to the left etc. When Dudo has been called and a player lost a die, the player that lost his die starts a new round. Or if the player that lost a die lost his last die the player left of the eliminated player starts.&lt;br /&gt;
&lt;br /&gt;
===Special rules===&lt;br /&gt;
The side of the die with the paco on is special&lt;br /&gt;
This side counts as a joker for the number of eyes when a Dudo is called.&lt;br /&gt;
&lt;br /&gt;
 As example: The bid on which a Dudo was called is: 9 dice with a value of 3. &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 300px;&amp;quot;&lt;br /&gt;
|+These dice are on the table&lt;br /&gt;
|- &lt;br /&gt;
! &lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Dice Faces&lt;br /&gt;
|-&lt;br /&gt;
! Player&lt;br /&gt;
! Paco&lt;br /&gt;
! 2&lt;br /&gt;
! 3&lt;br /&gt;
! 4&lt;br /&gt;
! 5&lt;br /&gt;
! 6&lt;br /&gt;
|-&lt;br /&gt;
| Mike	||1	||2	||1	||0	||0	||1&lt;br /&gt;
|-&lt;br /&gt;
| Lucy	||0	||3	||1	||1	||0	||0&lt;br /&gt;
|-&lt;br /&gt;
| John	||3	||0	||1	||0	||0	||1&lt;br /&gt;
|-&lt;br /&gt;
| Susan	||1	||0	||1	||1	||1	||1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
 There are thus 4 dice with a value of 3. However, there are also 5 pacos as these count as jokers&amp;lt;br/&amp;gt;we add them to the 4 dice with a value of 3 to get a total of 9 dice with a value of 3. &amp;lt;br/&amp;gt;The Bid is thus valid and the player who called Dudo loses a die.&lt;br /&gt;
&lt;br /&gt;
As pointed out above an opening bid cannot be based on pacos, &#039;&#039;&#039;unless&#039;&#039;&#039; a player reached Palifico (more below). However, during the game you can make a bid of pacos. This is the only exception to the rule you always have to upbid. As placing a bid of pacos provides a way to decrease the amount of dice. To place a bid with pacos the number of dice is divided in half, rounded up. &lt;br /&gt;
  Example: from 9 dice with a value of 3 one can make a bid of 5 &amp;lt;br/&amp;gt; (9/2=4.5 -rounding up-&amp;gt;5) dice with a paco.&lt;br /&gt;
&lt;br /&gt;
The Next player can now choose to either &lt;br /&gt;
# Increase the number of dice with a paco&lt;br /&gt;
# Increase the value on the die. In order to do this his bid of dice must be at least the double amount of the last bid with pacos while adding one extra.&lt;br /&gt;
  Example: So from 5 dice with paco he could go to 11 (5*2+1=11) dice with value 3. &amp;lt;br/&amp;gt;(or thus any number of dice exceeding 11)&lt;br /&gt;
&lt;br /&gt;
===Palifico===&lt;br /&gt;
The moment a player has only one die remaining this player has reached Palifico. During the next round the Pacos do not count as jokers and an opening bid with paco&#039;s can be placed. &#039;&#039;&#039;Important&#039;&#039;&#039;: during this round the value cannot be increased during bids. Solely the amount of dice can be increased until a Dudo is called. The player loses his Palifico state once the first round where he had a single die ends. Meaning that the next round is a normal round again eventhough the player only has 1 die (if he did not get eliminated).&lt;br /&gt;
&lt;br /&gt;
===Optional rules===&lt;br /&gt;
&amp;lt;ol&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&#039;&#039;&#039;Calza!&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
A player can call out a Calza (the bid is exact) before a player places a new bid. Everyone around the table, with the exception of the player that placed the last bid, is able to call out calza.&lt;br /&gt;
If the player that called out Calza was correct he regains one of his lost dice. However, if he was wrong he loses a die. In either case the player who called out Calza will start the new round.&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&#039;&#039;&#039;The lost dice are visible&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
When the lost dice are visible the game is slightly easier as you do not need to memorize how many dice have yet quite the game and thus what would be the max you could bid.&lt;br /&gt;
&amp;lt;/li&amp;gt;&amp;lt;/ol&amp;gt;&lt;/div&gt;</summary>
		<author><name>Mennoknight</name></author>
	</entry>
	<entry>
		<id>https://sr.doc.boardgamearena.com/index.php?title=Gamehelpdudo&amp;diff=1263</id>
		<title>Gamehelpdudo</title>
		<link rel="alternate" type="text/html" href="https://sr.doc.boardgamearena.com/index.php?title=Gamehelpdudo&amp;diff=1263"/>
		<updated>2014-10-21T09:20:19Z</updated>

		<summary type="html">&lt;p&gt;Mennoknight: /* Playing a Round */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Attention!!, there are a lot of variations of Perudo. The variation implemented on BGA has been the Asmodée version.&lt;br /&gt;
