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	<id>https://sr.doc.boardgamearena.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Fmoraes</id>
	<title>Board Game Arena - Кориснички доприноси [sr]</title>
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	<updated>2026-10-20T21:33:28Z</updated>
	<subtitle>Кориснички доприноси</subtitle>
	<generator>MediaWiki 1.39.0</generator>
	<entry>
		<id>https://sr.doc.boardgamearena.com/index.php?title=Gamehelpassyria&amp;diff=2745</id>
		<title>Gamehelpassyria</title>
		<link rel="alternate" type="text/html" href="https://sr.doc.boardgamearena.com/index.php?title=Gamehelpassyria&amp;diff=2745"/>
		<updated>2017-11-04T02:23:52Z</updated>

		<summary type="html">&lt;p&gt;Fmoraes: /* Summary of the game */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Summary of the game ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;GAME TURN&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
I - Farming:&amp;lt;br&amp;gt;&lt;br /&gt;
:	 A) Sowing: the first player draws 5 Food cards twice and places them in order&amp;lt;br&amp;gt;&lt;br /&gt;
:	 B) Harvest: in turn order, each player chooses one of the 2-card columns&amp;lt;br&amp;gt;&lt;br /&gt;
:	 C) New turn order: depending on the columns that are chosen, a new turn order arises&amp;lt;br&amp;gt;&lt;br /&gt;
II - Expansion: each player, in turn order, performs all of the actions below.&amp;lt;br&amp;gt;&lt;br /&gt;
:	 A) New huts: the player places a number of huts corresponding to the value of the Expansion of the current turn&amp;lt;br&amp;gt;&lt;br /&gt;
:	 B) Resupplying: using their cards, the player resupplies their huts&amp;lt;br&amp;gt;&lt;br /&gt;
:	 C) Famine: unsupplied huts are removed from the board&amp;lt;br&amp;gt;&lt;br /&gt;
:	 D) Wells: the player may place wells on the intersection of 3 hexagons on which they have huts&amp;lt;br&amp;gt;&lt;br /&gt;
:	 E) Revenue &amp;amp; prestige: the player earns camels and scores points&amp;lt;br&amp;gt;&lt;br /&gt;
III - Actions: each player, in turn order, spends their camels (totally or in part)&amp;lt;br&amp;gt;&lt;br /&gt;
:	 A) Build / extend a ziggurat &#039;&#039;(Cannot build on rivers or next to wells)&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
:	 B) Create intrigue in Assur&amp;lt;br&amp;gt;&lt;br /&gt;
:	 C) Make an offering to the gods &#039;&#039;(Up to 3 camels)&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
:	 D) Buy a Plow or Food card &#039;&#039;(You may never hold more than 1 Plow card. Only 1 Food card may be bought each turn)&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
End of turn: If this is not the end of a Reign, place a new Expansion card. Otherwise, a Flood takes place.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;FLOOD&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Floods mark the end of a Reign. The first Reign ends after 2 game turns. The second and third Reigns end after 3 turns.&lt;br /&gt;
:I) Flooding: each hut located on the river is removed&amp;lt;br&amp;gt;&lt;br /&gt;
:II) Assur: the players count their influence and score points depending on the Expansion cards of the current Reign &#039;&#039;(If tied, most huts wins. If still tied, higher hut wins)&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
:III) Dignitaries: the players score bonuses depending on the dignitaries on whose spaces they are placed &#039;&#039;(Higher: 1 to 8 points / Middle: a plow card / Lower: 1 camel per hut)&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
:IV) Offerings: the players multiply their position on the offerings tracks with the number of ziggurats they own on the board&amp;lt;br&amp;gt;&lt;br /&gt;
:V) Next reign : place the Bonus card (4-players); place a new Expansion card.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;END OF GAME&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
At the end of the 3rd Reign, players score 1 point per ziggurat tile, 1 point per Plow card and 1 point for each group of 2&lt;br /&gt;
remaining camels. &#039;&#039;(In case of a tie for first place, all tied players share victory)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;WITH 2 PLAYERS&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Influence in Assur: the player with the most influence wins all points from Expansion cards. The second player wins nothing in the 1st Reign, and the value of the lowest card in the other 2 Reigns.&lt;/div&gt;</summary>
		<author><name>Fmoraes</name></author>
	</entry>
	<entry>
		<id>https://sr.doc.boardgamearena.com/index.php?title=Gamehelpbombay&amp;diff=2205</id>
		<title>Gamehelpbombay</title>
		<link rel="alternate" type="text/html" href="https://sr.doc.boardgamearena.com/index.php?title=Gamehelpbombay&amp;diff=2205"/>
		<updated>2017-01-24T04:29:39Z</updated>

