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	<id>https://sr.doc.boardgamearena.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Gornal</id>
	<title>Board Game Arena - Кориснички доприноси [sr]</title>
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	<updated>2026-11-02T16:18:57Z</updated>
	<subtitle>Кориснички доприноси</subtitle>
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	<entry>
		<id>https://sr.doc.boardgamearena.com/index.php?title=Tips_puertorico&amp;diff=2772</id>
		<title>Tips puertorico</title>
		<link rel="alternate" type="text/html" href="https://sr.doc.boardgamearena.com/index.php?title=Tips_puertorico&amp;diff=2772"/>
		<updated>2017-12-10T21:47:08Z</updated>

		<summary type="html">&lt;p&gt;Gornal: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Money is very important early, as early buildings can accrue a lot of advantage. Trader or Prospector for 3 or even 2 total coins can be a powerful move early in the game.&lt;br /&gt;
&lt;br /&gt;
Try to pick roles that are better for you than everyone else - i.e. Builder when you have the most money, Trader when you are the only person who can sell, Mayor when there&#039;s an uneven number of colonists, or Captain when your opponents have goods they want to sell.&lt;br /&gt;
&lt;br /&gt;
== Buildings ==&lt;br /&gt;
&lt;br /&gt;
* Large warehouse is the most unused building in a game, there are no any reasons to build it.&lt;br /&gt;
* University is effective only for last round, if you build a large building and no mayor after it. &lt;br /&gt;
* Guild hall is the best large building, it almost guarantees 7-8 points and 9-10 points are possible. All other can&#039;t reach more than 7-8.&lt;/div&gt;</summary>
		<author><name>Gornal</name></author>
	</entry>
	<entry>
		<id>https://sr.doc.boardgamearena.com/index.php?title=Tips_puertorico&amp;diff=2771</id>
		<title>Tips puertorico</title>
		<link rel="alternate" type="text/html" href="https://sr.doc.boardgamearena.com/index.php?title=Tips_puertorico&amp;diff=2771"/>
		<updated>2017-12-10T21:46:07Z</updated>

		<summary type="html">&lt;p&gt;Gornal: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Money is very important early, as early buildings can accrue a lot of advantage. Trader or Prospector for 3 or even 2 total coins can be a powerful move early in the game.&lt;br /&gt;
&lt;br /&gt;
Try to pick roles that are better for you than everyone else - i.e. Builder when you have the most money, Trader when you are the only person who can sell, Mayor when there&#039;s an uneven number of colonists, or Captain when your opponents have goods they want to sell.&lt;br /&gt;
&lt;br /&gt;
Buildings.&lt;br /&gt;
&lt;br /&gt;
Large warehouse is the most unused building in a game, there are no any reasons to build it.&lt;br /&gt;
University is effective only for last round, if you build a large building and no mayor after it. &lt;br /&gt;
Guild hall is the best large building, it almost guarantees 7-8 points and 9-10 points are possible. All other can&#039;t reach more than 7-8.&lt;/div&gt;</summary>
		<author><name>Gornal</name></author>
	</entry>
	<entry>
		<id>https://sr.doc.boardgamearena.com/index.php?title=Tips_tzolkin&amp;diff=2401</id>
		<title>Tips tzolkin</title>
		<link rel="alternate" type="text/html" href="https://sr.doc.boardgamearena.com/index.php?title=Tips_tzolkin&amp;diff=2401"/>
		<updated>2017-05-20T22:02:19Z</updated>

		<summary type="html">&lt;p&gt;Gornal: Created page with &amp;quot;== Corn ==  During the whole game you need corn, many-many corn. There are only two realistic ways to gather significant number of corn:  1) advance the last level of resource...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Corn ==&lt;br /&gt;
&lt;br /&gt;
During the whole game you need corn, many-many corn. There are only two realistic ways to gather significant number of corn: &lt;br /&gt;
1) advance the last level of resource extraction technology, use last Yaxchilan action and from time to time go to the market to exchange gold and stone for corn;&lt;br /&gt;
2) advance the last level of agriculture technology and use Palenque circle.&lt;br /&gt;
&lt;br /&gt;
The first way is more effective, on the 5th Yaxchilan you can get the equivalent of 16 corn and only 12 corn on the 5th Palenque action. You can see, 16 is greater than 12 :-)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== The typical game schedule ==&lt;br /&gt;
&lt;br /&gt;
1st quarter: &lt;br /&gt;
* get 1-2 additional workers;&lt;br /&gt;
* advance resource extraction technology for the last level;&lt;br /&gt;
* go 1-2 times to the 5th Yaxchilan;&lt;br /&gt;
* it&#039;s not a problem if you beg few times;&lt;br /&gt;
* it&#039;s better not to feed your workers and save your resources in gold and stones, but you should be prepared to go to the market at the beginning of the 2nd quarter. &lt;br /&gt;
&lt;br /&gt;
2st quarter:&lt;br /&gt;
* get 1 additional worker;&lt;br /&gt;
* go to the 5th Yaxchilan as many times as possible;&lt;br /&gt;
* you should have MANY resources at the end of the quarter;&lt;br /&gt;
* usually there is no any reason to build building from the first half.&lt;br /&gt;
&lt;br /&gt;
3rd quarter:&lt;br /&gt;
* advance architecture techonology for the last level;&lt;br /&gt;
* get the 6th worker if you have only 5 yet;&lt;br /&gt;
* 4th Tikal and 5th Yaxchilan become your most important places, build as many buildings and monuments as possible;&lt;br /&gt;
* it&#039;s good idea to build feed buildings now.&lt;br /&gt;
&lt;br /&gt;
4th quarter:&lt;br /&gt;
* continue building and monuments building;&lt;br /&gt;
* advance theology technology for the 2nd or 3rd level;&lt;br /&gt;
* at the middle of the quarter put 3-4 workers to Chichen Itza;&lt;br /&gt;
* other workers find skulls and build last building/monuments.&lt;br /&gt;
&lt;br /&gt;
You should get 120-140 points by this tactic.&lt;/div&gt;</summary>
		<author><name>Gornal</name></author>
	</entry>
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