Unfortunately, for this version of the game there seems to be no online English rule book. The link on the game page links to another version of Perudo and consequently it discusses rules that are not implemented on this BGA version.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Whenever we use &#039;&#039;&#039;he&#039;&#039;&#039; it can also be read as &#039;&#039;&#039;she&#039;&#039;&#039; &#039;&#039; &lt;br /&gt;
&lt;br /&gt;
==Rules for Perudo (Asmodée version)==&lt;br /&gt;
===Goal of the Game===&lt;br /&gt;
&lt;br /&gt;
Be the last remaining with at least 1 die in play. If you succeed in being the last player standing, no matter how many dice you have, you win!&lt;br /&gt;
&lt;br /&gt;
===Set up===&lt;br /&gt;
Each player starts with 5 standard 6 sided dice, with numbers 1 through 6.&lt;br /&gt;
&lt;br /&gt;
A &amp;quot;1&amp;quot; is known as a &amp;quot;Paco&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Based on the number of players, the game begins with a different number of dice in play at the start:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! No. Players&lt;br /&gt;
! No. Dice&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| 10&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| 15&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| 20&lt;br /&gt;
|-&lt;br /&gt;
| 5&lt;br /&gt;
| 25&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
| 30&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
This is important to note at the start of a game, since you&#039;ll be making guesses based on all the dice on the table.&lt;br /&gt;
&lt;br /&gt;
===Playing a Round===&lt;br /&gt;
All players roll their dice, and check to see what they rolled.&lt;br /&gt;
&lt;br /&gt;
The first player (randomly selected) starts with an opening bid; he calls a face value and a number of dice. &#039;&#039;&#039;This bid takes into account all of the dice on the table.&#039;&#039;&#039;  He can either try to make a educated guess and try to be really close to the truth, based on his own hand, or he can try to bluff and lure other players into losing a die.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Important:&#039;&#039;&#039; An opening bid can never begin with a bid of pacos (ones), unless a player is Palifico.&lt;br /&gt;
&lt;br /&gt;
After a bid is placed, the turn is passed on to the player on his left.  This player has 2 options:&lt;br /&gt;
# If he thinks that the last bid was wrong he can call &amp;quot;Dudo&amp;quot; (i doubt)&lt;br /&gt;
# If he thinks the last bid is reasonable, then he must increase the last bid.&lt;br /&gt;
&lt;br /&gt;
====Option 1: calling Dudo====&lt;br /&gt;
As soon as Dudo is called all players reveal their dice. All dice that match the bid are counted.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The bid is correct&#039;&#039;&#039; if the number of dice, with the correct value, is higher or exactly the same as the bid.&amp;lt;br/&amp;gt;&lt;br /&gt;
In this case the player who called Dudo was wrong to have doubted and loses one die.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The bid is false&#039;&#039;&#039; when the number of dice, with the correct value, is lower then the bid.&amp;lt;br/&amp;gt;&lt;br /&gt;
In this case the player who called Dudo was correct to doubt the bid and the player who placed the bid has to admit he was overstating things and loses one die.&lt;br /&gt;
&lt;br /&gt;
The moment a player loses his last die, not a single die left in his hand, he is out of the game. From this point on that player does no longer participate in the game.&lt;br /&gt;
&lt;br /&gt;
====Option 2: increasing the bid====&lt;br /&gt;
To increase a bid a player has to choose one of the following options:&lt;br /&gt;
# increase the number of dice, thus the value stays the same &lt;br /&gt;
# increase the value on the die, thus the number of dice stays the same&lt;br /&gt;
&lt;br /&gt;
Once a new bid has been established the turn is passed on to the next player to the left etc. When Dudo has been called and a player lost a die, the player that lost his die starts a new round. Or if the player that lost a die lost his last die the player left of the eliminated player starts.&lt;br /&gt;
&lt;br /&gt;
===Special rules===&lt;br /&gt;
The side of the die with the paco on is special&lt;br /&gt;
This side counts as a joker for the number of eyes when a Dudo is called.&lt;br /&gt;
&lt;br /&gt;
 As example: The bid on which a Dudo was called is: 9 dice with a value of 3. &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 300px;&amp;quot;&lt;br /&gt;
|+These dice are on the table&lt;br /&gt;
|- &lt;br /&gt;
! &lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Dice Faces&lt;br /&gt;
|-&lt;br /&gt;
! Player&lt;br /&gt;
! Paco&lt;br /&gt;
! 2&lt;br /&gt;
! 3&lt;br /&gt;
! 4&lt;br /&gt;
! 5&lt;br /&gt;
! 6&lt;br /&gt;
|-&lt;br /&gt;
| Mike	||1	||2	||1	||0	||0	||1&lt;br /&gt;
|-&lt;br /&gt;
| Lucy	||0	||3	||1	||1	||0	||0&lt;br /&gt;
|-&lt;br /&gt;