		<summary type="html">&lt;p&gt;Fmoraes: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The goal of Bombay is to have the most rupees at the end of the game. Players will earn rupees from buying the different colored silk bales from the trading posts and selling them in the cities, collecting City Tokens, Client Tokens and building Palaces.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Palaces&#039;&#039;&#039;: you may spend any one silk bale to build a palace of your color in any intersection without a palace built and receive any bonus tokens at that location. Whenever an opponent goes to a spot with one of your palaces, you receive 1 rupee from the bank.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bonus tokens&#039;&#039;&#039;: Client Token Bonus, City Token Bonus, 2 Rupees Bonus, Silk Bale Bonus (choose a silk bale from the leftmost market to get for free).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
At the end of the game, players receive rupees according to majority of &#039;&#039;&#039;Palaces + Client Tokens&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
2 player game: 1st = 4, 2nd = 0&lt;br /&gt;
&lt;br /&gt;
3 player game: 1st = 6, 2nd = 2, 3rd 0&lt;br /&gt;
&lt;br /&gt;
4 player game: 1st = 8, 2nd = 4, 3rd 2, 4th = 0&lt;br /&gt;
&lt;br /&gt;
5 player game: 1st = 8, 2nd = 6, 3rd 4, 4th = 2, 5th = 0&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;City Tokens&#039;&#039;&#039;: you receive one City Token of the color corresponding to that city when you sell a silk bale there for the first time, provided there are still tokens of that color left. Bonus City Tokens can also be gained by building a Palace in an intersection with such a token. You may only have one City Token of each color.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
At the end of the game, players receive:&lt;br /&gt;
&lt;br /&gt;
0 rupees for 1 or 2 different City Tokens&lt;br /&gt;
&lt;br /&gt;
4 rupees for 3 different City Tokens&lt;br /&gt;
&lt;br /&gt;
8 rupees for 4 different City Tokens&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The player with the most rupees wins. Ties are broken by the number of Client Tokens.&lt;/div&gt;</summary>
		<author><name>Fmoraes</name></author>
	</entry>
	<entry>
		<id>https://sr.doc.boardgamearena.com/index.php?title=Gamehelpbombay&amp;diff=2204</id>
		<title>Gamehelpbombay</title>
		<link rel="alternate" type="text/html" href="https://sr.doc.boardgamearena.com/index.php?title=Gamehelpbombay&amp;diff=2204"/>
		<updated>2017-01-24T04:23:41Z</updated>

		<summary type="html">&lt;p&gt;Fmoraes: Created page with &amp;quot;The goal of Bombay is to have the most rupees at the end of the game. Players will earn rupees from selling the different colored silk bales in each city, collecting City Toke...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The goal of Bombay is to have the most rupees at the end of the game. Players will earn rupees from selling the different colored silk bales in each city, collecting City Tokens, Client Tokens and building Palaces.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Palaces&#039;&#039;&#039;: you may spend any one silk bale to build a palace of your color in any intersection without a palace built and receive any bonus tokens at that location. Whenever an opponent goes to a spot with one of your palaces, you receive 1 rupee from the bank.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bonus tokens&#039;&#039;&#039;: Client Token Bonus, City Token Bonus, 2 Rupees Bonus, Silk Bale Bonus (choose a silk bale from the leftmost market to get for free).&lt;br /&gt;
&lt;br /&gt;
At the end of the game, players receive rupees according to majority of &#039;&#039;&#039;Palaces + Client Tokens&#039;&#039;&#039;:&lt;br /&gt;
2 player game: 1st = 4, 2nd = 0&lt;br /&gt;
3 player game: 1st = 6, 2nd = 2, 3rd 0&lt;br /&gt;
4 player game: 1st = 8, 2nd = 4, 3rd 2, 4th = 0&lt;br /&gt;
5 player game: 1st = 8, 2nd = 6, 3rd 4, 4th = 2, 5th = 0&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;City Tokens&#039;&#039;&#039;: you receive one City Token of the color corresponding to that city when you sell a silk bale there for the first time, provided there are still tokens of that color left. Bonus City Tokens can also be gained by building a Palace in an intersection with such a token. You may only have one City Token of each color.&lt;br /&gt;
&lt;br /&gt;
At the end of the game, players receive:&lt;br /&gt;
0 rupees for 1 or 2 different City Tokens&lt;br /&gt;
4 rupees for 3 different City Tokens&lt;br /&gt;
8 rupees for 4 different City Tokens&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The player with the most rupees wins. Ties are broken by the number of Client Tokens.&lt;/div&gt;</summary>
		<author><name>Fmoraes</name></author>
	</entry>
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