| John	||3	||0	||1	||0	||0	||1&lt;br /&gt;
|-&lt;br /&gt;
| Susan	||1	||0	||1	||1	||1	||1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
 There are thus 4 dice with a value of 3. However, there are also 5 pacos as these count as jokers&amp;lt;br/&amp;gt;we add them to the 4 dice with a value of 3 to get a total of 9 dice with a value of 3. &amp;lt;br/&amp;gt;The Bid is thus valid and the player who called Dudo loses a die.&lt;br /&gt;
&lt;br /&gt;
As pointed out above an opening bid cannot be based on pacos, &#039;&#039;&#039;unless&#039;&#039;&#039; a player reached Palifico (more below). However, during the game you can make a bid of pacos. This is the only exception to the rule you always have to upbid. As placing a bid of pacos provides a way to decrease the amount of dice. To place a bid with pacos the number of dice is divided in half, rounded up. &lt;br /&gt;
  Example: from 9 dice with a value of 3 one can make a bid of 5 &amp;lt;br/&amp;gt; (9/2=4.5 -rounding up-&amp;gt;5) dice with a paco.&lt;br /&gt;
&lt;br /&gt;
The Next player can now choose to either &lt;br /&gt;
# Increase the number of dice with a paco&lt;br /&gt;
# Increase the value on the die. In order to do this his bid of dice must be at least the double amount of the last bid with pacos while adding one extra.&lt;br /&gt;
  Example: So from 5 dice with paco he could go to 11 (5*2+1=11) dice with value 3. &amp;lt;br/&amp;gt;(or thus any number of dice exceeding 11)&lt;br /&gt;
&lt;br /&gt;
===Palifico===&lt;br /&gt;
The moment a player has only one die remaining this player has reached Palifico. During the next round the Pacos do not count as jokers and an opening bid with paco&#039;s can be placed. &#039;&#039;&#039;Important&#039;&#039;&#039;: during this round the value cannot be increased during bids. Solely the amount of dice can be increased until a Dudo is called. The player loses his Palifico state once the first round where he had a single die ends. Meaning that the next round is a normal round again eventhough the player only has 1 die (if he did not get eliminated).&lt;br /&gt;
&lt;br /&gt;
===Optional rules===&lt;br /&gt;
&amp;lt;ol&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&#039;&#039;&#039;Calza!&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
A player can call out a Calza (the bid is exact) before a player places a new bid. Everyone around the table, with the exception of the player that placed the last bid, is able to call out calza.&lt;br /&gt;
If the player that called out Calza was correct he regains one of his lost dice. However, if he was wrong he loses a die. In either case the player who called out Calza will start the new round.&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&#039;&#039;&#039;The lost dice are visible&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
When the lost dice are visible the game is slightly easier as you do not need to memorize how many dice have yet quite the game and thus what would be the max you could bid.&lt;br /&gt;
&amp;lt;/li&amp;gt;&amp;lt;/ol&amp;gt;&lt;/div&gt;</summary>
		<author><name>Mennoknight</name></author>
	</entry>
	<entry>
		<id>https://sr.doc.boardgamearena.com/index.php?title=Gamehelpdudo&amp;diff=1262</id>
		<title>Gamehelpdudo</title>
		<link rel="alternate" type="text/html" href="https://sr.doc.boardgamearena.com/index.php?title=Gamehelpdudo&amp;diff=1262"/>
		<updated>2014-10-21T09:15:22Z</updated>

		<summary type="html">&lt;p&gt;Mennoknight: /* Playing a Round */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Attention!!, there are a lot of variations of Perudo. The variation implemented on BGA has been the Asmodée version.&lt;br /&gt;
Unfortunately, for this version of the game there seems to be no online English rule book. The link on the game page links to another version of Perudo and consequently it discusses rules that are not implemented on this BGA version.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Whenever we use &#039;&#039;&#039;he&#039;&#039;&#039; it can also be read as &#039;&#039;&#039;she&#039;&#039;&#039; &#039;&#039; &lt;br /&gt;
&lt;br /&gt;
==Rules for Perudo (Asmodée version)==&lt;br /&gt;
===Goal of the Game===&lt;br /&gt;
&lt;br /&gt;
Be the last remaining with at least 1 die in play. If you succeed in being the last player standing, no matter how many dice you have, you win!&lt;br /&gt;
&lt;br /&gt;
===Set up===&lt;br /&gt;
Each player starts with 5 standard 6 sided dice, with numbers 1 through 6.&lt;br /&gt;
&lt;br /&gt;
A &amp;quot;1&amp;quot; is known as a &amp;quot;Paco&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Based on the number of players, the game begins with a different number of dice in play at the start:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! No. Players&lt;br /&gt;
! No. Dice&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| 10&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| 15&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| 20&lt;br /&gt;
|-&lt;br /&gt;
| 5&lt;br /&gt;
| 25&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
| 30&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
This is important to note at the start of a game, since you&#039;ll be making guesses based on all the dice on the table.&lt;br /&gt;
&lt;br /&gt;
===Playing a Round===&lt;br /&gt;
All players roll their dice, and check to see what they rolled.&lt;br /&gt;
&lt;br /&gt;
The first player (randomly selected) starts with an opening bid; he calls a face value and a number of dice. &#039;&#039;&#039;This bid takes into account all of the dice on the table.&#039;&#039;&#039;  He can either try to make a educated guess and try to be really close to the truth, based on his own hand, or he can try to bluff and lure other players into losing a die.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Important:&#039;&#039;&#039; An opening bid can never begin with a bid of pacos (ones), unless a player is Palifico.&lt;br /&gt;
&lt;br /&gt;
After a bid is placed, the turn is passed on to the player on his left.  This player has 2 options:&lt;br /&gt;
# If he thinks that the last bid was wrong he can call &amp;quot;Dudo&amp;quot; (i doubt)&lt;br /&gt;
# If he thinks the last bid is reasonable, then he must increase the last bid.&lt;br /&gt;
&lt;br /&gt;
====Option 1: calling Dudo====&lt;br /&gt;
As soon as Dudo is called all players reveal their dice. All dice that match the bid are counted.&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;The bid is correct&#039;&#039;&#039; if the number of dice, with the correct value, is higher or exactly the same as the bid.&amp;lt;br/&amp;gt;&lt;br /&gt;
In this case the player who called Dudo was wrong to have doubted and loses one die.&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;The bid is false&#039;&#039;&#039; when the number of dice, with the correct value, is lower then the bid.&amp;lt;br/&amp;gt;&lt;br /&gt;
In this case the player who called Dudo was correct to doubt the bid and the player who placed the bid has to admit he was overstating things and loses one die.&lt;br /&gt;
&lt;br /&gt;
The moment a player loses his last die, not a single die left in his hand, he is out of the game. From this point on that player does no longer participate in the game.&lt;br /&gt;
&lt;br /&gt;
====Option 2: increasing the bid====&lt;br /&gt;
To increase a bid a player has to choose one of the following options:&lt;br /&gt;
# increase the number of dice, thus the value stays the same &lt;br /&gt;
# increase the value on the die, thus the number of dice stays the same&lt;br /&gt;
&lt;br /&gt;
Once a new bid has been established the turn is passed on to the next player to the left etc. When Dudo has been called and a player lost a die, the player that lost his die starts a new round. Or if the player that lost a die lost his last die the player left of the eliminated player starts.&lt;br /&gt;
&lt;br /&gt;
===Special rules===&lt;br /&gt;
The side of the die with the paco on is special&lt;br /&gt;
This side counts as a joker for the number of eyes when a Dudo is called.&lt;br /&gt;
&lt;br /&gt;
 As example: The bid on which a Dudo was called is: 9 dice with a value of 3. &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 300px;&amp;quot;&lt;br /&gt;
|+These dice are on the table&lt;br /&gt;
|- &lt;br /&gt;
! &lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Dice Faces&lt;br /&gt;
|-&lt;br /&gt;
! Player&lt;br /&gt;
! Paco&lt;br /&gt;
! 2&lt;br /&gt;
! 3&lt;br /&gt;
! 4&lt;br /&gt;
! 5&lt;br /&gt;
! 6&lt;br /&gt;
|-&lt;br /&gt;
| Mike	||1	||2	||1	||0	||0	||1&lt;br /&gt;
|-&lt;br /&gt;
| Lucy	||0	||3	||1	||1	||0	||0&lt;br /&gt;
|-&lt;br /&gt;
| John	||3	||0	||1	||0	||0	||1&lt;br /&gt;
|-&lt;br /&gt;
| Susan	||1	||0	||1	||1	||1	||1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
 There are thus 4 dice with a value of 3. However, there are also 5 pacos as these count as jokers&amp;lt;br/&amp;gt;we add them to the 4 dice with a value of 3 to get a total of 9 dice with a value of 3. &amp;lt;br/&amp;gt;The Bid is thus valid and the player who called Dudo loses a die.&lt;br /&gt;
&lt;br /&gt;
As pointed out above an opening bid cannot be based on pacos, &#039;&#039;&#039;unless&#039;&#039;&#039; a player reached Palifico (more below). However, during the game you can make a bid of pacos. This is the only exception to the rule you always have to upbid. As placing a bid of pacos provides a way to decrease the amount of dice. To place a bid with pacos the number of dice is divided in half, rounded up. &lt;br /&gt;
  Example: from 9 dice with a value of 3 one can make a bid of 5 &amp;lt;br/&amp;gt; (9/2=4.5 -rounding up-&amp;gt;5) dice with a paco.&lt;br /&gt;
&lt;br /&gt;
The Next player can now choose to either &lt;br /&gt;
# Increase the number of dice with a paco&lt;br /&gt;
# Increase the value on the die. In order to do this his bid of dice must be at least the double amount of the last bid with pacos while adding one extra.&lt;br /&gt;
  Example: So from 5 dice with paco he could go to 11 (5*2+1=11) dice with value 3. &amp;lt;br/&amp;gt;(or thus any number of dice exceeding 11)&lt;br /&gt;
&lt;br /&gt;
===Palifico===&lt;br /&gt;
The moment a player has only one die remaining this player has reached Palifico. During the next round the Pacos do not count as jokers and an opening bid with paco&#039;s can be placed. &#039;&#039;&#039;Important&#039;&#039;&#039;: during this round the value cannot be increased during bids. Solely the amount of dice can be increased until a Dudo is called. The player loses his Palifico state once the first round where he had a single die ends. Meaning that the next round is a normal round again eventhough the player only has 1 die (if he did not get eliminated).&lt;br /&gt;
&lt;br /&gt;
===Optional rules===&lt;br /&gt;
&amp;lt;ol&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&#039;&#039;&#039;Calza!&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
A player can call out a Calza (the bid is exact) before a player places a new bid. Everyone around the table, with the exception of the player that placed the last bid, is able to call out calza.&lt;br /&gt;
If the player that called out Calza was correct he regains one of his lost dice. However, if he was wrong he loses a die. In either case the player who called out Calza will start the new round.&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&#039;&#039;&#039;The lost dice are visible&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
When the lost dice are visible the game is slightly easier as you do not need to memorize how many dice have yet quite the game and thus what would be the max you could bid.&lt;br /&gt;
&amp;lt;/li&amp;gt;&amp;lt;/ol&amp;gt;&lt;/div&gt;</summary>
		<author><name>Mennoknight</name></author>
	</entry>
	<entry>
		<id>https://sr.doc.boardgamearena.com/index.php?title=Gamehelpdudo&amp;diff=1261</id>
		<title>Gamehelpdudo</title>
		<link rel="alternate" type="text/html" href="https://sr.doc.boardgamearena.com/index.php?title=Gamehelpdudo&amp;diff=1261"/>
		<updated>2014-10-21T09:12:05Z</updated>

		<summary type="html">&lt;p&gt;Mennoknight: /* Round order */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Attention!!, there are a lot of variations of Perudo. The variation implemented on BGA has been the Asmodée version.&lt;br /&gt;
Unfortunately, for this version of the game there seems to be no online English rule book. The link on the game page links to another version of Perudo and consequently it discusses rules that are not implemented on this BGA version.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Whenever we use &#039;&#039;&#039;he&#039;&#039;&#039; it can also be read as &#039;&#039;&#039;she&#039;&#039;&#039; &#039;&#039; &lt;br /&gt;
&lt;br /&gt;
==Rules for Perudo (Asmodée version)==&lt;br /&gt;
===Goal of the Game===&lt;br /&gt;
&lt;br /&gt;
Be the last remaining with at least 1 die in play. If you succeed in being the last player standing, no matter how many dice you have, you win!&lt;br /&gt;
&lt;br /&gt;
===Set up===&lt;br /&gt;
Each player starts with 5 standard 6 sided dice, with numbers 1 through 6.&lt;br /&gt;
&lt;br /&gt;
A &amp;quot;1&amp;quot; is known as a &amp;quot;Paco&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Based on the number of players, the game begins with a different number of dice in play at the start:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! No. Players&lt;br /&gt;
! No. Dice&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| 10&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| 15&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| 20&lt;br /&gt;
|-&lt;br /&gt;
| 5&lt;br /&gt;
| 25&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
| 30&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
This is important to note at the start of a game, since you&#039;ll be making guesses based on all the dice on the table.&lt;br /&gt;
&lt;br /&gt;
===Playing a Round===&lt;br /&gt;
All players roll their dice, and check to see what they rolled.&lt;br /&gt;
&lt;br /&gt;
The first player (randomly selected) starts with an opening bid; he calls a face value and a number of dice. He can either try to make a educated guess and try to be really close to the truth, based on his own hand, or he can try to bluff and lure other players into losing a die.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Important:&#039;&#039;&#039; An opening bid can never begin with a bid of pacos, unless a player is Palifico.&lt;br /&gt;
&lt;br /&gt;
After a bid is placed, the turn is passed on to the player on his left, this player has 2 options:&lt;br /&gt;
# If he thinks that the last bid was wrong he can say &amp;quot;Dudo&amp;quot; (i doubt)&lt;br /&gt;
# If he thinks the last bid is reasonable, then he must increase the last bid. &lt;br /&gt;
&lt;br /&gt;
====Option 1: calling Dudo====&lt;br /&gt;
As soon as Dudo is called all players must reveal their dice. All dice that match the bid are counted.&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;The bid is correct&#039;&#039;&#039; if the number of dice, with the correct value, is higher or exactly the same as the bid.&amp;lt;br/&amp;gt;&lt;br /&gt;
In this case the player who called Dudo was wrong to have doubted and loses one die.&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;The bid is false&#039;&#039;&#039; when the number of dice, with the correct value, is lower then the bid.&amp;lt;br/&amp;gt;&lt;br /&gt;
In this case the player who called Dudo was correct to doubt the bid and the player who placed the bid has to admit he was overstating things and loses one die.&lt;br /&gt;
&lt;br /&gt;
The moment a player loses his last die, not a single die left in his hand, he is out of the game. From this point on that player does no longer participate in the game.&lt;br /&gt;
&lt;br /&gt;
====Option 2: increasing the bid====&lt;br /&gt;
To increase a bid a player has to choose one of the following options:&lt;br /&gt;
# increase the number of dice, thus the value stays the same &lt;br /&gt;
# increase the value on the die, thus the number of dice stays the same&lt;br /&gt;
&lt;br /&gt;
Once a new bid has been established the turn is passed on to the next player to the left etc. When Dudo has been called and a player lost a die, the player that lost his die starts a new round. Or if the player that lost a die lost his last die the player left of the eliminated player starts.&lt;br /&gt;
&lt;br /&gt;
===Special rules===&lt;br /&gt;
The side of the die with the paco on is special&lt;br /&gt;
This side counts as a joker for the number of eyes when a Dudo is called.&lt;br /&gt;
&lt;br /&gt;
 As example: The bid on which a Dudo was called is: 9 dice with a value of 3. &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 300px;&amp;quot;&lt;br /&gt;
|+These dice are on the table&lt;br /&gt;
|- &lt;br /&gt;
! &lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Dice Faces&lt;br /&gt;
|-&lt;br /&gt;
! Player&lt;br /&gt;
! Paco&lt;br /&gt;
! 2&lt;br /&gt;
! 3&lt;br /&gt;
! 4&lt;br /&gt;
! 5&lt;br /&gt;
! 6&lt;br /&gt;
|-&lt;br /&gt;
| Mike	||1	||2	||1	||0	||0	||1&lt;br /&gt;
|-&lt;br /&gt;
| Lucy	||0	||3	||1	||1	||0	||0&lt;br /&gt;
|-&lt;br /&gt;
| John	||3	||0	||1	||0	||0	||1&lt;br /&gt;
|-&lt;br /&gt;
| Susan	||1	||0	||1	||1	||1	||1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
 There are thus 4 dice with a value of 3. However, there are also 5 pacos as these count as jokers&amp;lt;br/&amp;gt;we add them to the 4 dice with a value of 3 to get a total of 9 dice with a value of 3. &amp;lt;br/&amp;gt;The Bid is thus valid and the player who called Dudo loses a die.&lt;br /&gt;
&lt;br /&gt;
As pointed out above an opening bid cannot be based on pacos, &#039;&#039;&#039;unless&#039;&#039;&#039; a player reached Palifico (more below). However, during the game you can make a bid of pacos. This is the only exception to the rule you always have to upbid. As placing a bid of pacos provides a way to decrease the amount of dice. To place a bid with pacos the number of dice is divided in half, rounded up. &lt;br /&gt;
  Example: from 9 dice with a value of 3 one can make a bid of 5 &amp;lt;br/&amp;gt; (9/2=4.5 -rounding up-&amp;gt;5) dice with a paco.&lt;br /&gt;
&lt;br /&gt;
The Next player can now choose to either &lt;br /&gt;
# Increase the number of dice with a paco&lt;br /&gt;
# Increase the value on the die. In order to do this his bid of dice must be at least the double amount of the last bid with pacos while adding one extra.&lt;br /&gt;
  Example: So from 5 dice with paco he could go to 11 (5*2+1=11) dice with value 3. &amp;lt;br/&amp;gt;(or thus any number of dice exceeding 11)&lt;br /&gt;
&lt;br /&gt;
===Palifico===&lt;br /&gt;
The moment a player has only one die remaining this player has reached Palifico. During the next round the Pacos do not count as jokers and an opening bid with paco&#039;s can be placed. &#039;&#039;&#039;Important&#039;&#039;&#039;: during this round the value cannot be increased during bids. Solely the amount of dice can be increased until a Dudo is called. The player loses his Palifico state once the first round where he had a single die ends. Meaning that the next round is a normal round again eventhough the player only has 1 die (if he did not get eliminated).&lt;br /&gt;
&lt;br /&gt;
===Optional rules===&lt;br /&gt;
&amp;lt;ol&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&#039;&#039;&#039;Calza!&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
A player can call out a Calza (the bid is exact) before a player places a new bid. Everyone around the table, with the exception of the player that placed the last bid, is able to call out calza.&lt;br /&gt;
If the player that called out Calza was correct he regains one of his lost dice. However, if he was wrong he loses a die. In either case the player who called out Calza will start the new round.&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&#039;&#039;&#039;The lost dice are visible&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
When the lost dice are visible the game is slightly easier as you do not need to memorize how many dice have yet quite the game and thus what would be the max you could bid.&lt;br /&gt;
&amp;lt;/li&amp;gt;&amp;lt;/ol&amp;gt;&lt;/div&gt;</summary>
		<author><name>Mennoknight</name></author>
	</entry>
	<entry>
		<id>https://sr.doc.boardgamearena.com/index.php?title=Gamehelpdudo&amp;diff=1260</id>
		<title>Gamehelpdudo</title>
		<link rel="alternate" type="text/html" href="https://sr.doc.boardgamearena.com/index.php?title=Gamehelpdudo&amp;diff=1260"/>
		<updated>2014-10-21T09:07:59Z</updated>

		<summary type="html">&lt;p&gt;Mennoknight: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Attention!!, there are a lot of variations of Perudo. The variation implemented on BGA has been the Asmodée version.&lt;br /&gt;
Unfortunately, for this version of the game there seems to be no online English rule book. The link on the game page links to another version of Perudo and consequently it discusses rules that are not implemented on this BGA version.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Whenever we use &#039;&#039;&#039;he&#039;&#039;&#039; it can also be read as &#039;&#039;&#039;she&#039;&#039;&#039; &#039;&#039; &lt;br /&gt;
&lt;br /&gt;
==Rules for Perudo (Asmodée version)==&lt;br /&gt;
===Goal of the Game===&lt;br /&gt;
&lt;br /&gt;
Be the last remaining with at least 1 die in play. If you succeed in being the last player standing, no matter how many dice you have, you win!&lt;br /&gt;
&lt;br /&gt;
===Set up===&lt;br /&gt;
Each player starts with 5 standard 6 sided dice, with numbers 1 through 6.&lt;br /&gt;
&lt;br /&gt;
A &amp;quot;1&amp;quot; is known as a &amp;quot;Paco&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Based on the number of players, the game begins with a different number of dice in play at the start:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! No. Players&lt;br /&gt;
! No. Dice&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| 10&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| 15&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| 20&lt;br /&gt;
|-&lt;br /&gt;
| 5&lt;br /&gt;
| 25&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
| 30&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
This is important to note at the start of a game, since you&#039;ll be making guesses based on all the dice on the table.&lt;br /&gt;
&lt;br /&gt;
===Round order===&lt;br /&gt;
All players roll their dice and check what they rolled.&lt;br /&gt;
The first player (randomly selected) starts with an opening bid; he proclaims a die value and the amount of dice in the playfield having this exact value. He can either try to make a educated guess and try to be really close to the truth, based on his own hand, or he can try to bluff and lure other players into losing a die.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Important:&#039;&#039;&#039; An opening bid can never begin with a bid of pacos, unless a player is Palifico.&lt;br /&gt;
&lt;br /&gt;
After a bid is placed, the turn is passed on to the player on his left, this player has 2 options:&lt;br /&gt;
# If he thinks that the last bid was wrong he can say &amp;quot;Dudo&amp;quot; (i doubt)&lt;br /&gt;
# If he thinks the last bid is reasonable, then he must increase the last bid. &lt;br /&gt;
&lt;br /&gt;
====Option 1: calling Dudo====&lt;br /&gt;
As soon as Dudo is called all players must reveal their dice. All dice that match the bid are counted.&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;The bid is correct&#039;&#039;&#039; if the number of dice, with the correct value, is higher or exactly the same as the bid.&amp;lt;br/&amp;gt;&lt;br /&gt;
In this case the player who called Dudo was wrong to have doubted and loses one die.&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;The bid is false&#039;&#039;&#039; when the number of dice, with the correct value, is lower then the bid.&amp;lt;br/&amp;gt;&lt;br /&gt;
In this case the player who called Dudo was correct to doubt the bid and the player who placed the bid has to admit he was overstating things and loses one die.&lt;br /&gt;
&lt;br /&gt;
The moment a player loses his last die, not a single die left in his hand, he is out of the game. From this point on that player does no longer participate in the game.&lt;br /&gt;
&lt;br /&gt;
====Option 2: increasing the bid====&lt;br /&gt;
To increase a bid a player has to choose one of the following options:&lt;br /&gt;
# increase the number of dice, thus the value stays the same &lt;br /&gt;
# increase the value on the die, thus the number of dice stays the same&lt;br /&gt;
&lt;br /&gt;
Once a new bid has been established the turn is passed on to the next player to the left etc. When Dudo has been called and a player lost a die, the player that lost his die starts a new round. Or if the player that lost a die lost his last die the player left of the eliminated player starts.&lt;br /&gt;
&lt;br /&gt;
===Special rules===&lt;br /&gt;
The side of the die with the paco on is special&lt;br /&gt;
This side counts as a joker for the number of eyes when a Dudo is called.&lt;br /&gt;
&lt;br /&gt;
 As example: The bid on which a Dudo was called is: 9 dice with a value of 3. &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 300px;&amp;quot;&lt;br /&gt;
|+These dice are on the table&lt;br /&gt;
|- &lt;br /&gt;
! &lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Dice Faces&lt;br /&gt;
|-&lt;br /&gt;
! Player&lt;br /&gt;
! Paco&lt;br /&gt;
! 2&lt;br /&gt;
! 3&lt;br /&gt;
! 4&lt;br /&gt;
! 5&lt;br /&gt;
! 6&lt;br /&gt;
|-&lt;br /&gt;
| Mike	||1	||2	||1	||0	||0	||1&lt;br /&gt;
|-&lt;br /&gt;
| Lucy	||0	||3	||1	||1	||0	||0&lt;br /&gt;
|-&lt;br /&gt;
| John	||3	||0	||1	||0	||0	||1&lt;br /&gt;
|-&lt;br /&gt;
| Susan	||1	||0	||1	||1	||1	||1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
 There are thus 4 dice with a value of 3. However, there are also 5 pacos as these count as jokers&amp;lt;br/&amp;gt;we add them to the 4 dice with a value of 3 to get a total of 9 dice with a value of 3. &amp;lt;br/&amp;gt;The Bid is thus valid and the player who called Dudo loses a die.&lt;br /&gt;
&lt;br /&gt;
As pointed out above an opening bid cannot be based on pacos, &#039;&#039;&#039;unless&#039;&#039;&#039; a player reached Palifico (more below). However, during the game you can make a bid of pacos. This is the only exception to the rule you always have to upbid. As placing a bid of pacos provides a way to decrease the amount of dice. To place a bid with pacos the number of dice is divided in half, rounded up. &lt;br /&gt;
  Example: from 9 dice with a value of 3 one can make a bid of 5 &amp;lt;br/&amp;gt; (9/2=4.5 -rounding up-&amp;gt;5) dice with a paco.&lt;br /&gt;
&lt;br /&gt;
The Next player can now choose to either &lt;br /&gt;
# Increase the number of dice with a paco&lt;br /&gt;
# Increase the value on the die. In order to do this his bid of dice must be at least the double amount of the last bid with pacos while adding one extra.&lt;br /&gt;
  Example: So from 5 dice with paco he could go to 11 (5*2+1=11) dice with value 3. &amp;lt;br/&amp;gt;(or thus any number of dice exceeding 11)&lt;br /&gt;
&lt;br /&gt;
===Palifico===&lt;br /&gt;
The moment a player has only one die remaining this player has reached Palifico. During the next round the Pacos do not count as jokers and an opening bid with paco&#039;s can be placed. &#039;&#039;&#039;Important&#039;&#039;&#039;: during this round the value cannot be increased during bids. Solely the amount of dice can be increased until a Dudo is called. The player loses his Palifico state once the first round where he had a single die ends. Meaning that the next round is a normal round again eventhough the player only has 1 die (if he did not get eliminated).&lt;br /&gt;
&lt;br /&gt;
===Optional rules===&lt;br /&gt;
&amp;lt;ol&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&#039;&#039;&#039;Calza!&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
A player can call out a Calza (the bid is exact) before a player places a new bid. Everyone around the table, with the exception of the player that placed the last bid, is able to call out calza.&lt;br /&gt;
If the player that called out Calza was correct he regains one of his lost dice. However, if he was wrong he loses a die. In either case the player who called out Calza will start the new round.&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&#039;&#039;&#039;The lost dice are visible&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
When the lost dice are visible the game is slightly easier as you do not need to memorize how many dice have yet quite the game and thus what would be the max you could bid.&lt;br /&gt;
&amp;lt;/li&amp;gt;&amp;lt;/ol&amp;gt;&lt;/div&gt;</summary>
		<author><name>Mennoknight</name></author>
	</entry>
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